Ultimate Editor

Ultimate Editor; support/discussion/questions

Moderator: thunderchero

User avatar
joshua75
Cadet 2nd Year
Cadet 2nd Year
Posts: 6
Joined: Fri Apr 27, 2012 7:31 am

Re: Ultimate Editor

Post by joshua75 »

Hello,

I did apply the patch indeed. Does this mean I must first install the regular, then use UE, and then apply the patch and then mpr so that it works?

Regards, Joshua
User avatar
joshua75
Cadet 2nd Year
Cadet 2nd Year
Posts: 6
Joined: Fri Apr 27, 2012 7:31 am

Re: Ultimate Editor

Post by joshua75 »

thank you for the rapid reply,

I installed everything as stated above, and it works fine now, It was just the order of installment as you stated that needed to b done and then it works.

Regards, Joshua
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Ultimate Editor

Post by thunderchero »

Before you start over you can try to run the "BOTF resolution patch"

you can download from here

viewtopic.php?f=9&t=2218&hilit=1024

extract download

before running patcher delete all files in the folder "WDF" folder extract all files from stbof.res to that empty folder.

then locate the trek.exe you want to patch.
then locate the folder you just extracted stbof.res to
then set res to 1024 x 768 (1024 x768 must be use since files are setup for only that resolution)
then click patch

if this fails you would need to uninstall UDM then reinstall and make map changes first. and not use 1024 patch since it would write improper code for your map size.

thunderchero
User avatar
klingonfunfunfun
Ensign
Ensign
Posts: 42
Joined: Fri Aug 03, 2012 12:32 pm

Re: Ultimate Editor

Post by klingonfunfunfun »

Hello

I'm playing Ultimate Dominion Mod, and would like to edit the starting ships and / or their stats.
However, I've gone through all the editable files using "UE 0.7.1b" but am having trouble locating the correct thing to edit - please advise.

On a separate note.
Are you sure the ships are "balanced"?
The stats for for Fed's Dreadnought are not particularly better than Reman Warbirds, but the latter can cloak. Is this even?
All Klingon ships cloak? I have trouble defending from the Roms, but now the Klings get an extra turn too!...? Is this accurate to the Star Trek universe?

These are just questions.
Your mod is f-ing amazing! Thank you
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Ultimate Editor

Post by thunderchero »

klingonfunfunfun wrote:I'm playing Ultimate Dominion Mod, and would like to edit the starting ships and / or their stats.However, I've gone through all the editable files using "UE 0.7.1b" but am having trouble locating the correct thing to edit - please advise.
to edit starting ships you must hex edit see this post.

viewtopic.php?f=9&t=734
klingonfunfunfun wrote:On a separate note.
Are you sure the ships are "balanced"?
to me they are, maybe not to you.
klingonfunfunfun wrote:All Klingon ships cloak? I have trouble defending from the Roms, but now the Klings get an extra turn too!...? Is this accurate to the Star Trek universe?
yes, while not all Klingon ships were shown cloaked, they have technology to do this. (UE will turn this off if that's what you want)

thunderchero
User avatar
klingonfunfunfun
Ensign
Ensign
Posts: 42
Joined: Fri Aug 03, 2012 12:32 pm

Re: Ultimate Editor

Post by klingonfunfunfun »

Thanks

How would you describe the pros of each species with the UDM?
It's not the same as the original botf game anymore - Heavy Escorts & Dreadnoughts put Feds clear lead with military.

Kling
Best ships?

Fed
Science, therefore reach advanced ships and constructions faster?
Diplomacy - easier to acquire minor races?

Rom
2nd best intel?
Race morale easier to maintain - population not so fussed whether war or peace?

Car
Best Intel?

Dom
?

Thanks
User avatar
klingonfunfunfun
Ensign
Ensign
Posts: 42
Joined: Fri Aug 03, 2012 12:32 pm

Re: Ultimate Editor

Post by klingonfunfunfun »

hahahahaha ---> viewtopic.php?f=9&t=734
I don't read Klingon

I want to stick Enterprise B as a FlagShip onto UDM
Is hex edit the only way?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Ultimate Editor

Post by thunderchero »

klingonfunfunfun wrote:I want to stick Enterprise B as a FlagShip onto UDMIs hex edit the only way?
yes, plus flagships the way I did it would have a flagship for every race.

thunderchero
User avatar
Storko
Cadet 3rd Year
Cadet 3rd Year
Posts: 13
Joined: Sun Mar 04, 2012 4:04 am

Re: Ultimate Editor

Post by Storko »

I have a question about changing outpost and starbase shield and hull values. I try to change Vanilla using UE 7.1.b making modifications in the stbof.res file under ship stats and my changes never show up in the game. They show in the ship stats using UE and the table it creates (I save the changes, close and reopen the file and everything looks good in UE), but never in the game. I've tried changing each unit individually and using the group edit function using multipliers. I assumed it would be a simple modification of just changing the values in UE. What am I missing? Thanks in advance for any help.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Ultimate Editor

Post by thunderchero »

Storko wrote:What am I missing?
1. ship stat changes will not work on saved games.

2. it sounds like you are not saving to correct location. the stbof.res should be edited in install path of game and saved in same location with same name.

thunderchero
User avatar
Storko
Cadet 3rd Year
Cadet 3rd Year
Posts: 13
Joined: Sun Mar 04, 2012 4:04 am

Re: Ultimate Editor

Post by Storko »

Thanks for the reply, I appreciate it. I'm still stumped. I use UE to open the stbof.res in the install path, and I hit save without changing anything. I close everything out to be sure, and return to the same location and open the stbof.res file. UE shows my new changes, but when I launch the game there is no change. I've made changes to galaxy generation in regards to how many minors there are in the game, changed galaxy size, etc. with no issues at all (which is in the trek.exe file).
User avatar
adi
Commander
Commander
Posts: 442
Joined: Sun Aug 12, 2012 6:53 pm
Location: US East Coast

Re: Ultimate Editor

Post by adi »

Then you must have a copy of that game/mod and lunching the unchanged one; don't despair, it happened to me too when i started using UE, it made me crazy.
But trust us, UE works. Just make sure you are opening there right stbotf.res in UE, and then you indeed start the game you modified. Check the path on you desktop icon, i assume you use an icon to start the game.
User avatar
Storko
Cadet 3rd Year
Cadet 3rd Year
Posts: 13
Joined: Sun Mar 04, 2012 4:04 am

Re: Ultimate Editor

Post by Storko »

Thanks for the responses thunderchero and adi. I finally discovered my problem. I copied a Vanilla install by just making a new folder in Windows and copying the files, and I put the copy in a subfolder of Vanilla (I did use a different folder name). I don't fully understand why this caused my problem because I was constantly checking which files I was modifying and launching, but when I did a fresh Vanilla install to a different root folder on the same drive it solved my problem.
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7849
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: Ultimate Editor

Post by thunderchero »

Storko wrote:I don't fully understand why this caused my problem because I was constantly checking which files I was modifying and launching
this is due to there are many coded locations for where file load from.

1. the trek.exe has 2 location that referance the registry that has location of install.

2. The stbof.ini also is used to check location of the stbof.res and other files.

This is why you always use the original location for playing/editing any copied file location should be for backup only.

thunderchero
User avatar
Storko
Cadet 3rd Year
Cadet 3rd Year
Posts: 13
Joined: Sun Mar 04, 2012 4:04 am

Re: Ultimate Editor

Post by Storko »

Ok, thanks for the clarification thunderchero.
Post Reply

Return to “Ultimate Editor”