one fool can ask so many questions so that a bunch of wise guys will be stumped...
My question is, how significantly do these functions affect overall performance of a ship ... i.e. at a starting level of experience, what doess accuracy of 115 really mean? I was told that 335 is the max possible - with this rating does that mean all shots fired from the ship will reach their target? does accuracy rating change with experience? is there a way to "look up" an accuracy rating on vet or legendary ship?
overall, by what percentage will accuracy, agility, and defence will affect the raw torp/beam firepower of a given ship? If if does not, then it simplifies things a bit... Did anybody ever check how accuracy and defence etc affect outcomes? may be we are modifying variables that simple botf engine does not take into account anyway...
reason i'd ldike to know, is to come up with a single (or doulbe) composite index that can evaluate ship's abilities to inflict and survive damage... going through the UDM3 stats it is a bit bewildering to get to know what ship can and can't do...
edit: in udm3 there are ships with accuary of 96 (kling spy) and 365 (star base)..
accuracy, defence, and agility
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- ruthlessferengi
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accuracy, defence, and agility
Relevance is a post hoc phenomenon
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- thunderchero
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ruthlessferengi,
Here is a post on "Hit Probability"
viewtopic.php?name=Forums&file=viewtopic&t=75
335 is not max value for accuracy, max value UE will set is 65535
thunderchero
Here is a post on "Hit Probability"
viewtopic.php?name=Forums&file=viewtopic&t=75
335 is not max value for accuracy, max value UE will set is 65535
thunderchero
- ruthlessferengi
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thanks, interesting. stil i don't understand how such small numbers of 200-300 have any influence when the value could be 65535... we either fool ourselves in believing that botf graphics engine does something with all the sexy variable we think we are feeding it, or reality is much more complicated than i take it to be...
from practical point of view, how does accuracy affect the damage? for a fire power of say 1200, and accuracy 200, how would a ship fare vs a ship with accuracy of 100 and same raw fire power?
i suppose you can have endless discussion etc but for the end-user point of view, that's all that matters
from practical point of view, how does accuracy affect the damage? for a fire power of say 1200, and accuracy 200, how would a ship fare vs a ship with accuracy of 100 and same raw fire power?
i suppose you can have endless discussion etc but for the end-user point of view, that's all that matters
Relevance is a post hoc phenomenon
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- thunderchero
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I will try to give an example from what I understand about gowrons post above. This will be a simple 1 vs 1 battle Dominion Heavy Cruiser IV vs Federation Advanced Explorer "equal class ships" from dominion attacking only.ruthlessferengi wrote:or reality is much more complicated than i take it to be...
ship "A" Dominion Heavy Cruiser IV
beam accuracy 266
torpedo accuracy 211
distance from trarget 500 meter
ship "B" Federation Advanced Explorer
defence 171
first beam accuracy
266 - 171 = 95 - (0.01 x 500 = 5) = 90% chance of hitting target
torpedo accuracy
211 - 171 = 40 - (0.01 x 500 = 5) = 35% chance of hitting target
Note; you would add to first 2 numbers your experiance of ships both attacker and defender if any.
also every different comand will alter results
I have the feeling this may have confussed you more
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- ruthlessferengi
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it clears things a bit for me, thanks:) the way i understand is - there is a weapon load to be delivered, and probabily of delivery of this load is a function of accuracy, distance and defence value of a target, all three of which can change depending on experience, presence of TTs/outpost/starbase (farther away), and orders/speed of movement...
plus there are inherent mod peculiarities.. in bop, for example, AI always targets my strike cruisers first, then the rest... in UDM i found ai attacks light ships first, then the rest... thanks
plus there are inherent mod peculiarities.. in bop, for example, AI always targets my strike cruisers first, then the rest... in UDM i found ai attacks light ships first, then the rest... thanks
Relevance is a post hoc phenomenon
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Re: accuracy, defence, and agility
Thanks, been looking for this answer. Makes prefect sense except one thing, and i think i know the answer, but just wanna make sure. With your equation above, i get its accuracy minus defense, then whatever that turns out to be minus x times the range. But where did the 0.01 come from? Ship size? Where do you get that figure?
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Re: accuracy, defence, and agility
Gowron's post on Hit Probabilitycochran556 wrote:But where did the 0.01 come from? Ship size? Where do you get that figure?
viewtopic.php?f=204&t=75