Search found 27 matches

by outerexodus
Mon Nov 25, 2013 11:17 pm
Forum: Site Information
Topic: New Layout Feedback
Replies: 38
Views: 19567

Re: New Layout Feedback

like the new layout. only issue for me is that it wouldn't let me login as my outerexodus name with any password or email, so i had to register this new name... other than that snafu it looks really good. well done!
by outerexodus
Thu Nov 14, 2013 5:27 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

have new computer, windows 7. just the one version. on a clean 1.0.2 install. but, strange enough, when i turned run in compatibility mode off, it works just fine now. i don't get it... ever other mod works better in compatibility mode, but this one does not. oh well. it works now. thanks for the re...
by outerexodus
Thu Nov 14, 2013 3:28 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

not sure if it's just me, but dd version freezes my game up every couple minutes. i can run any other version or mod just fine, but every couple minutes dd freezes. doesn't matter what i'm doing in the game, there really isn't a common occurrence other than the freezing... and every time i re-enter ...
by outerexodus
Wed Nov 13, 2013 11:46 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 641490

Re: MPR++ v0.2.6c open for alpha testing

well, thanks MORE to you, Flocke, since TC's pm actually didn't have the links... appreciate the attempt though, TC! :)
by outerexodus
Wed Nov 13, 2013 11:44 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 641490

Re: MPR++ v0.2.6c open for alpha testing

well, thanks be to ye both!
by outerexodus
Wed Nov 13, 2013 8:45 pm
Forum: MPR++
Topic: MPR++ v0.2.6c open for alpha testing
Replies: 1859
Views: 641490

Re: MPR++ v0.2.6c open for alpha testing

i'd definitely love a copy if it's still available with the link. been wanting to try it out and now that i have an actual working computer... :)
by outerexodus
Wed Nov 13, 2013 8:11 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

nothing is cloaked, was a fresh install with just the 1024 patch. i haven't edited anything. i guess the distance from the escort group to the enemy is the same as in your picture, it's just hugely different than what i was used to in version dc, so that's no big deal. just tried another clean insta...
by outerexodus
Wed Nov 13, 2013 4:32 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

mine always seems to fit differently. https://s7.postimg.org/x0d1wlfff/botfscreen.jpg no matter what ships are in a battle, strike cruisers and cruisers are always off the screen and so are the enemies... both when i was playing regular and with the 1024 patch. the escort group is always right on to...
by outerexodus
Tue Nov 12, 2013 2:01 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

ah, ok. distance between the different groups, i.e. fast attack, cruiser, strike, just seems like it was increased hugely. absolutely love the new colony ship changes to build same-level structures though.
by outerexodus
Tue Nov 12, 2013 1:30 pm
Forum: Ultimate Dominion Mod
Topic: (Updated 9-26-16) Ultimate Dominion mod III 3.0.1ddb
Replies: 770
Views: 364707

Re: (Updated 10-28-13) Ultimate Dominion mod III 3.0.1dd

are the battles supposed to be spread out so much you can't see half your fleet or did i just get a bad download?
by outerexodus
Thu Jun 13, 2013 11:52 pm
Forum: Ultimate Editor
Topic: Ultimate Editor
Replies: 1084
Views: 383164

Re: Ultimate Editor

is agility the ship stat you need to raise to make ships harder to hit? looked quick in a few places and wasn't sure if there's more to it. sorry, and thanks for any help.
by outerexodus
Sat May 18, 2013 10:50 am
Forum: General Chat
Topic: New Dreadnought
Replies: 25
Views: 11124

Re: New Dreadnought

I think it's a monstrosity as well, but makes a little sense when you consider who in the movie basically designed it.
by outerexodus
Tue Jul 17, 2012 7:11 pm
Forum: General Chat
Topic: Fleet Sizes
Replies: 12
Views: 13022

Re: Fleet Sizes

Great thread so far! As for the manpower issue, the Federation isn't served by just the one Starfleet Academy, they have multiple annex's around the Federation, Wesley took exams at one other than Earth, couple other quotes from episodes i'm too tired to find at the moment, my apologies. In general ...
by outerexodus
Fri Jun 22, 2012 6:29 pm
Forum: General Chat
Topic: Site Download Manager
Replies: 1
Views: 1874

Re: Site Download Manager

sorry to hear it, TC, but glad you'll be sticking around! wouldn't be the same without you around here.
by outerexodus
Thu Jun 14, 2012 11:24 pm
Forum: Ultimate Dominion Mod
Topic: new udm d version...
Replies: 59
Views: 33645

Re: new udm d version...

thunderchero wrote:correct it does not change build query time but it does effect build times.
yup, noticed that, finally. thanks TC, didn't see that at first.

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