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@ blackace
« Sat 6:34 pm »
send me a pm if you are working on it or need help with it?
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@ blackace
« Sat 6:31 pm »
has anyone made a patch for botf mod 5 and/or UE for solar systems name generator? i was reading on froums that this could be a reason for the lack of sable maps?
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@ Jopee
« Tue 7:58 pm »
Dang, would have been great. Thanks for the reply Thunderchero
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@ thunderchero
« Tue 1:00 pm »
many have tried to install on a tablet, but none have reported success
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@ Jopee
« Mon 11:47 pm »
Just curious if anyone has gotten this to work. Tried VNC with same results
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@ Jopee
« Mon 11:36 pm »
BOTF on iPAD via Microsoft RDP?
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@ adi
« Sun 10:07 am »
sometimes
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@ blackace
« Sun 12:59 am »
adi u here?
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@ blackace
« Mon 5:57 pm »
hi dafedz
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@ thunderchero
« Sun 10:35 pm »
not a catch 22, mpr++ work best without any compatibility mode. and AAM with MPR++ no longer needs it.
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@ Victory
« Sun 7:07 pm »
hmmmmm good/bad sounds like catch 22 if i understand you. sent you pm and tga files i used this last time for crash. please note it is failing on any new files added
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@ thunderchero
« Sun 6:28 pm »
yeah just figured it out, AAM requires compatability setting of XP but if left set to XP it conflicts with MPR++
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@ Victory
« Sun 6:01 pm »
there you go, you just needed a moment to relax and get a fresh outlook. now would most probably be a good time for a drink if youre into that. me personally i go watch an episode of enterprise or stargate and wish i understood the gal mod more.
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@ thunderchero
« Sun 5:48 pm »
why is AAM MPR++ 2.6c freezing in demo view randomly? oh that right I am only person with that file......
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@ Victory
« Sun 5:34 pm »
lol, what questions could you have that you could not answer, not many ppls around who know as much or more than you about this game that ive seen
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@ thunderchero
« Sun 4:44 pm »
not for me, who do I ask questions?
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@ Victory
« Sun 3:30 pm »
well that makes my day a bit nicer, knowing that im not suffering alone or in silence
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@ thunderchero
« Sun 3:29 pm »
yup having one now.......
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@ Victory
« Sun 3:28 pm »
ever have one of those days when you just cant seem to get things to go right and you seem to be missing the obvious ;(
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@ thunderchero
« Sun 2:54 pm »
had it, don't want it lol
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@ blackace
« Sun 2:54 pm »
ok ty bud and get skype its free
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@ thunderchero
« Sun 2:52 pm »
and sent you the links to mpr++ in PM
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@ thunderchero
« Sun 2:51 pm »
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@ thunderchero
« Sun 2:51 pm »
first here is links of avaliable 1024 patches
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@ thunderchero
« Sun 2:49 pm »
no
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@ blackace
« Sun 2:43 pm »
ok nvm on that is there a better editor out there other then UE
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@ thunderchero
« Sun 2:42 pm »
UM5 is not avilable currently for MPR++
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@ blackace
« Sun 2:41 pm »
ok with that in alpha what is mod 5 using at the moment? for graphic's
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@ blackace
« Sun 2:39 pm »
yes i get that. i hate typing. talking would be so much easier
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@ thunderchero
« Sun 2:38 pm »
ultimate mod 5 is a mod, MPR++ 2.6c is a replacement graphic engine that is alpfa testing (experimental) they are 2 different things
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@ blackace
« Sun 2:36 pm »
ok
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@ blackace
« Sun 2:36 pm »
did u read my pm?
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@ thunderchero
« Sun 2:36 pm »
no he is working on 1024 patch but it is not complete for that mod
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@ blackace
« Sun 2:35 pm »
yes
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@ blackace
« Sun 2:35 pm »
ok
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@ thunderchero
« Sun 2:35 pm »
ulitmate mod 5?
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@ blackace
« Sun 2:35 pm »
in v2.4?
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@ thunderchero
« Sun 2:34 pm »
yes we have already increased res to 1024 x 768
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@ blackace
« Sun 2:33 pm »
i think the reason why the map r failing is its due to it being low resolution game if you were to more it up to let say 3 times that of normal i think it the maps would work
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@ thunderchero
« Sun 2:31 pm »
nope
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@ blackace
« Sun 2:27 pm »
you have skype?
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@ blackace
« Sun 2:24 pm »
yes i know i have read alot about the map problems
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@ thunderchero
« Sun 2:23 pm »
see note on top of chart "Map sizes above 52×39 are unstable and may crashes. "
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@ thunderchero
« Sun 2:22 pm »
last 4 were just numbers highest tested that worked was 75 x 55
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@ blackace
« Sun 2:20 pm »
yes i have seen it but my ue will not save the last 4 map size's and i sent u a pm also
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@ thunderchero
« Sun 2:19 pm »
that was large map generation chart link
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@ thunderchero
« Sun 2:18 pm »
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@ thunderchero
« Sun 2:14 pm »
what problem?
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@ blackace
« Sun 2:03 pm »
thunderchero or anyone that want's a bigger galaxy map pm me i have skype. so we could try and nail up the large maps problem
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@ blackace
« Sun 1:39 am »
anyone on?
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@ Victory
« Sat 10:47 am »
hi tethys, loving your galm as is, left you a question in galm forum, about missing scanner. again the game is awesome in concept would like to update building pics and such to suit my taste ;)
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@ thunderchero
« Thu 5:17 pm »
nice, maybe some after action reports on how the game played out?
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@ ruthlessferengi
« Thu 3:29 pm »
have a nice game going with Gentle and epic game with Dissy:) life is awesome!
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@ Raider Echo3
« Thu 11:30 am »
Hello, the people here have done some massive breakthrougt's, so it seem. Faszinierend! :-)
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@ thunderchero
« Tue 6:39 pm »
this section is dedicated to galaxy mod viewforum.php?f=26
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@ Victory
« Tue 6:22 pm »
thank you, a bit clumsy with the forums, btw the galaxy mod is awesome except for the few flaws ;)
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@ thunderchero
« Tue 7:35 am »
if niether of those help, Tethys has done some custom code and only he would know. btw this should be in galaxy mod topic so other can see later. Chats are deleted over time.
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@ Victory
« Tue 4:10 am »
i did that already, even downloaded the galm file again, changed trek for upgrades and checked stbof to see if upgrades existed. they did but wont make the changes ;(
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@ thunderchero
« Mon 11:03 pm »
check with UE it should show if shipsstats have upgrades, check trek with UE to see if code change for ship upgrade.
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@ Victory
« Mon 9:47 pm »
does galm have the ship upgrade shut off somehow?

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