(Download) ST:BotF Galaxies MOD v0.4.0

Galaxies MOD; showcase and support/discussion/questions/suggestions/reviews

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thevaughnman
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by thevaughnman »

I was wondering if you could tell me how to adjust the intel amount for the borg? At tech 5 each one gives +2. I found that even dedicating every system to full intel with the uniplex built, I still get raped by the dominion. I would like to adjust this to match up more like the feds at around 10.

I simply love your mod. The transwarp conduits for the borg is probably my favorite feature lol. I really like the AI as well. I was quite surprised when my 6 cubes got attacked by 100+ fed ships.

I was wondering if any of you knew what causes everyone to declare war on you? I am pretty sure it's based at least on military strength, but are there other factors?

If anyone is having issues with turn length I noticed a nice difference by adjusting the map size by a few points. I think the default for small is 27X20 and I changed it to 25X18 and turns don't seem to be as long by a nice bit.
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by thevaughnman »

Here is a quick update. I was playing around with UE 7.1b and when I try to update the intel stats for borg I get Error: in edifice.bst: Missing basic scanner available to all races.

Any of you know how to work around this?

The UE editor works fine on vanilla and UDM. I dug around forums for a few hours, but could not find an answer. I am hoping someone smarter then I can help me out.
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Tethys
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by Tethys »

Try downloading a dev version of UE, if im not mistaken I believe 0.7.2dev2b is what I used the majority of the time (with experimental features turned on in the settings menu) to mod the game. But the Borg are not supposed to be huge intel bombers, hence even the Hansons from ST:V successfully infiltrated a cube from the SS Raven, Im certain a shapeshifter could easily infiltrate and deal massive damage to the Collective, and if I had to say I would say that Founders cant be assimilated due to the liquidity of their being, the nanoprobes would just 'fall out' of the liquid body. Food for thought before you go changing things around ;)

However, this is why we test things, so I may actually bump them up to around +4 for each intel, thanks :) Glad your enjoying the mod so far.
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by thevaughnman »

Oh I get your reasoning. This is more for my own personal preference. I was just going to keep rebuilding stuff till they took about 100k. Noone messes with my money :). I tried the dev UE with experimental features, but that did not work either. I also tried the last one and the oldest one in his list. I just can't seem to save any changes to stbotf.res.
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by thevaughnman »

An update. I got it to work, but it did not work with the version you recommended. I got it to work with 7.0.2dev5a :). Very happy now. Time to crush the dominion.

Just to clarify to anyone else in need. If you want to edit the botf.res for galaxies mod you need UE version 7.0.2dev5a.... enjoy.
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Re: ST:BotF Galaxies MOD v0.3.0a (Major Update)

Post by Tethys »

Good to know, thanks. Ill be working on the mod and try to get an update put out, we will see how it goes, but dont expect anything this week, and probably not next week either ;)
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Tethys
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Update on the progress, hope you like the new additions ;)

New Photon Torpedo
dlkci1.png
dlkci1.png (209.91 KiB) Viewed 4588 times
Introducing: Quantum Torpedo
157j1h.png
157j1h.png (207.87 KiB) Viewed 4588 times
Introducing: Transphasic Torpedo
10rlb9y.png
10rlb9y.png (211.64 KiB) Viewed 4588 times
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by thunderchero »

think you could get a little further away?

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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Sorry my fingers (print screen) arent fast enough for light speed torpedoes ;) Ill try again tomorrow lol
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Flocke »

Tethys wrote:Sorry my fingers (print screen) arent fast enough for light speed torpedoes ;) Ill try again tomorrow lol
Morning, in replay pause p and go forward/backward f/r or adjust playback speed +/- ;)
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

Thanks Flocke. Round 2:

Photon:
2s8r3wp.png
2s8r3wp.png (561.82 KiB) Viewed 4587 times
Quantum:
e6el2o.png
e6el2o.png (202.57 KiB) Viewed 4587 times
Quantum different angle:
24des0h.png
24des0h.png (202.45 KiB) Viewed 4587 times
Thansphasic:
206nd55.png
206nd55.png (205.91 KiB) Viewed 4587 times
Good yeah? ;)
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Galaxies MOD v0.4.0 <--- GALM/Galaxies Mod latest version
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by anjel »

niiiiiicely done mate, looks really good. Now i´m eager to see them in action !!! :twisted:
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by thunderchero »

Looks like you still need to clean up the black area around image to a pure balck so it will be transparent.

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Re: ST:BotF Galaxies MOD v0.3.0a

Post by Tethys »

I noticed that, but im not sure how to do that? You cant really see it unless its at that specific angle however so Im really not too worried about it lol ;)
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Re: ST:BotF Galaxies MOD v0.3.0a

Post by xDx »

They look real good Tethys thanks for brightening up the quantum :) But as a perfectionist (and I think you are too) you should do something about cleaning up the black outline around the new graphics as TC suggests. In your mod you want a lot of ships in battle... so with 200+ ships firing you will see that outline quite well. Its your graphic of course but I'm just saying.
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