Ultimate Editor Basics
December 4, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
Ultimate Editor Basics Introduction Ultimate Editor is a Java based program designed by DCER. UE will edit most values within Birth of the Federation. This will be a basic tutorial to explain what file UE will edit and how to navigate though the program. Java Java software is required before using Ultimate Editor, Java is […]
Large Map Generation Chart and tutorial for UENovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
First always make backup of trek.exe before starting Note; if editing other than 800 x 600 resolution you will need to patch the trek.exe with botfrespatch You also must use UE 0.7.0dev12 or above. Before starting decide on Galaxy size you want to use from chart below. This chart will also be used to […]
How to lower the number of PalettesNovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
This Topic shows you how you can reduce the number of palettes used in BotF. As Dcer figured out quite a while ago the maximum numbers of palettes that trek.exe can use is 127. here’s a small example how your ships look like when you use more than the maximum number of Palettes allowed: In […]
Adding new models Using UENovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
Hi Everyone, Getting Started first tutorial; How to do simple replacement Second tutorial; Adding model using 2 models on same phaser slot third tutorial; adding new not used model to shiplist Fourth tutorial; How to edit ship scale Fifth tutorial; How to change what ships are seen in screensaver Sixth tutorial; How to uses […]