Morale Chart
November 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
Minor Races Structures
November 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
RACE UNIQUE STRUCTURE FUNCTION Acamarians Acamarian clan hall +100% credits, +1 morale Andorian's Andorian war college +25 ship experience Angosian's Super soldier academy +50% ground combat Antedeans Harvesting complex +100% food Anticans Mustering base +50% ground defense Bajorans Bajoran jalanda forum +1 morale empire-wide Bandi Architectural center +100% construction research Benzites Industrial center +50% […]
Information on structuresNovember 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
Structures Basic These structures are self-powered but require 10 available units of population to operate. These structures supply empires with five resources:food, industry,energy,intelligence and research. Each basic structure only supplies one of those resources, with the amount varying according to the specific resource, the structure's technology level, planet type and empire type. Defense Structures Defense […]
Game OverviewNovember 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
Overview Control on of five major empires: Federation, Klingon, Romulan, Ferengi or Cardassian, each with its own set abilities, strengths and weaknesses. Encounter over 30 exotic races. And beware, there lurks the potential for a Borg invasion-threatening all players! Game Highlights: Manage a complex economy of empire-level resources, solar systems and trade routes Develop your […]
Galaxy size and how many minor racesNovember 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
This chart details the number of minor races that you will find in a given galaxy for each minor race setting. This information was collect from http://www.geocities.com/maasenstodt/ credit goes to him for chart. None Few Some Many Small Galaxy 0 4 4 6 Medium Galaxy 0 7 12 17 Large Galaxy 0 10 16 […]
CheatsNovember 22, 2013 .:. Categories: Birth Of The Federation, Game Information: BOTF
Start by going to Birth of the Federation's installation directory (Default is C:botf) and locating trek.exe Right click on trek.exe and select Sent To > Destkop (create shortcut) You should now have a "Shortcut to trek.exe" on your desktop, right click and select Properties Under the Shortcut tab change the Target line to this: Make […]
Basic Strategy GuideNovember 22, 2013 .:. Categories: Birth Of The Federation, Strategy Guide: BOTF
1) 7 Warbirds and 2 Battle Cruisers Can defeat almost anything in the game including a Borg cube. Just make sure you cloak them first so that they get there surprise attack. I found that even if the enemy can absorb the Intel attack they usually can only destroy the battle cruisers on the next […]
Large Map Generation Chart and tutorial for UENovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
First always make backup of trek.exe before starting Note; if editing other than 800 x 600 resolution you will need to patch the trek.exe with botfrespatch You also must use UE 0.7.0dev12 or above. Before starting decide on Galaxy size you want to use from chart below. This chart will also be used to […]
How to lower the number of PalettesNovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
This Topic shows you how you can reduce the number of palettes used in BotF. As Dcer figured out quite a while ago the maximum numbers of palettes that trek.exe can use is 127. here’s a small example how your ships look like when you use more than the maximum number of Palettes allowed: In […]
Adding new models Using UENovember 22, 2013 .:. Categories: Birth Of The Federation, How to: BOTF
Hi Everyone, Getting Started first tutorial; How to do simple replacement Second tutorial; Adding model using 2 models on same phaser slot third tutorial; adding new not used model to shiplist Fourth tutorial; How to edit ship scale Fifth tutorial; How to change what ships are seen in screensaver Sixth tutorial; How to uses […]
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