BEHOLD!....THE Q CONTINUUM MOD!

General Modding Information/Questions; support/discussion/questions

Moderator: thunderchero

Forum rules
:idea: Please search before starting new topic. :idea:
There is a good chance it has already been asked.
Post Reply
User avatar
mrspork
Ensign
Ensign
Posts: 33
Joined: Mon Mar 19, 2012 1:13 am

BEHOLD!....THE Q CONTINUUM MOD!

Post by mrspork »

Sounds good doesn't it?

THE Q CONTINUUM MOD!

So? Whats it all about?

Basically, just take whatever current mod that everyone loves and put a special check box in the options menu.

Whats the special check box do?

Glad you asked.....

When you check the box and start your game as usual, every 5 - 10 turns the game throws a random big boss enemy at you.

I'm talking borg all the way to that evil turd ship that wants to save the whales. LOL!

NO MORE WAITING 150 - 250 TURNS TO GET A BORG FIGHT!

There's just one problem....since I don't know jack about programming this old game I'm hoping somebody can step in and help.

Come on guys....aren't you getting tired of recycling the same old mod? Lets spice this game up!

Of course we don't have to stop with that...THE Q CONTINUUM MOD can include whatever crazy stuff you can program since Q is always stirring up trouble!

Hey, that turkey screws up subspace and the ships cant warp so why not take it to the next level?

Any takers?
User avatar
thunderchero
Site Administrator aka Fleet Admiral
Site  Administrator aka Fleet Admiral
Posts: 7848
Joined: Fri Apr 25, 2008 2:00 am
Location: On a three month training mission, in command of the USS Valiant.

Re: BEHOLD!....THE Q CONTINUUM MOD!

Post by thunderchero »

Hate to stomp on your hopes but nothing you want is currently possible. that includes most of your suggestions in new AAM thread.

thunderchero
User avatar
Flocke
BORG Trouble Maker
BORG Trouble Maker
Posts: 3196
Joined: Sun Apr 27, 2008 2:00 am
Location: Hamburg, Germany
Contact:

Re: BEHOLD!....THE Q CONTINUUM MOD!

Post by Flocke »

actually I already have something similar on my sample-plugin todo list - a "death match mode" spawning Borg cubes and such
and it should be rather easy to implement but require some effort though
however to me it's low-priority atm so watch out for other programmers eventually ;)

cheers
User avatar
mrspork
Ensign
Ensign
Posts: 33
Joined: Mon Mar 19, 2012 1:13 am

Re: BEHOLD!....THE Q CONTINUUM MOD!

Post by mrspork »

thunderchero wrote:Hate to stomp on your hopes but nothing you want is currently possible. that includes most of your suggestions in new AAM thread.

thunderchero

Hey thundercheerios, man thanks for keeping it real.


Hey Flak, that's the spirit bro, there's too many gul dukat's up in here holding us down.
Post Reply

Return to “General Modding Information/Questions”