Do you need science structures for subatomic simulators
Posted: Wed Feb 15, 2017 7:52 pm
One thing that I'm wondering about. If I build subatomic simulators or other similar structures that grant science points, do I need at least one basic type I science structure in the system for it to give me the 100 science or will it work as long as it is powered up?
The science screen seemed to indicate that I needed a structure, so I should not bother building them in intel or production systems.
On the other hand, if I don't have to man the building, it doesn't cost much to build a single type I science structure, and I don't have to upgrade it if I'm going to be using the system for intel.
I have the same question for special intel structures like the ones the Romulans or Cardassians get, do I need at least one basic intel structure and does it have to be manned to get the benefit from these special buildings (obviously they need to be powered up)?
The science screen seemed to indicate that I needed a structure, so I should not bother building them in intel or production systems.
On the other hand, if I don't have to man the building, it doesn't cost much to build a single type I science structure, and I don't have to upgrade it if I'm going to be using the system for intel.
I have the same question for special intel structures like the ones the Romulans or Cardassians get, do I need at least one basic intel structure and does it have to be manned to get the benefit from these special buildings (obviously they need to be powered up)?