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Editing WDFs

Posted: Sun Jan 31, 2016 1:36 am
by Axis
Hi! I'm back.

Is it possible to add more textboxes and such to WDF-files? (It would be a great addition to the UE to have an add-function in the GUI editor).

I know the energy screen project (quite difficult it seems, haven't even tested yet), but I'd like to add more to, for example the system screen, like the build queue.

I'm currently working on a 1280 x 960 resolution for my own use at the moment.

So, there's quite a lot of empty space :shock:

Here's the mainscreen so far :
1280 x 960.jpg

Re: Editing WDFs

Posted: Sun Jan 31, 2016 8:42 am
by thunderchero
Axis wrote:Here's the mainscreen so far
looks nice.
Axis wrote:Is it possible to add more textboxes and such to WDF-files?
not currently,

Re: Editing WDFs

Posted: Sun Jan 31, 2016 9:34 am
by Axis
OK.

Could you tell me where to find the loadscreens' (those race-specific "Game Loading"-screens) WDFs then?

It seems I can't find them.

Re: Editing WDFs

Posted: Sun Jan 31, 2016 10:16 am
by thunderchero
Axis wrote:OK.

Could you tell me where to find the loadscreens' (those race-specific "Game Loading"-screens) WDFs then?

It seems I can't find them.
*_load.tga is image but not sure if it uses a wdf

Re: Editing WDFs

Posted: Mon Feb 01, 2016 1:07 am
by Axis
Well then, what might it use?

It's not very important though.

Here's the selection screen so far (I have to put it here, because I think it's pretty damn good) :cool:
Selection 1280 x 960.jpg

Re: Editing WDFs

Posted: Mon Feb 01, 2016 4:57 pm
by Flocke
looks pretty cool! :up:

Re: Editing WDFs

Posted: Mon Feb 01, 2016 9:22 pm
by thunderchero
Axis wrote:Well then, what might it use?
if it does not have a wdf file, the trek.exe code has size/values.

when creating an new gui you many need to re-run QD's bofrespatch tool throughout creating files to readjust trek.exe values.

note; the bofrespatch uses either cards or feds when reading files to get values. (I forget witch race) :oops:

Re: Editing WDFs

Posted: Tue Feb 02, 2016 2:22 am
by Axis
OK.

Another question then, is it possible to increase the maximum number of labor bars (from 50) in the game that actually are presented as they should?

I've tried with these :

This one has 100 bars, but it uses two in place of one.
Labor Small 1280 x 960.jpg
This one has 50, but they are larger (just for comparison, and this works as it should).
Labor Large 1280 x 960.jpg
Both use the "unknown 91", which means, you can always use those 100 units, but they don't display correctly (they just disappear somewhere and produce what they produce correctly).

EDIT : Here's also a picture of the mainscreen now (pretty close to perfect IMO) :cool:
Mainscreen 1280 x 960.jpg

Re: Editing WDFs

Posted: Wed Feb 03, 2016 8:09 am
by Axis
Well, I guess it's in the good old trek.exe then...

I just hope one could extend those bars up to 100 (more than enough).

Re: Editing WDFs

Posted: Thu Feb 04, 2016 3:59 am
by Axis
Allright, It seems the sky's the limit... :wink:

I mean, I have another monitor (connected to my Win10 computer) with a resolution of 1920 x 1080! :grin:

So... Anyone can come to a conclusion : "use that one!!! dumbass". :oops:

Luckily the monitor has VGA port, which I can connect to my good old XP computer. :cool:

I officially announce the "Project 1920 x 1080" begins shortly after I've typed this message. :up:

Re: Editing WDFs

Posted: Thu Feb 04, 2016 8:46 am
by Axis
"A picture tells more than a thousand words"

This is what I call a Main Screen :
Mainscreen 1920 x 1080.jpg
This resolution patcher tool is Amazing!

Re: Editing WDFs

Posted: Thu Feb 04, 2016 9:29 am
by thunderchero
Axis wrote:I officially announce the "Project 1920 x 1080" begins shortly after I've typed this message.
this will be the at least 3rd attempt at 1920 x 1080 :grin:
Axis wrote:This resolution patcher tool is Amazing!
yes it is, you can spend a lot of time playing with things.
Axis wrote:Another question then, is it possible to increase the maximum number of labor bars (from 50) in the game that actually are presented as they should?
I am sure this can be edited, it is just finding the time to locate the values. question is are you looking for 10, 20, 30, 40, 50 or does it use % type values to know what tga to use and how much to light up or is it a combo of all?

if I find some spare time I will take a look but doubt it will be easy to locate

Re: Editing WDFs

Posted: Fri Feb 05, 2016 2:47 am
by Axis
Thanks!

3rd attempt? Does this mean, it cannot be done?

And, I found that "game loading" screen's wdf, but I forgot which one (all I did, was increase from 800 x 600 to that 1920 x 1080, I think it was that first, "auto.wdf").

Re: Editing WDFs

Posted: Fri Feb 05, 2016 7:47 am
by thunderchero
Axis wrote:3rd attempt? Does this mean, it cannot be done?
first attempt by iamhodgy was never completed
viewtopic.php?f=96&t=2410
second attempt was by me, but I wanted custom changes that are currently not possible.
viewtopic.php?f=96&t=3230

as long as you have the time and don't want changes it is possible.
Axis wrote:And, I found that "game loading" screen's wdf, but I forgot which one (all I did, was increase from 800 x 600 to that 1920 x 1080, I think it was that first, "auto.wdf").
ahh, you should have used res tool to edit all those values in the wdf's first. :wink:

Re: Editing WDFs

Posted: Fri Feb 05, 2016 10:38 pm
by Axis
Allright!

Sounds good!

And now I think I remember that wdf, it's the movie.wdf (obviously, the game is loading in the background).

What changes did you do that I should avoid?

Also, if and when you discover the values for those labor bars, I'll extend them from that 182 to 728 (4 times as long, they fit in the screen now).