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Armada Fleet Command: Forums


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Angilas
Cadet 2nd Year
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Joined: May 20, 2006
Posts: 38

PostPosted: Fri Mar 02, 2012 10:22 pm Reply with quote Back to top

I no longer can play Armada cause disc copy broke somehow and was wondering if anyone can or has uploaded Torel from Armada to a website to be downloaded? I ask because I am gathering and adding as many "Hero" ships to my Armada 2
 
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MrVulcan
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Joined: Apr 25, 2003
Posts: 562
Location: TO CA

PostPosted: Sat Mar 03, 2012 8:29 pm Reply with quote Back to top

What happened to the disk exactly? If it is only scratched, you can repair it. If that is not an option, see if you can personally obtain the disk from a friend so that you can make a copy (or virtual copy) to replace your broken disk. Discussing any means of obtaining a free/illegal copy is not permissible. However, I'm sure that you're already aware of the many options available for this route.

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jetnova16
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Joined: May 23, 2009
Posts: 408
Location: NY State

PostPosted: Sat Mar 03, 2012 9:51 pm Reply with quote Back to top

You don't need the disc to play Star Trek Armada I! I only borrowed it from a friend and I still can play it, just use your Star Trek Armada II disc. I was just playing Armada I and all I have in my PC's disc drive is the Armada II CD.

*****

But if you are really wanting a Torel Hero Ship in Armada II, I wanted one too, but I couldn't get Torel Voiceovers or find one any where that had voice overs, so I copied Martok's Hero Negh'var and made Torel's just by commenting out the sounds. Now I have Torel's ship in Armada II!
 
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Angilas
Cadet 2nd Year
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Joined: May 20, 2006
Posts: 38

PostPosted: Sun Mar 04, 2012 6:57 am Reply with quote Back to top

Its not fixible.

A few years ago I decided I wanted to play it after not playing it for 5 years. Found its case on my desk with my other games like Hexen, Doom 2, Unreal original release to Unreal Anthology, and my other Star Trek games, it somehow got a crack that ran half way through the disc from the hole in the middle. I have no idea how it got cracked but it wasnt cracked the last time I used it.

I was so pissed cause it was during a time I didnt have a computer strong enough to play Armada 2
 
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jetnova16
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Joined: May 23, 2009
Posts: 408
Location: NY State

PostPosted: Mon Mar 05, 2012 5:11 am Reply with quote Back to top

By any chance, have you tried to play Armada I using your Armada II disc yet?
Before anything else, I strongly recommend that you try that since it works for myself when I play Armada I just fine. Very Happy
 
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Angilas
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Joined: May 20, 2006
Posts: 38

PostPosted: Mon Mar 05, 2012 11:37 am Reply with quote Back to top

I would need to download Armada I or buy a completely new copy since my original disc is broken and probably still decomposing somewhere in the local landfill

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fuller
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Joined: Sep 23, 2011
Posts: 103

PostPosted: Mon Mar 05, 2012 1:06 pm Reply with quote Back to top

seriously? a2 disks run a1?
 
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jetnova16
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Joined: May 23, 2009
Posts: 408
Location: NY State

PostPosted: Mon Mar 05, 2012 6:19 pm Reply with quote Back to top

fuller wrote:
seriously? a2 disks run a1?


Yes actually, that is exactly what I am saying. I have done it hundreds of times now and it always works. The reason I think it does is because it also has the same information that originally came with Armada I. Just check certain files and you'll find Armada I information there as well as Armada II! Especially the label.MAP file, this file lists both Armada I and Armada II mission names!
 
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pepperman
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Joined: Oct 17, 2003
Posts: 777
Location: Cloaked in the Neutral Zone

PostPosted: Tue Mar 06, 2012 7:06 am Reply with quote Back to top

As far as the files for Toral as concerned, this is about all there is (odf below). There aren't any unigue voice files for it.



#include "battle.odf"

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Negh'Var Class"
tooltip = "Toral's Negh'Var - Ion Cannon"
//verboseTooltip = "WRITE ME"

//This ship is a hero.
isHero = 1

//Ship label provided because this is a unique ship.
label = "Toral's Negh'Var"

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 80.0

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 400

//Dilithium Cost to build
dilithiumCost = 800

//Max Shield Strength & Begining Shield Strength <1000
maxHealth = 675

//Rate at which shield recharges (points per second... we think)
shieldRate = 3.375

//Maximum Value of Special Energy
maxSpecialEnergy = 1000

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************

//**********************************************************************
//SHIP NAMES

//Possible Craft Names
possibleCraftNames = "Toral's Negh'Var"


//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser
weapon1 = "kbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp06"

// Photon Torpedo
weapon2 = "kbphot"
weaponHardpoints2 = "hp01" "hp02" "hp05" "hp06"

// Plasma Cannon
weapon3 = "hplasmac"
weaponHardpoints3 = "hp02" "hp05" "hp06"


// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
lifeSupportTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
weaponsTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
shieldGeneratorTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
sensorsTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
hullTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"
criticalTargetHardpoints = "hp10" "hp14" "hp17" "hp18" "hp21" "hp22" "hp25"


//**********************************************************************
//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.

//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons.
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target. High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.75f


//**********************************************************************

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f
//**********************************************************************


//**********************************************************************
//MESSAGE & SOUND PARAMETERS

eventSelect = "BattleSelect"
eventAcknowledge = "BattleAcknowledge"
eventAttack = "BattleAttack"
eventRedAlert = "BattleRedAlert"
eventYellowAlert = "BattleYellowAlert"
eventGreenAlert = "BattleGreenAlert"
eventStop = "BattleStop"
eventMove = "BattleMove"
eventRepair = "BattleRepair"
eventSelfDestruct = "BattleSelfDestruct"

//**********************************************************************

// Name of the geometry it is using
baseName = "kbattle"

//change the scale
ScaleSOD = 1.6
 
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jetnova16
Ensign
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Joined: May 23, 2009
Posts: 408
Location: NY State

PostPosted: Tue Mar 06, 2012 11:41 am Reply with quote Back to top

(How come no one puts ODF files into the code brackets to make it look so much neater?)

*******

Here is my Torel Negh'var ODF file for Star Trek Armada II!


Code:
#include "battle.odf"

//**********************************************************************
//A2PHYSPROJV1.1 PARAMETERS
physicsFile = "trek_sbatt2phys.odf"
rangeScan = 1945.0f
avoidanceClass = 9

//Name of Ship class in Ship Display window & in edit mode & tooltip
unitName = "Torel's Negh'Var"

// Tooltips
tooltip = "Torel's Negh'Var"
verboseTooltip = "Torel is of the House of Duras and the son of Duras, and also a relation to the Duras that tried to kill Captain Jonathan Archer so many times well the Enterprise NX-01 was heading into the Delphic Exspanse. Torel hates Worf and the House of Mogh so much that he also attempted to kill Worf and Kurn and to prevent their house from becoming a member of the Klingon High Coucil. Torel tried to take control of the Klingon Empire with the help of the Romulans and failed, it was believed that Admiral Sela of the Romulan Empire killed him."

//Race which can build ship & starting race of ship
race = "klingon"

//Amount of time required to build ship
buildTime = 80.0

//This ship is a hero.
isHero = 1

//Ship label provided because this is a unique ship.
label = "Torel's Negh'var"

//Number of officers required to build this ship
officerCost = 7

//Number of crew required to build ship & Starting crew
crewCost = 500

// don't use the horrible old % crew loss on damage
saneCrewLossMethod = 1

//Dilithium Cost to build
dilithiumCost = 1600

//Metal Cost to build
metalCost = 200

//Max Shield Strength & Begining Shield Strength <500
maxHealth = 5000

// Hitpoints
shieldGeneratorHitPoints = 1600
enginesHitPoints = 1600
weaponsHitPoints = 1600
lifeSupportHitPoints = 1600
sensorsHitPoints = 1600

//Rate at which shield recharges (points per second... we think)
shieldRate = 15.0

//Maximum Value of Special Energy
maxSpecialEnergy = 5500

//Rate at which special energy recharges (points per second... we think)
specialEnergyRate = 10

//**********************************************************************
//SHIP NAMES
//Possible Craft Names
possibleCraftNames =
   "Torel's Battleship"

//**********************************************************************
//ART PARAMETERS & WEAPON NAMES

// Phaser Array
weapon1 = "kbphas"
weaponHardpoints1 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp32" "hp33"

// Twin Pulse Phaser
weapon2 = "rxpulse"
weaponHardpoints2 = "hp01" "hp02" "hp03" "hp04" "hp05" "hp32" "hp33"

// Photon Torpedo
weapon3 = "kquantum"
weaponHardpoints3 = "hp26" "hp27" "hp28" "hp29"

// Klingon-Romulan Phased Torpedo
weapon4 = "kctorp"
weaponHardpoints4 = "hp26" "hp27" "hp28" "hp29"

// Plasma Cannon
weapon5 = "hplasmac"
weaponHardpoints5 = "hp30"

// Ion Storm
weapon6 = "gcionstm"
weaponHardpoints6 = "hp30"

// Cloaking Device
weapon7 = "gkcloak"
weaponHardpoints7 = "hp01"

// Artillery
weapon8 = "sonic"
weaponHardpoints8 = "hp30"

// Self Destruct
weapon9 = "gselfdes"
weaponHardpoint9 = "hp30"

// Hardpoints to hit for various systems and other locations.
enginesTargetHardpoints = "hp06" "hp07" "hp08" "hp09" "hp10"
lifeSupportTargetHardpoints = "hp11" "hp12" "hp13" "hp14" "hp15"
weaponsTargetHardpoints = "hp01" "hp02" "hp03" "hp04" "hp05" "hp26" "hp27" "hp28" "hp29"
shieldGeneratorTargetHardpoints = "hp16" "hp17" "hp18" "hp19" "hp20"
sensorsTargetHardpoints = "hp21" "hp22" "hp23" "hp24" "hp25"
hullTargetHardpoints = "hp06" "hp08" "hp10"  "hp12" "hp14" "hp16" "hp18" "hp20" "hp22"
criticalTargetHardpoints = "hp07" "hp09" "hp11" "hp13" "hp17" "hp19" "hp21" "hp23"

//**********************************************************************
//AI system parameters
//These parameters influence how the AI evaluates and compares craft.
//An abstract number that represents how much extra strength must be
//used to attack this craft due to its weapons.
// (0.0=no weapons, 0.5 = average weapons, 1.0=many good weapons)
attackPower = 1.00f

//The normalized intrinsic value of a target.  High value craft make good
//attack targets. (0.0=lowest value, 1.0=highest value)
intrinsicValue = 0.75f

//**********************************************************************
//CREW STATUS MULTIPLIERS
//The multiplier for the delay between shots for weapons while in yellow status
weaponYellow = 1.0f

//The multiplier for the delay between shots for weapons while in red status
weaponRed = 0.75f

//**********************************************************************
//MESSAGE & SOUND PARAMETERS
//**********************************************************************
eventSelect = "SomrawSelect"
eventAcknowledge = "SomrawAcknowledge"
eventAttack = "SomrawAttack"
eventMove = "SomrawMove"
eventRepair = "SomrawRepair"
eventStop = "SomrawRepair"
eventRedAlert = "BattleRedAlert"
eventYellowAlert = "BattleYellowAlert"
eventGreenAlert = "BattleGreenAlert"
eventDecommission = "BattleDecommission"
eventTransport = "BattleTransport"
eventSelfDestruct = "BattleSelfDestruct"

//**********************************************************************
// Scale The SOD
ScaleSOD = 2.0
 
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fuller
Cadet 4th Year
Cadet 4th Year



Joined: Sep 23, 2011
Posts: 103

PostPosted: Tue Mar 06, 2012 1:08 pm Reply with quote Back to top

say you wanted to change the name from 'Torel' would you just change 'Torel' to whatever you wanted it to be?
 
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jetnova16
Ensign
Ensign



Joined: May 23, 2009
Posts: 408
Location: NY State

PostPosted: Wed Mar 07, 2012 12:58 am Reply with quote Back to top

fuller wrote:
say you wanted to change the name from 'Torel' would you just change 'Torel' to whatever you wanted it to be?



You can make anything a Hero Ship (or a Hero Station) just change the units name for the part below that I have writen as: "WHAT EVER YOU WANT HERE"

Code:
//This ship is a hero.
isHero = 1

//Ship label provided because this is a unique ship.
label = "WHAT EVER YOU WANT HERE"


Code:
//SHIP NAMES
//Possible Craft Names
possibleCraftNames =
   "WHAT EVER YOU WANT HERE"
 
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fuller
Cadet 4th Year
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Joined: Sep 23, 2011
Posts: 103

PostPosted: Wed Mar 07, 2012 1:07 pm Reply with quote Back to top

Awesome. thanks!
 
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