Search found 630 matches

by MrVulcan
Wed Aug 02, 2017 2:10 pm
Forum: General Chat
Topic: Camera Default
Replies: 2
Views: 401

Re: Camera Default

The numpad + and - keys control zoom. The / and * keys control rotation if I'm not mistaken. You can press H to move to home location (the camera orinetation when you start the game). If you modified something in RTS_CFG.h file (this has lines that set the camera min/max zoon and such), then re-set ...
by MrVulcan
Tue Jul 04, 2017 10:18 am
Forum: General Chat
Topic: Build From Temporal Research Facility?
Replies: 2
Views: 349

Re: Build From Temporal Research Facility?

In order to build a ship normally, the station needs to be a starbase or a shipyard. Unfortunately, these can't have special weapons, as far as I recall. Another option would be to turn the research station into a multi-module research station with one "research pod" as a shipyard, and another "pod"...
by MrVulcan
Tue Jul 04, 2017 10:12 am
Forum: The Modelling wishlist
Topic: New battle ships? who want them?
Replies: 2
Views: 431

Re: New battle ships? who want them?

If you want to have me upload them to the downloads section, let me know. Might be difficult to find 10 people that will check the forums though.
by MrVulcan
Tue Jul 04, 2017 10:09 am
Forum: General Chat
Topic: Adding Cloaks
Replies: 5
Views: 460

Re: Adding Cloaks

I'm not too sure that I understood the issue with having both cloaks on the ship. As far as I know, switching weapon position (button slot) makes no difference. Perhaps it is the order in which you click the buttons that makes the difference? I don't think there is any straight-forward way of making...
by MrVulcan
Fri Jun 30, 2017 3:13 pm
Forum: General Chat
Topic: Adding Cloaks
Replies: 5
Views: 460

Re: Adding Cloaks

I don't have access to my odfs at the moment, but few things I can recollect: - if this is A1, make sure that button priority line for the cloak is the same as button priority for other special weapons. - make sure that the weapon hardpoints actually exist. You can use "root" for cloak since it does...
by MrVulcan
Wed Jun 21, 2017 9:56 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 46
Views: 7623

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Belatedly, Happy Birthday Arsen! Keep up the great work!
by MrVulcan
Mon May 29, 2017 9:14 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 46
Views: 7623

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Looking nice :) I was very much intrigued by your approach to lighting and realism from the previous screenshots. I'm guessing that this one is "staged" to compare with the A1 screenshot.. or is this an actual gameplay screenshot? I think what I'm getting at is that I'd really like to see the realis...
by MrVulcan
Sat Apr 29, 2017 7:54 pm
Forum: Star Trek Games
Topic: Playing Star Trek armada on tablets.......?
Replies: 1
Views: 287

Re: Playing Star Trek armada on tablets.......?

As long as this tablet is running Win 7, you should be good to go. Problem is, I don't think there are any real tablets that run Win 7 and have sufficient 3D horsepower to run Armada. Also, you would need a mouse plugged into it since right-clicking would otherwise be problematic. Maybe a special st...
by MrVulcan
Sat Apr 29, 2017 7:43 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Storm3D Fail!
Replies: 9
Views: 770

Re: Storm3D Fail!

Thunderchero...quick question... I've created a map for A1 (I'm using patch 1.3, and 1.2 is also installed) and when I select it when I'm starting new "session" game crashes... And I dont know why... Any suggestion?? I've also downloaded several maps from other modders and their maps dont crash and...
by MrVulcan
Sun Mar 05, 2017 1:52 pm
Forum: General Modding
Topic: A1-Gemini Effect Question
Replies: 1
Views: 444

Re: A1-Gemini Effect Question

In theory, there should not be any reason for the gemini effect not to work on a uball. Make sure that the weapons on the uball are all auto-firing. That is, not special weapons.

special = 0
needTarget = 0
by MrVulcan
Wed Feb 22, 2017 10:45 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 46
Views: 7623

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Looking nice! Keep up the great job. One comment regarding the planets.. The bump map level is perhaps a bit too high. On a large body such as a planet, mountains and craters would be a lot smaller and smoother (even without an atmosphere). Currently, they just "pop" out on the darker side of the pl...
by MrVulcan
Sat Jan 28, 2017 9:46 am
Forum: General Chat
Topic: Where's the tech tree live?
Replies: 1
Views: 453

Re: Where's the tech tree live?

Hi LordPeralon, Welcome! The techtree and all other ODFs are are hidden in Armada 1. You would have to download the whole set of ODFs and techtrees from here Place the relevant files in the "addon" folder (only need to copy-paste the files you intend to modify). Do not copy the folder structure, jus...
by MrVulcan
Wed Jan 25, 2017 1:13 pm
Forum: General Modding
Topic: Make Any Ship Unique Mod for A1
Replies: 6
Views: 998

Re: Make Any Ship Unique Mod for A1

That's still an interesting strategic concept; build up as many of the semi-unique ships as you need before you deploy this weapon.
by MrVulcan
Mon Jan 23, 2017 3:32 pm
Forum: General Modding
Topic: New Files Uploaded
Replies: 1
Views: 611

Re: New Files Uploaded

New mod added! "Good old Danube" - Mod by Ali Download page here Interesting changes made to the gameplay. Give it a try! From readme: All 4 construction ships can build a headquarter (11. element in the buildmenu). That headquarter can build a Danube class ship (Runabout) and all 4 standard constru...
by MrVulcan
Mon Jan 16, 2017 12:45 pm
Forum: General Modding
Topic: Make Any Ship Unique Mod for A1
Replies: 6
Views: 998

Re: Make Any Ship Unique Mod for A1

Shadowtech, Regarding the mechanics of this weapon, I tried to come up with some ideas for improvement. Honestly though, your implementation is as good as anything I've ever come up with. Regarding the explosion effect: for my purposes, I used an empty sod without any geometry, only hardpoints at di...