Search found 635 matches
- Fri Aug 24, 2018 9:24 pm
- Forum: General Modding
- Topic: A1 - MULTI SELF GEMINI!!!!!!!
- Replies: 6
- Views: 5476
Re: A1 - MULTI SELF GEMINI!!!!!!!
Great work! I think you posted on this early last year, trying to get the multi Gemini effect to work. Success at last 
- Wed May 30, 2018 12:07 pm
- Forum: Star Trek : Future Tense
- Topic: APRIL 2012 FUTURE TENSE STATUS REPORT
- Replies: 34
- Views: 29942
Re: APRIL 2012 FUTURE TENSE STATUS REPORT
While Phantom and myself have been the last two people to have worked on Future Tense, he remains the primary lead. Due to personal reasons, we haven't had time to complete the last remaining touches to bring the mod to a point where we would both be happy with releasing it to the public. The last f...
- Tue May 29, 2018 3:45 pm
- Forum: Phantom's 'Idiot' Guide to Modding Armada
- Topic: SOD Node Cheat Sheet
- Replies: 21
- Views: 16855
Re: SOD Node Cheat Sheet
Hey JkerPlay, I made extensive use of your original cheat sheet back in the day. Glad to see you're back around and making updates :) welcome back May I suggest a few expanded descriptions for the render materials? These are from the SOD exporter script manual default - Same as alphathreshold. Might...
- Tue Feb 06, 2018 2:15 pm
- Forum: Star Trek Games
- Topic: Star Trek: Defense Line (Developing a new ST RTS game)
- Replies: 55
- Views: 34746
Re: Star Trek: Defense Line (Developing a new ST RTS game)
I may have mentioned this before, but here it is again
I really like the scale of things; planets, borg cube, ships. Looks good and seems to still be reasonable for actual RTS gameplay. Cheers

- Thu Jan 18, 2018 6:42 pm
- Forum: General Modding
- Topic: New Files Uploaded
- Replies: 2
- Views: 4935
Re: New Files Uploaded
New ship added:
Babylon Class


Babylon Class


- Wed Aug 02, 2017 2:10 pm
- Forum: General Chat
- Topic: Camera Default
- Replies: 2
- Views: 3936
Re: Camera Default
The numpad + and - keys control zoom. The / and * keys control rotation if I'm not mistaken. You can press H to move to home location (the camera orinetation when you start the game). If you modified something in RTS_CFG.h file (this has lines that set the camera min/max zoon and such), then re-set ...
- Tue Jul 04, 2017 10:18 am
- Forum: General Chat
- Topic: Build From Temporal Research Facility?
- Replies: 2
- Views: 3851
Re: Build From Temporal Research Facility?
In order to build a ship normally, the station needs to be a starbase or a shipyard. Unfortunately, these can't have special weapons, as far as I recall. Another option would be to turn the research station into a multi-module research station with one "research pod" as a shipyard, and another "pod"...
- Tue Jul 04, 2017 10:12 am
- Forum: The Modelling wishlist
- Topic: New battle ships? who want them?
- Replies: 2
- Views: 3857
Re: New battle ships? who want them?
If you want to have me upload them to the downloads section, let me know. Might be difficult to find 10 people that will check the forums though.
- Tue Jul 04, 2017 10:09 am
- Forum: General Chat
- Topic: Adding Cloaks
- Replies: 6
- Views: 5469
Re: Adding Cloaks
I'm not too sure that I understood the issue with having both cloaks on the ship. As far as I know, switching weapon position (button slot) makes no difference. Perhaps it is the order in which you click the buttons that makes the difference? I don't think there is any straight-forward way of making...
- Fri Jun 30, 2017 3:13 pm
- Forum: General Chat
- Topic: Adding Cloaks
- Replies: 6
- Views: 5469
Re: Adding Cloaks
I don't have access to my odfs at the moment, but few things I can recollect: - if this is A1, make sure that button priority line for the cloak is the same as button priority for other special weapons. - make sure that the weapon hardpoints actually exist. You can use "root" for cloak since it does...
- Wed Jun 21, 2017 9:56 am
- Forum: Star Trek Games
- Topic: Star Trek: Defense Line (Developing a new ST RTS game)
- Replies: 55
- Views: 34746
Re: Star Trek: Defense Line (Developing a new ST RTS game)
Belatedly, Happy Birthday Arsen! Keep up the great work!
- Mon May 29, 2017 9:14 am
- Forum: Star Trek Games
- Topic: Star Trek: Defense Line (Developing a new ST RTS game)
- Replies: 55
- Views: 34746
Re: Star Trek: Defense Line (Developing a new ST RTS game)
Looking nice :) I was very much intrigued by your approach to lighting and realism from the previous screenshots. I'm guessing that this one is "staged" to compare with the A1 screenshot.. or is this an actual gameplay screenshot? I think what I'm getting at is that I'd really like to see the realis...
- Sat Apr 29, 2017 7:54 pm
- Forum: Star Trek Games
- Topic: Playing Star Trek armada on tablets.......?
- Replies: 1
- Views: 3613
Re: Playing Star Trek armada on tablets.......?
As long as this tablet is running Win 7, you should be good to go. Problem is, I don't think there are any real tablets that run Win 7 and have sufficient 3D horsepower to run Armada. Also, you would need a mouse plugged into it since right-clicking would otherwise be problematic. Maybe a special st...
- Sat Apr 29, 2017 7:43 pm
- Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
- Topic: Storm3D Fail!
- Replies: 9
- Views: 11670
Re: Storm3D Fail!
Thunderchero...quick question... I've created a map for A1 (I'm using patch 1.3, and 1.2 is also installed) and when I select it when I'm starting new "session" game crashes... And I dont know why... Any suggestion?? I've also downloaded several maps from other modders and their maps dont crash and...
- Sun Mar 05, 2017 1:52 pm
- Forum: General Modding
- Topic: A1-Gemini Effect Question
- Replies: 1
- Views: 3262
Re: A1-Gemini Effect Question
In theory, there should not be any reason for the gemini effect not to work on a uball. Make sure that the weapons on the uball are all auto-firing. That is, not special weapons.
special = 0
needTarget = 0
special = 0
needTarget = 0