(Download) ST:BotF Galaxies MOD v0.4.0

Galaxies MOD; showcase and support/discussion/questions/suggestions/reviews

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thunderchero
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by thunderchero »

I hope you find it Tethys, so I will not have to :wink:

If they have made no changes and runs fine in single player I would bet it is a code change that is not compatible with multi player games like "Disabling the chasing ships away / morale-boosting exploit" that was a tough one to track down.

you might need to start removing each code change since last version until sync error goes away.

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Re: ST:BotF Galaxies MOD v0.3.0a

Post by botf99 »

we dont mod it in any way.

just played your original 0.3.0a version.

allway got sync errors after a few turns.
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Well I really wont be able to do anything anytime soon, real life issues have come up.
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Spocks-cuddly-tribble »

After a glance at the updates with this release: viewtopic.php?p=33291&sid=11bfd33f66829 ... 533#p33291

- Economic and Military Score Overflow Fix -> still experimental (see the warning - remove and/or try the workaround posted with my ECM3 suggestion)
- experimental changes to system + global rescources and ship construction + support (multiplayer-proof?)
- at least one code error wrt diplomacy (player to player alliance broken)

Hope it's not too hard to sort out.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Watcher66 »

Will you do a 1024 version? :)
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Praetorian »

Hey I love what you're done with the mod, seems great but I have popped into one decidedly weird bug...

I have checked it in two different games, both v0.3.0a, happened in first few turns.

Basically I try and pay for a deuterium mine in, erm, "cash", but the next turn it had only advanced production of the building slightly and now my "cash" income has gone from around +1000 to about -800 and I can't really find what happened or a way to arrest it.

I assume it's to do with buying the deuterium mine as thats the only thing in common between the two saves.
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Praetorian »

And by "deuterium mine" I do of course mean "alloy refinery".
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

That is a weird one. There may have been an experimental feature added I forgot about. For the moment the GALM project is on hold, possibly resuming as early as mid June. We will have to wait and see how things go. If you can try to get more information on it, check the building stats using UE (see the member DCER's signature for link to download) I recommend using latest version. There also should be some older versions of GALM in my signature.
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Praetorian »

Turn's out I was actually just being VERY dumb. Hadn't realised the Dt upkeep of outposts had gone through the roof! Probably the cause behind the massive drop in creds. (however the lack of an insta-built refinery is an odd one).

I'll have a gander at the files with UE after I'm done enjoying your spiffy mod. Loving it so far.

I assume the focus is taken off using outposts for expansion by charging high upkeeps for them so having to expand by the shipyard method? Oh and what actually does alloy currently do (other than the normal requisite 1 per new ship)?

Either way thanks for the mod (and the shiny other stuff, plus the site). Hope the real life stuff keeping you from modding is of the good stuff variety! :)
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Bases are more powerful and they cover more territory, so I made them more costly to maintain, which in reality would make sense. Large bases, supply points, defensive orbital structure, advanced sensor suites... list goes on. Also, the focus is now on building a strong economy to expand. Shipyards also may only be built in systems containing dilithium (now alloy), this is deliberate to stall expansion and bring tactical advantages for the game. Dilithium is in the process of being modded into a new resource like credits (now deuterium), where you might need 2 dilithium to build one ship, or more, so the focus would then be on also finding asteroid belts that allow for the mining of "extra" dilithium. Alloy will be labeled as MT which stands for megatons, and research will be done to get the most canon as possible the ship weight in megatons. Glad you like it.
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tachyonfang »

Hello again all!
I finally got back from my trip and DL the GAL mod 0.3.0a; Something weird happened though-I opened my save file with UE and got a message when I tried to take a look at the Sol system: "Invalid Index 318"
That msg was followed by the message "Unknown building ID encountered"
I also noticed a lot of buildings in the Sol system that I'm not sure belong there-I mean, I'm not sure they are part of the Federation's tech tree
Is anyone else having this wierdness or is it just me?
--Tachyonfang
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tachyonfang »

I have a possible bug to report; Here's the crash log. I tried it a couple times and it consistently crashes when I try to move on to the next turn:

ST:BOF Tue Oct 30 07:24:59 2012
Version Under Test: 72
File: ..\..\source\game\solarapi.c, Line: 2792, System is not dest or source of trade route
Initialize State: 31
Player Empire: 1 Starting Seed: 1351582068
Galaxy shape: 0 Galaxy Size: 2
Turn State: 20
Turn Number: 26

Is there a known fix for this issue? I tried to look up anything similar here on the site but couldn't find anything.
I'll check in again later! Love this mod!
--Tachyonfang
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Are you sure its the same version? Save games would not work with other versions.
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Hello :)

Here are some screenshots of GALM 1024, update to come soon I hope
30shs0y.png
30shs0y.png (521.9 KiB) Viewed 5378 times
rbedrs.png
rbedrs.png (447.33 KiB) Viewed 5378 times
Extended the techs further for more epic games? Working to get 20 in game. ;)
34e3gas.png
34e3gas.png (534.86 KiB) Viewed 5378 times
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Flocke »

I'm a bit depressed today not having solved the bug I was hunting, but this is very good news, thumbs up on it Tethys! :up:
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