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Romulans Information

November 22, 2013 by thunderchero

Romulan Attitude: Xenophobic/Secretive Diplomacy: Terrible/Militaristic Ships: Not very maneuverable yet fast/Strong Weapons/Clocking ability Vendettas: Federation and the Ferengi

The Romulan's are the most secretive race in the game, with the Cardassian's coming a close second. There espionage abilities are second to none. They can bring a Race to its knees just through espionage….if used properly. Not many people like the Romulan's but because of them being so power full many people suck-up to them. There ships are fast but not very maneuverable, but they make up for it in fire power. There plasma torpedo's are deadly. The Romulan people aren't really fussy, as long as they are winning. Its not hard to keep them happy. The Romulan's a very specialized in espionage.

To understand the Romulan's, one must look to the planet Vulcan. In the first century A.D. the Vulcan's suffered a series of horrible wars due to their violent and passionate natures. Then came the Time of Awakening, strength of logic and the peace that came with it. Those Vulcan's who rejected Suak's teachings left their home world for the planets of Romulus and Remus, founding the Romulan Star Empire.

Now the Romulan's are governed by a ruler known as the Praetor, who is supported by the Imperial Senate, a parliament led by a Proconsul. The Romulan's military intelligence agency, the Tal Shiar, not only spies on their enemies but also on its own citizens for signs of betrayal. In playing the Romulan's, take advantage of their covert means at undermining their foes. The Romulan's secretly helped foster the Klingon Civil War of 2367, attempted a clandestine takeover of Vulcan in 2368, and have highly placed spies, such as the Federation ambassador T'Pel.

To other races, the Romulan's prefer to remain a mystery. In their first battle with Earth in 2160, the Romulan's kept their appearance hidden from their enemies. By 2266, the Romulan's had developed a cloaking device that rendered their Star ships invisible to enemy sensors. Nevertheless, the Romulan's have entered into military alliances with the Klingon's and with the Cardassian's when these empires shared common foes. The Romulan's reliance upon their military intelligence and their desire to remain enigmatic serve as their major game play advantages. By building special structures, they have effective intelligence operations. Their Star ships, with the exception of Colony and Troop Transports, can cloak and have efficient targeting systems with powerful plasma torpedoes.

 

 

 

Filed Under: Armada I & II, Birth Of The Federation, Cultures

Klingon Information

November 22, 2013 by thunderchero

Klingon Attitude: Warlike/Honorable Diplomacy: Reasonable. Many trust Ships: Very maneuverable and Fast, Weapons very strong, Aft Shields and Hulls weak/Clocking ability Vendettas: Cardassian's and the Ferengi

The Klingon's are a warlike race and prefer war to peace, but that said the Klingon's are very trustworthy and when they make an Alliance or Friendship treaty or nonaggression Pact it will last unless you do some 'unhonorable' and or show that you are weak. This is why relations between the Federation and Klingon's are so bumpy. The Klingon's ships are extremely fast and maneuverable, and there weapons are very good. A wing of Klingon Scouts can cause quite a bit of damage. The Klingon's people like war, but only when there winning! remember this if your playing the Klingon's. The Klingon's think that espionage is a dishonorable thing to be doing but are prepared to protect them selves from it through internal security. The Klingon's are a very specialized side. There attributes will be better used if you are an experienced player.

By Killing Molor the Tyrant circa 600 A.D. and defeating the Fek'lhri, Kahless the Unforgettable united his fellow Klingon's with his acts of honor and courage. Even now, a clone of Kahless still serves as an inspirational Emperor of the Klingon's, although the government is actually led by the Chancellor, who oversees the Klingon High Council from the Klingon home world, Qo'noS. Forged in war, the Klingon Empire has continued to temper itself through conflict. For Klingon's, strength and honor in battle is all. Some opponents they recognize as honorable, others they consider treacherous. Respect for an enemy's strength can lead the Klingon's to forge a needed alliance. Sometimes the Klingon's fight old allies, Former allies with the Klingon's, the Romulan's struck at Klingon's outposts in 2344 and 2346, respectively. Such situations reinforce the Klingon's belief that the future of their empire rests on battle readiness.

This readiness for battle at any moment is its main game play advantage. The Klingon Empire is quite effective in ground combat. Klingon colony and Troop transport Star ships, unlike those of other empires, are armed for space battle. Their Birds of Prey Star ships can cloak.

 

 

 

Filed Under: Armada I & II, Birth Of The Federation, Cultures

Cardassian Union Information

November 22, 2013 by thunderchero

Cardassian Attitude: Secretive/Militaristic Government Diplomacy: Good/Just a front Ships: Decent all round/Slow but maneuverable. Can fire in all directions!(Hint!) Vendettas: Federation and the Klingon's

There government being run by the military, the Cardassian's are interested in one thing and one thing only, conquest. There ships are specially designed to be able to fire in all directions, but the ships are slow. The only reason that the Cardassian's will make an alliance or treaty is if there backing the winning side. As soon as there back is turned they will strike. They don't want a joined victory. They want to do it alone, and become the rulers of the Galaxy. There espionage is the best apart from the Romulan's. The Cardassian's are a cross between the Romulan's, Klingon's, and the Federation.

The Cardassian Union was formed by the civilian Detapa Council 300 years before the Federation came into existence. With the Detapa Council controlling both the military units of the Central Command and the spy network of the Obsidian Order, the Cardassian Union grew strong by gaining territory and technology through war, at the price of several million deaths. Given that before the Union millions of Cardassian's had died due to plague and famine, success through such brutal means seemed to cost no more than life before wars. The Cardassian people, however, were once a spiritual culture, deeply interested in peace. Now, that spiritual past is no longer acknowledged in a society that focuses on military order, discipline and conquest. Races, such as the Bajoran's, who are conquered by the Cardassian's find their worlds strip-mined of all resources in order to support the Union. These actions are seen as acceptable, even efficient, by the Cardassian's.

This military efficiency is a game play advantage, with their ability to rule other races best through subjugation by sonxtucting special structures. The Cardassian's gain a great deal of productivity that other races are unable to do to races they have subjugated. They are also efficient in intelligence operations through the development of structures, and their Star ships have extremely powerful beam weapons and strong hulls.

 

 

 

Filed Under: Armada I & II, Birth Of The Federation, Cultures

Federation Information

November 22, 2013 by thunderchero

federation Attitude: Peacefully/Diplomatic Diplomacy: Very Good. Minor races favor Federation Ships: Good all around. Good shields/hull Vendettas: Romulan's and the Cardassian's 

Founded in 2161 the United Federation of Planets is an alliance of several planets dedicated to peace and scientific exploration. It is governed by the Federation Council, which in turn, is led by the council President. The Federation's organization for interstellar exploration and defense is Starfleet Command. Starfleet's mission to explore strange new worlds, to seek out new life and new civilizations, is balanced by its Prime Directive: To not interfere in the natural development of any unaligned alien race. As a result, first contact with other races is very important to the Federation. For every successful first contact, such as Zefram Cochrane's peaceful meeting with the Vulcan's, there has been a dangerous encounter, such as the one with the Klingon Empire.  The Federation is also known for its history of able diplomacy.

Through the Khitomer Peace Accords of 2293, the Federation founded a friendship with their former adversary, the Klingon's. Likewise, the Federation has used diplomacy to rein in the Romulan Star Empire and Cardassian Union by creating buffer zones between there territories and the Federation's. This reputation for diplomacy is the Federation's most significant game play advantage. In diplomacy, the Federation's credits are extremely effective in establishing treaties. Minor races show more sympathy towards the Federation than other empires. In combat, the Federation also has an advantage with strong star ship shields and hulls and it receives a large bonus for liberating inhabited solar systems.

Filed Under: Armada I & II, Birth Of The Federation, Cultures

Ferengi Alliance Information

November 21, 2013 by thunderchero

FerengiAttitude: Greedy/Neutral Diplomacy: Decent/Bribery Ships: Reasonably good. Fast and Maneuverable Vendettas: Klingon's and the Cardassian's

The Ferengi care about to things, Money and there lives (not necessarily in that order, depends on the situation!). A major advantage of the Ferengi is that they can establish trade routes without friendship treaties. This way they can gain a lot of extra income. The Ferengi will only make treaties or alliances if it looks like they will make money out of it. There ships are good all round, but not as good as Federation Ships. But with the economic backing they can replace ships easily. The Ferengi will go to war if they will make money out of it. They will also make peace if they will make money out of it. Basically, the Ferengi will back the winning side. The Ferengi strong point in espionage is stealing money, but there Internal Security could be stronger. Although the Ferengi will be good for beginners I recommend that you get a little experience before using them.

Ferengi personal conduct is influenced by the 285 Rules of Acquisition, first of which is "Once you have their money, you never give it back." these rules were formulated by Gint, who led the Ferengi as the first Grand Nagus nearly 10,000 years ago. The current Grand Nagus oversees the Alliance from the home world of Ferenginar.

By the time a race has encountered them, the Ferengi have already established a financial foothold into that race's territory. Although the Federation did not meet the Ferengi until 2364, the Ferengi had been salvaging Federation property since 2355. The Ferengi like to deal with those races that are unfamiliar with their reputation for greed. First contacts are excellent opportunities to increase their profit by making deals that are favorable to themselves.

Since they prefer the acquisition of financial power rather than that of political or military power, it is easy to underestimate the Ferengi. This focus upon economic interests gives the Ferengi certain game play advantages. They can establish trade routes without treaties and build structures that boost their income. Another advantage is that Ferengi star ships have strong shields and carry several torpedoes.

Filed Under: Armada I & II, Birth Of The Federation, Cultures

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