Search found 63 matches

by cyberfr33k
Tue Dec 12, 2006 1:23 pm
Forum: General Modding
Topic: Biopulse cannon
Replies: 2
Views: 921

Death star ?? wheres the download for that i cant seem to find it :?
by cyberfr33k
Thu Apr 27, 2006 3:16 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

well ive yet to work out wot im doing wrong with the lights but nvm ... the prototype been submitted some where :S ... if u cant find it and would like the model email me on nx_1747@hotmail.com and ill send it to u
by cyberfr33k
Sun Jan 15, 2006 4:19 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Help with planet assimilation in 3DS max
Replies: 5
Views: 2019

sorry i miss read ur first post :oops: i really should be more carefull, but i think for 3d max its basically the same .... just create a sphere use ur picture to texture the planet and use the borg planet assim textures from armada 2 ... PD_borg1.tga and PD_borg2.tga r the textures for borg cities ...
by cyberfr33k
Fri Jan 13, 2006 8:58 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: SOD Node Cheat Sheet
Replies: 20
Views: 5972

ok if adding _01 _02 ect on the end of a emission node works can some 1 tell me wot im doing wrong then ??? ive tried it an gotten nothing. im using this to add 16 running lights to my new ship but im not getting anywhere with it
by cyberfr33k
Fri Jan 13, 2006 8:51 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: problem with joints in ms3d
Replies: 4
Views: 1858

ur like me i have this prob 2, but ive narrowed down the possison of the geometre node on the mesh compaired to the base joint ... i can never get it right my self and have to play around with it quite abit. ive had ships on end upside down back 2 front and each time it was a result of moving tht on...
by cyberfr33k
Wed Jan 11, 2006 4:14 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Help with planet assimilation in 3DS max
Replies: 5
Views: 2019

well ive been messing round with textures and planets ant this is wot ive come up with ... tho im no expert when it comes to graphics :oops: as u can see but the annomolies towards the poles of the planet ... the assalation textures are tht of the default textured applied once the borg take a planet...
by cyberfr33k
Wed Jan 11, 2006 1:25 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Help with planet assimilation in 3DS max
Replies: 5
Views: 2019

hi ill help if i can as ive been tring on and off to do the same, firstly it helps if uve got a picture of the planet that matchs the standard texture umm like this for exsample the shape of the texture is important as ive used the earth texture from A1 and its doesnt quite fit. the redlines show wo...
by cyberfr33k
Mon Dec 26, 2005 4:02 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

are u ppl sure naming the light nodes s_whitestrobe_01 work when adding muliple lights as all i get is the default spider cube texture, and it was going so well an all. ive replaced the phasers and torpedos with twin pulse cannon, and if i knew how id make a turret tht pointed at wot was being shot ...
by cyberfr33k
Mon Dec 26, 2005 11:56 am
Forum: General Modding
Topic: Geometry node ???
Replies: 3
Views: 840

thanks for the H.U. i kinda worked out where to put the geo node, tho its was still an ar** to get right ... they should make these thing easier lol
by cyberfr33k
Sat Dec 24, 2005 6:03 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

I finally found away to get a decent texture for the ships hull :D now i just need 2 get the nodes sorted
by cyberfr33k
Sat Dec 24, 2005 11:55 am
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

true but the Feh'kler class is a good looka like and would have been a good model to use a starting point, but its far to small for wot im planning ya ya increase the scale in the odf ... but if i can figure out how to do it, im going to use the dish as a focal point for the 8472 super weapon, a kin...
by cyberfr33k
Fri Dec 23, 2005 4:49 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

Super battle cruiser Mk2

well ive improved the hull, all i need now is to improve the skin by then i should have the node tree problem sorted out on the prototype Mk1 (when i can get the hardpoints to stay in the places i put them) ill put up on the site for any1 who wants a copy when i get the bugs out :oops:
by cyberfr33k
Fri Dec 23, 2005 7:13 am
Forum: General Modding
Topic: Geometry node ???
Replies: 3
Views: 840

Geometry node ???

Can some 1 explain how the Geometry note and mesh anchor nodes work in terms of location on a mesh with milkshape, as no matter where i seem to put them on my mesh my hardpoints and mesh go every where but the way i want them, so far ive had it up side down back to front and standing on end as well ...
by cyberfr33k
Thu Dec 22, 2005 6:00 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

right i get it know thanks for tht Epytron_Omega, anyway comments welcome ... and i know the texture needs work, thts the one part im s**** at. tho im having 1 major problem at the mo and thts getting the ship to face the right way round, i cant remember wot i did last time i made one of these so an...
by cyberfr33k
Thu Dec 22, 2005 2:06 pm
Forum: General Modding
Topic: Mod Terran battle Curiser (starcraft)
Replies: 13
Views: 5028

Mod Terran battle Curiser (starcraft)

(Final pics at bottom of page)

id like some feed bak on my latest creation the Mod Terran battle Curiser (starcraft) im not sure about the nacell assembly

i dont know if this pic works but any comments welcome ...