Search found 635 matches

by MrVulcan
Fri Aug 24, 2018 9:24 pm
Forum: General Modding
Topic: A1 - MULTI SELF GEMINI!!!!!!!
Replies: 6
Views: 1007

Re: A1 - MULTI SELF GEMINI!!!!!!!

Great work! I think you posted on this early last year, trying to get the multi Gemini effect to work. Success at last 😁
by MrVulcan
Wed May 30, 2018 12:07 pm
Forum: Star Trek : Future Tense
Topic: APRIL 2012 FUTURE TENSE STATUS REPORT
Replies: 34
Views: 17105

Re: APRIL 2012 FUTURE TENSE STATUS REPORT

While Phantom and myself have been the last two people to have worked on Future Tense, he remains the primary lead. Due to personal reasons, we haven't had time to complete the last remaining touches to bring the mod to a point where we would both be happy with releasing it to the public. The last f...
by MrVulcan
Tue May 29, 2018 3:45 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: SOD Node Cheat Sheet
Replies: 20
Views: 5602

Re: SOD Node Cheat Sheet

Hey JkerPlay, I made extensive use of your original cheat sheet back in the day. Glad to see you're back around and making updates :) welcome back May I suggest a few expanded descriptions for the render materials? These are from the SOD exporter script manual default - Same as alphathreshold. Might...
by MrVulcan
Tue Feb 06, 2018 2:15 pm
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 52
Views: 12422

Re: Star Trek: Defense Line (Developing a new ST RTS game)

I may have mentioned this before, but here it is again :) I really like the scale of things; planets, borg cube, ships. Looks good and seems to still be reasonable for actual RTS gameplay. Cheers
by MrVulcan
Thu Jan 18, 2018 6:42 pm
Forum: General Modding
Topic: New Files Uploaded
Replies: 2
Views: 1441

Re: New Files Uploaded

New ship added:
Babylon Class
Image
Image
by MrVulcan
Wed Aug 02, 2017 2:10 pm
Forum: General Chat
Topic: Camera Default
Replies: 2
Views: 829

Re: Camera Default

The numpad + and - keys control zoom. The / and * keys control rotation if I'm not mistaken. You can press H to move to home location (the camera orinetation when you start the game). If you modified something in RTS_CFG.h file (this has lines that set the camera min/max zoon and such), then re-set ...
by MrVulcan
Tue Jul 04, 2017 10:18 am
Forum: General Chat
Topic: Build From Temporal Research Facility?
Replies: 2
Views: 746

Re: Build From Temporal Research Facility?

In order to build a ship normally, the station needs to be a starbase or a shipyard. Unfortunately, these can't have special weapons, as far as I recall. Another option would be to turn the research station into a multi-module research station with one "research pod" as a shipyard, and another "pod"...
by MrVulcan
Tue Jul 04, 2017 10:12 am
Forum: The Modelling wishlist
Topic: New battle ships? who want them?
Replies: 2
Views: 843

Re: New battle ships? who want them?

If you want to have me upload them to the downloads section, let me know. Might be difficult to find 10 people that will check the forums though.
by MrVulcan
Tue Jul 04, 2017 10:09 am
Forum: General Chat
Topic: Adding Cloaks
Replies: 5
Views: 945

Re: Adding Cloaks

I'm not too sure that I understood the issue with having both cloaks on the ship. As far as I know, switching weapon position (button slot) makes no difference. Perhaps it is the order in which you click the buttons that makes the difference? I don't think there is any straight-forward way of making...
by MrVulcan
Fri Jun 30, 2017 3:13 pm
Forum: General Chat
Topic: Adding Cloaks
Replies: 5
Views: 945

Re: Adding Cloaks

I don't have access to my odfs at the moment, but few things I can recollect: - if this is A1, make sure that button priority line for the cloak is the same as button priority for other special weapons. - make sure that the weapon hardpoints actually exist. You can use "root" for cloak since it does...
by MrVulcan
Wed Jun 21, 2017 9:56 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 52
Views: 12422

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Belatedly, Happy Birthday Arsen! Keep up the great work!
by MrVulcan
Mon May 29, 2017 9:14 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 52
Views: 12422

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Looking nice :) I was very much intrigued by your approach to lighting and realism from the previous screenshots. I'm guessing that this one is "staged" to compare with the A1 screenshot.. or is this an actual gameplay screenshot? I think what I'm getting at is that I'd really like to see the realis...
by MrVulcan
Sat Apr 29, 2017 7:54 pm
Forum: Star Trek Games
Topic: Playing Star Trek armada on tablets.......?
Replies: 1
Views: 533

Re: Playing Star Trek armada on tablets.......?

As long as this tablet is running Win 7, you should be good to go. Problem is, I don't think there are any real tablets that run Win 7 and have sufficient 3D horsepower to run Armada. Also, you would need a mouse plugged into it since right-clicking would otherwise be problematic. Maybe a special st...
by MrVulcan
Sat Apr 29, 2017 7:43 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Storm3D Fail!
Replies: 9
Views: 1873

Re: Storm3D Fail!

Thunderchero...quick question... I've created a map for A1 (I'm using patch 1.3, and 1.2 is also installed) and when I select it when I'm starting new "session" game crashes... And I dont know why... Any suggestion?? I've also downloaded several maps from other modders and their maps dont crash and...
by MrVulcan
Sun Mar 05, 2017 1:52 pm
Forum: General Modding
Topic: A1-Gemini Effect Question
Replies: 1
Views: 673

Re: A1-Gemini Effect Question

In theory, there should not be any reason for the gemini effect not to work on a uball. Make sure that the weapons on the uball are all auto-firing. That is, not special weapons.

special = 0
needTarget = 0