Vendetta = eliminate your rival (1 race)
Domination = take over the universe, but depending on mod you will get message "accept surrender" around 60 - 75% of galaxy controlled.
Search found 7798 matches
- Thu Apr 25, 2024 8:55 am
- Forum: Error Correction Mod
- Topic: Incorrect 'Winner' movie
- Replies: 6
- Views: 77
- Wed Apr 24, 2024 11:06 pm
- Forum: Site Information
- Topic: AFC site status
- Replies: 65
- Views: 11732
Re: AFC site status
I know the site went down tonight for a short time, don't panic it was just due to it's age we are looking into the issue. but be warned this may force some major changes, so un-announced down time may happen. EDIT; btw I changed title of this topic hopefully to lessen confusion. Note; I also notice...
- Wed Apr 24, 2024 9:04 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
The analysis is awful time consuming. I agree, I spent way too much time today and got no where. for now I will leave current "Vanilla Evade/Retreat Crash fix" as is in installer. BTW from testing in combat today it is starting to look like it reloads hob and gif every millisecond anyway....
- Wed Apr 24, 2024 2:43 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
My simple minded coding, I would expect it would be simpler if we just prevent reading distance points/switch points so they just don't happen. but these locations have not been found yet. as far as array that still also needs to be tested, I don't recall seeing gif's, I put break point on offset in...
- Wed Apr 24, 2024 1:05 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
I'm aware, this requires further code tweaks. The question is: Requires sharing slots file name extensions like "_"? If we force non-ABCabc HOB code for all files (this would remove internal trek.exe array data for the two A copies) would sharing slots still work? I expect shared slots wo...
- Wed Apr 24, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
I hate to say I am still testing changes, mainly I am concerned that in combat it is still reloading ship files for no reason when "X" distance is reached. this could still be happening up to 4 time.
- Wed Apr 24, 2024 12:20 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
in my tests earlier this week was crash without _aSpocks-cuddly-tribble wrote: ↑Wed Apr 24, 2024 11:50 am One a side note: If we rename all *_A.hob to just *.HOB would this mess with shared trek.exe ship slots? (*_.HOB might work too).
- Wed Apr 24, 2024 12:08 pm
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
That's your call what's best and easiest for the multi installer. No idea how many MB removing all B/C HOBs would save. With more research code could be optimized and stuff like station shading addressed (monsters?), but the simple trek.exe workaround "Disable usage of _b.hob and _c.hob" ...
- Wed Apr 24, 2024 10:26 am
- Forum: General Chat
- Topic: New installer Beta available 11-20-23
- Replies: 81
- Views: 8753
Re: New installer Beta available 11-20-23
Hi Everyone, My attempts to streamline install process never worked out, plus as Flocke pointed out, since so many mods are no longer available in all resolutions the way I proposed just would not work. if anyone has any suggestion I would be happy to take a look. :wink: Now I have started working o...
- Wed Apr 24, 2024 9:56 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
Hi Everyone,
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
I went down the rabbit hole several years ago adding Evade/Retreat Crash fix to all mods.
once final changes are established for this fix should this be a standard for installer?
- Tue Apr 23, 2024 12:50 pm
- Forum: General Chat
- Topic: "Generations" BOTF development mod
- Replies: 111
- Views: 2558
Re: "Generations" BOTF development mod
did you add buildable minor "simple mod"
if so, change to major or remove and test
if so, change to major or remove and test
- Tue Apr 23, 2024 12:48 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 153
Re: Making a spacefaring minor + options
The simple mod has two big issues: - all minors need min two ships available for lowest evolution level tech -> else crash in build ship screen - conquered empire systems allow building their ships (updated via their current tech levels :shock: ) -> game balance issues I thought min two ships issue...
- Tue Apr 23, 2024 12:29 pm
- Forum: General Modding Information/Questions
- Topic: Making a spacefaring minor + options
- Replies: 9
- Views: 153
Re: Making a spacefaring minor + options
Should be version 3 (major code modification). I think DCER coded minor ships (based on minor race tech - not displayed in game) in addition to the own empire ships, but only in event of membership, not subjugation (I might be wrong?). simple mod = if membered you are able to build minor ships at m...
- Tue Apr 23, 2024 9:20 am
- Forum: General Modding Information/Questions
- Topic: Vanilla Evade/Retreat Crash fix
- Replies: 62
- Views: 5114
Re: Vanilla Evade/Retreat Crash fix
005610FD mov ecx, [ebp+308h] 00561103 mov eax, [eax+20h] 00561106 add eax, ecx // texture index -> * 4 + [HOB+48h] -> xor eax,eax = always first texture I just noticed your edit/suggestion in this post, this changed starbase 4th texture displaying issue (displays less but now flickers on camera mov...
- Mon Apr 22, 2024 9:55 pm
- Forum: Ultimate Editor
- Topic: Branch/Commits testing of latest UE code
- Replies: 35
- Views: 840
Re: Branch/Commits testing of latest UE code
With updated checks, for UDM and MUM I noticed: https://www.armadafleetcommand.com/onscreen/botf/download/file.php?id=4752 Didn't check any other mods yet. I noticed these almost a month ago, and updated all exe's then. (still unreleased installer) this was missed on almost every mod with increased...