Did you replace the existing textures? Or did you add new sprite nodes / damage mesh?
The standard damage sprites used on stock ships are all sprite nodes. To remove their animation, just change the appropriate sprite animation to "const" (ie. no animation). Unfortunately, I am away from my modding machine atm so I can't give you the exact line to change. Will edit this post later today) I believe the sprite file to look into is damage.spr
Edit: yes, the file to look into is damage.spr. Just change "fire" and "fire2" in the sprite node entries to "const" to take out the pulsating orange animation:
@sprite_node crew1 crew1 const (5,5) (1,1,1)
If you add a mesh-type damage to a ship, you can specify a texture animation as per any other type of mesh texture animation (add an animation node to the mesh)
I could forward a damage tutorial that I've been working on. Its original intent was for FT members until release, but it now has limited usefullness as I'm the only one working on adding hull damage. The tutorial is for 3ds max 5, but you would be able to extract the info you'd need to apply it in milkshape too. Let me know.
Last edited by MrVulcan
on Tue Aug 31, 2010 11:37 pm, edited 1 time in total.