Crash logs and solutions
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- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
sounds like one of the main energy buildings output was set to 0
thunderchero
thunderchero
- Flocke
- BORG Trouble Maker
- Posts: 3258
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Re: Crash logs and solutions
while testing some with mpr++, me and thunderchero found a bug with vanilla botf (also in non-mpr++), here's crash:
this one happend when I had assigned assault command to my romulan battle cruisers on 2nd turn while thunderchero only had cloaked ships left.
When I assigned evade it didn't crash, we tried a couple of different settings.
That crash seems to be pretty repeatable.
Would be great if someone can fix this. I put save on side.
p.s. doing a quick search I found Tethys stumbled on that error before: viewtopic.php?f=5&t=126&p=17511&hilit=t ... ity#p17511
Code: Select all
Version Under Test: 72
File: ai\assault.c, Line: 562, entity->ship.shipData.targetIsEntity
Initialize State: 31
Player Empire: 3 Starting Seed: 1341783675
Galaxy shape: 0 Galaxy Size: 0
Turn State: 20
Turn Number: 15
When I assigned evade it didn't crash, we tried a couple of different settings.
That crash seems to be pretty repeatable.
Would be great if someone can fix this. I put save on side.
p.s. doing a quick search I found Tethys stumbled on that error before: viewtopic.php?f=5&t=126&p=17511&hilit=t ... ity#p17511
- Spocks-cuddly-tribble
- Code Master
- Posts: 1961
- Joined: Sun Apr 27, 2008 2:00 am
Re: Crash logs and solutions
That's a known issue with invalid commands (maintained, default or selected via tactical cheating, see below) resp invalid target lists for them:Flocke wrote:File: ai\assault.c, Line: 562, entity->ship.shipData.targetIsEntity
That crash seems to be pretty repeatable.
Would be great if someone can fix this. I put save on side.
p.s. doing a quick search I found Tethys stumbled on that error before: viewtopic.php?f=5&t=126&p=17511&hilit=t ... ity#p17511
EDO GOD
viewtopic.php?p=29642&sid=a1f6926a35845 ... e26#p29642
cloak command + tactical cheating
viewtopic.php?p=28787&sid=a1f6926a35845 ... e26#p28787
Fixing is no easy task ie. code cave with two target list checks (phaser/torpedo due to intricate coding) in order to change/prevent invalid commands.
I don't know how many bugs is too many but that point is reached somewhere before however many in BotF is.
- Flocke
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Re: Crash logs and solutions
well then I put it in mind for later time to cave that beasty commands, might give some new interesting options like group targeting and such.
Re: Crash logs and solutions
Hi,
as i saw, the Crash i had has been know already, but i couldnt find any solution for it. So i would like to ask if there is any way to get it fixed
----------------------------------------
ST:BOF Sun Aug 12 03:55:23 2012
Version Under Test: 72
File: ..\..\source\ui\tactical\objview.cpp, Line: 441, obj->handle != I3D_INVALID_HANDLE
Initialize State: 31
Player Empire: 1 Starting Seed: 1344722298
Galaxy shape: 2 Galaxy Size: 1
---------------------------------------------------------
The crash happend while i was fighting Card- and Romships as a Fed. I have the All the Ages Mod with the Resolutionpatch installed. Instalation was done Standart (i.e. "Software", etc.). No chnages were done afterwards.
Thanks in advance for any helpful information.
Graatz
as i saw, the Crash i had has been know already, but i couldnt find any solution for it. So i would like to ask if there is any way to get it fixed
----------------------------------------
ST:BOF Sun Aug 12 03:55:23 2012
Version Under Test: 72
File: ..\..\source\ui\tactical\objview.cpp, Line: 441, obj->handle != I3D_INVALID_HANDLE
Initialize State: 31
Player Empire: 1 Starting Seed: 1344722298
Galaxy shape: 2 Galaxy Size: 1
---------------------------------------------------------
The crash happend while i was fighting Card- and Romships as a Fed. I have the All the Ages Mod with the Resolutionpatch installed. Instalation was done Standart (i.e. "Software", etc.). No chnages were done afterwards.
Thanks in advance for any helpful information.
Graatz
Re: Crash logs and solutions
Hey, me again. Got something new, or not...either way.
I got an error during combat, where i chrashed to Dskt..
Since the error message is pointing at trek.exe, i thought i might share. This error happens from time to time.
The translation goes sth like this:
"The command in "0x2000d96a" references to the Memory in "0x020baa50". The process "read" could not be realized on the Memory."
Since alot of you are well educated in Codeing, i thought this might tell you sth..
As with the Post above, i would rly appreciate any help with those, since they make it almost impossible to have a "normal" Game in which i could not only enjoy the "build-up", but also the combats that occur.
Greets
I got an error during combat, where i chrashed to Dskt..
Since the error message is pointing at trek.exe, i thought i might share. This error happens from time to time.
The translation goes sth like this:
"The command in "0x2000d96a" references to the Memory in "0x020baa50". The process "read" could not be realized on the Memory."
Code: Select all
http://s1.directupload.net/images/120813/qwyhed49.jpg
As with the Post above, i would rly appreciate any help with those, since they make it almost impossible to have a "normal" Game in which i could not only enjoy the "build-up", but also the combats that occur.
Greets
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
cele,
Do you have 1024 installed?
thunderchero
Do you have 1024 installed?
thunderchero
Re: Crash logs and solutions
Hey,
yes i do, sry, should have typed it in 2nd post aswell.
Greets
yes i do, sry, should have typed it in 2nd post aswell.
Greets
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
cele,
As stated before in other posts the 1024 project is experimental, since release it has been noted that many video cards are having this type of crash (second one) and there is 2 options
1. go back to normal install (800 x 600)
2. install MPR++ (this will slow down combat in large battles)
your first post sounds like a random combat crash during 3D combat. and also no fix.
thunderchero
As stated before in other posts the 1024 project is experimental, since release it has been noted that many video cards are having this type of crash (second one) and there is 2 options
1. go back to normal install (800 x 600)
2. install MPR++ (this will slow down combat in large battles)
your first post sounds like a random combat crash during 3D combat. and also no fix.
thunderchero
Re: Crash logs and solutions
Thank you alot for you helpful answer. Guess i will have to stick to mpr++, and if that doesnt work, to 800x600
So its because of the video card. To bad, its such a nice thing :/
Do i have to uninstall 1024patch, or can i just install the mpr++.
Greets
So its because of the video card. To bad, its such a nice thing :/
Do i have to uninstall 1024patch, or can i just install the mpr++.
Greets
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
1024 does not have an uninstaller but yes you can just install mpr++ over 1024, but to go back to 800 x 600 you would have to uninstall what ever you installed 1024 on.
thunderchero
thunderchero
Re: Crash logs and solutions
Will try that out. Thank you againthunderchero wrote:1024 does not have an uninstaller but yes you can just install mpr++ over 1024, but to go back to 800 x 600 you would have to uninstall what ever you installed 1024 on.
thunderchero
Greets
Re: Crash logs and solutions
ST:BOF Wed Sep 12 06:55:10 2012
Version Under Test: 72
File: ..\..\source\game\solarapi.c, Line: 5279, query != NULL
Initialize State: 31
Player Empire: 1 Starting Seed: 1346867498
Galaxy shape: 3 Galaxy Size: 1
I got this message from the crash log for UDM and would like to know how to fix it if possable. Please help, thanx
Version Under Test: 72
File: ..\..\source\game\solarapi.c, Line: 5279, query != NULL
Initialize State: 31
Player Empire: 1 Starting Seed: 1346867498
Galaxy shape: 3 Galaxy Size: 1
I got this message from the crash log for UDM and would like to know how to fix it if possable. Please help, thanx
- thunderchero
- Site Administrator aka Fleet Admiral
- Posts: 7963
- Joined: Fri Apr 25, 2008 2:00 am
- Location: On a three month training mission, in command of the USS Valiant.
Re: Crash logs and solutions
what have you changed or tried to edit?
It looks like a solor build screen error.
Does this happen first time you go to build screen?
does this happen for all races?
thunderchero
It looks like a solor build screen error.
Does this happen first time you go to build screen?
does this happen for all races?
thunderchero
Re: Crash logs and solutions
I was editing some morale settings for the Dominion ( like to do that at times). After picking the saved game it would start to load then the gamed crashed. Unfortunetly, I accidentally saved another game over that one oops. Thats why you shouldn't play and drink beer at the same time. Thanks for answering anyway. I like the newest UE version pretty cool.