Search found 134 matches
- Sun Mar 27, 2016 6:43 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well I finally got a look at my files. I've lost it all. When I do finally get the time, if that ever really happens, I'll have to start completely over.
- Wed Oct 28, 2015 8:52 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
I'm not dead! I have a new job but I don't have a home computer yet. There is one on the near horizon. The bad news is I may have to start from scratch as I'm not sure the work I did made it through a year of storage on an USB thumb drive.
- Sat May 09, 2015 1:53 pm
- Forum: Shipname Appendix Fix & Adding new name groups
- Topic: Ship Names
- Replies: 3
- Views: 3547
Re: Ship Names
So does anyone know what happens when you hit ship "Z"? Does it go back to A or do you get a number?
- Fri Apr 03, 2015 7:28 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well at least having some time to read posts and log back in is a promising step. Thank you all.
- Thu Apr 02, 2015 8:23 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Hi, I know I've been AWOL. I have all the work that I've already done but life at home is getting in the way. The new job has never materialized and now I've had multiple family deaths and illnesses on top of it. The job that I did pick up is barely covering rent (a few months it hasn't even done th...
- Tue Nov 18, 2014 10:35 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well I'm moved and mostly unpacked way up in northwest Washington State. Unfortunately this is sans computer. My wife got her new tablet first because she needs it more than I need even an old throw away system. So I'm the mean time I'm going really old school with pen and paper for building and shi...
- Fri Aug 22, 2014 9:11 am
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Just wanted to let anyone waiting on the mod know that I haven't forgotten about you. The job search has been going slowly but there are good prospects and I have interviews in two weeks. One way or another, I'm still moving Nov. 1st, job or no job.
- Mon Apr 14, 2014 3:07 am
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
It's on hold for the moment. I have too many other things going on right now to get this move over with. Once I'm settled, I'll start back up. A lot of the races text I'm paraphrasing from the memory alpha site so I don't need a lot there. I have most of the ships and races nailed down already but I...
- Tue Apr 08, 2014 5:14 am
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well here's my update. My wife is leaving April 20th to get our new place set up while I will be staying behind to tie up all the loose ends at our old place and to keep working for a while anyway. Not sure where that will be but I gave my current job notice that I'd be leaving by November 1st wheth...
- Sun Jan 12, 2014 10:08 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well, for those of you that are following along and waiting for a new mod, you're going to have to wait a little longer. My wife is going to take a new job and we're going to be moving 1000 miles away. I will be losing access to the computer I have been using to make the mod so I'll be saving everyt...
- Mon Jan 06, 2014 11:03 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well how I've kind of worked it out was that so the top techs are reached at around 300 turns with 20 total techs. Time wise, I make it so each turn is a year starting around 2150 and topping out in 2450. Since we obviously know the most about the Federation, I use them as my base for techs and ship...
- Sat Jan 04, 2014 8:25 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Okay, tinkered with the science enough that I think it'll work out okay. Now I'm doing some buildings. From Stardust's mod I'm going to keep a few things like the local government. I did like that one in particular. I was also thinking about doing something similar to that in a few other areas. One ...
- Tue Dec 17, 2013 5:10 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well, I haven't accomplished much recently but I have been dabbling with the tech levels. I'm trying to decide if making the techs harder to achieve, as in more research points needed, would improve gameplay or not. I had initially updated the techs to make 20 tech levels. Now I'm debating whether t...
- Sat Nov 30, 2013 3:31 pm
- Forum: All The Ages Mod
- Topic: Starting a New "All The Ages" Module
- Replies: 109
- Views: 50728
Re: Starting a New "All The Ages" Module
Well I can see now that the first of the year was a little too ambitious. Maybe March 1st for a test version.
- Wed Nov 27, 2013 7:51 am
- Forum: Showcase Ships/Stations/3D-FX
- Topic: what ship models would you like to see created?
- Replies: 182
- Views: 185392
Re: what ship models would you like to see created?
On attachments like that would you rather have ships posted here or do you want them sent to you first and then insert them into the downloads section?thunderchero wrote:Hi Everyone,
thought I would be first to use attachments
here are the edited textures for the Sovereign page 11
thunderchero