Search found 83 matches
- Sat Mar 04, 2006 9:08 am
- Forum: General Modding Discussion
- Topic: Star Trek mod for Empire At War.
- Replies: 13
- Views: 6014
I was talking about those guys that ONLY have programming experience with Armada. I also shouldn't have many problems because my previous study had quite some programming in it. Though I believe it is quite hard to get from your first game to your second game (well, not A1 to A2, but you know what I...
- Fri Feb 24, 2006 7:54 am
- Forum: General Modding Discussion
- Topic: Star Trek mod for Empire At War.
- Replies: 13
- Views: 6014
The major difficulty lies in getting used to the new files. It may be a bit of a setback because you can't really use your Armada modding knowledge untill later on (and I'm not even sure you can use your knowledge at all because of the differences). Still, if you haven't modded any game so far (so y...
- Thu Feb 16, 2006 8:04 am
- Forum: General Modding Discussion
- Topic: Star Trek mod for Empire At War.
- Replies: 13
- Views: 6014
You have an awfull lot of ships there, I don't even know if there are enough slots for all the buttons. I also suggest you split things up, but I don't know to what extend that's possible. However on LF somebody posted that somebody else already has added a race for the demo. I don't know wich mod t...
- Mon Jan 30, 2006 11:09 am
- Forum: General Modding
- Topic: what prog for coding for armada ?
- Replies: 6
- Views: 1213
Considering the .odf files look an awfull lot like C++ files, I think that one is used. Also most of the game industry use C++. Java is somewhat similar, but I prefer C++. It just makes the program run so much faster. I don't really know a lot about these languages, I just had to study them for a st...
- Mon Jan 30, 2006 11:04 am
- Forum: Star Trek Games
- Topic: armada 1 and 2 and Bridge commander with windows xp
- Replies: 9
- Views: 2445
I thought they wanted you to tell you officers what to do. that's basicly what happened during the tutorial. If I fly myself I can actually take out much larger ships with ease. But because of their uselessness I want to execute my officers as a proper Sith Lord would do. The game really misses a Fo...
- Tue Jan 24, 2006 9:14 am
- Forum: Debates
- Topic: The Iran Question
- Replies: 35
- Views: 9632
- Mon Jan 23, 2006 1:34 pm
- Forum: Debates
- Topic: Favorite Armada Map
- Replies: 12
- Views: 4888
- Mon Jan 23, 2006 9:08 am
- Forum: Debates
- Topic: The Iran Question
- Replies: 35
- Views: 9632
First, you can't just change the goverment in Iran, ecause Iran is already a democracy. So for at least the Western countries that is not an option/excuse. Also since they install only democratic elected governments it is most likely that a newly elected goverment is nearly the same as the current o...
- Mon Jan 23, 2006 8:44 am
- Forum: Debates
- Topic: Favorite Armada Map
- Replies: 12
- Views: 4888
- Sun Jan 22, 2006 1:10 pm
- Forum: Any Games
- Topic: star wars empire at war:demo released
- Replies: 9
- Views: 3350
There are quite some mods already out there, well considering it's only a couple of days old. Though most of them consist of stuff that has already been confirmed for the complete product. So I guess that has already been put in, and locked up, and somebody simply removed the lock command. Though fr...
- Fri Dec 30, 2005 10:31 am
- Forum: Any Games
- Topic: what PC games do you play?
- Replies: 51
- Views: 14351
I have way too many games to list them all. But there are only a few I play on a regular basis. That's KOTOR 1 (I don't really play KOTOR 2) Cossacks 1 and expansions (all) and mod 1 Armada 1&2 (and lots of mods) I'm looking forward to SW:Empire at War (hoping it's easy to mod, if it is you know som...
- Sun Dec 18, 2005 11:21 am
- Forum: Star Trek Games
- Topic: armada 1 and 2 and Bridge commander with windows xp
- Replies: 9
- Views: 2445
I have all three games, however I don't play BC on my XP PC. I also don't mod BC, although I really would like to execute my tactical officer/helm as well as my no1 (the one that flies when in combat, but you have the bridge view up). Has anybody else had any of the following situations as well? The...
- Mon Dec 05, 2005 4:59 am
- Forum: Offensive Material/Ballbusting
- Topic: What NOT to name a Starship
- Replies: 232
- Views: 43984
USS/TCS/EAS/Terran Empire (whatever they use)/HMS We are out of cool shipnames if you know any nice shipnames please send a message to: Starfleet Command (or whatever) Earth Sol System Route discription: Turn right after the second star, left after the third star and no turn after this. Whitin a few...
- Fri Dec 02, 2005 3:40 pm
- Forum: Debates
- Topic: Theme Music
- Replies: 20
- Views: 6809
I'd have to say Star Wars, games and movies (as some games have fresh music themes, like SW:KOTOR). Because it has, a lot of different music themes. Whereas most of the SW music themes are still similar enough to be instantly reconised as SW music. ST also has nice music, but I feel it lacks diversi...
- Wed Nov 30, 2005 9:35 am
- Forum: General Modding Discussion
- Topic: batlestar ships
- Replies: 9
- Views: 3262
I know there is a original Battlestar Galactica mod somewhere on this site. I don't know about some minor changes to those ships, as where I live there has only been one episode of the new series. It started last saturday, replacing Enterprise (because the last episode of Enterprise has been on TV t...