STAR TREK FUTURE TENSE SPECIAL FEATURES:

Future Tense is known for 'proving the impossible can be done' listed below is the achievements Future Tense has achieved in bringing Star Trek Armada to new grounds...

ABILITY
RACES INVOLVED
Warp Drive Federation / Romulan / Reman / Klingon

Charge up your warp coils and engage to maximum warp over the map to attack, evade or even retreat (The more special energy you have, the longer your warp field lasts)

 

ABILITY
RACES INVOLVED
Larger Maps/Interactions: All Races

Future Tense's maps are larger than standard to make the Warp Drive a valid system to use, also included is map interations, the ability to interact with your surroundings, whether it is to colonize a planet, or destroy a star to create a level 10 shockwave to eradicate everything on the map!

 

ABILITY
RACES INVOLVED
Resistance is Futile Borg

The Borg have been completely readdressed. For the first time, the Borg will act like Borg, and prove just as deadly. Now with the advantage of being able to adapt to selected special weapons, either in defence to the unicomplex, or to use against their enemies, the Borg will now act like the real deal, including their ignorance, of anything they deem unthreatening

 

ABILITY
RACES INVOLVED
New Firepower & Special Slots All Races

Future Tense also houses new forms of weapons previously unused by Armada. After discovering an open coded game engine, that Armada initally used as a foundation and months of testing and trial and erroring, Future Tense has successfully created an entirely new working array of weaponry for useage without editing any codes or programs. Most proved to crash or add to ingame instability, but we did unlock a few weapons including, Subspace Probes, Torpedoes that give you sensor telemetry and reveal cloaked vessels and many many more. Also included is the much sought after Torpedo Bursts special weapon abilities and the deemed impossible Multi-Vector Assault Mode. To accomidate the new additions, Future Tense has the ability of more than 5 Special Weapons per ship. In some cases, vessels can have up to 7 special weapons when fully refitted or researched!

 

ABILITY
RACES INVOLVED
True to the Show/Movies All Races

Future Tense is governed by Canon. Anything that has canon grounds in Star Trek Movies or Series, or even the designers thoughts to their designs. Future Tense will be as canon as possible. Such instances is Defiants carry Armor health codes, allowing them to withstand an attack for a prolonged period (depending on the enemy weapons) after the shields fail, 'Perfect Cloaking Devices' introduced in Star Trek The Undiscovered Country, and Star Trek Nemesis, make discovering a Cloaked Vessel increadbly difficult with conventional weapons, Borg behaviour matches that seen in The Next Generation, Deep Space Nine, Voyager and Enterprise. Future Tense also takes other Fan-Based series into the Canon fold, including Star Trek Virtual Voyager.

 

ABILITY
RACES INVOLVED
6 Playable Races All Races

Unlike Armada of the past, Future Tense has SIX out of FOUR playable races, and AI to match. Play as the Federation, Klingon, Romulan, Reman, Borg or the Sernaix in this epic battle for survival of the fittest. Each race also requires unique strategies to defeat, with different AI behaviour subroutines for each race, allows each battle to vary depending on its size, and who is involved...