Search found 504 matches

by Logius
Sat Jun 02, 2012 10:34 pm
Forum: Star Trek : Future Tense
Topic: THE COMPLETE FUTURE TENSE UNIT LISTING: THE ROMULAN EMPIRE
Replies: 6
Views: 4051

I've always liked the aesthetics of the Romulan designs. Much more elegant than the other races, in my opinion.
by Logius
Sun Aug 08, 2010 11:30 pm
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense.... ISNT DEAD!?
Replies: 3
Views: 1984

... Still eagerly awaiting.
by Logius
Sun Feb 22, 2009 4:38 am
Forum: General Modding
Topic: A. I./Single player question
Replies: 3
Views: 1121

Just out of curiosity what sort of changes were you hoping to affect? Because other than ship construction I wouldn't really recommend fiddling with those files unless you REALLY know what you're doing.
by Logius
Tue Feb 03, 2009 4:32 pm
Forum: General Modding
Topic: D'deridex Class Warbird
Replies: 6
Views: 1426

You can always just modify the "ScaleSOD" value in the rbattle2.odf.
by Logius
Tue Feb 03, 2009 4:27 pm
Forum: General Modding
Topic: Coming soon...
Replies: 5
Views: 1208

On a partly related note, I noticed an error with the Shrike class remodel you did a while back. In the rdphot2o.odf file you have a reference to a "rphoton2" sprite but you didn't provide that file. The game crashed each time the torpedo tried to fire. But I noticed that it is, in essence, the same...
by Logius
Sun Feb 01, 2009 5:45 pm
Forum: Fleet Command
Topic: New Black holes take a look
Replies: 4
Views: 2030

Re: New Black holes take a look

AFC wrote:Who says blackholes have to be black...
Um... every physics professor I've ever known?? :lol:

But, dang, these look SWEET regardless! Not sure if this is possible, but could you mod the files so we can actually build our own maps with these when you release the project?
by Logius
Sun Feb 01, 2009 5:38 pm
Forum: General Modding
Topic: Premonition Class Starship
Replies: 1
Views: 1204

Heck, at the very least an updated model and retextured ship would be nice! As a buildable ship, though, it would require some serious balancing considering it's main weapon (Temporal Stasis) would really give it an edge in combat.
by Logius
Sun Feb 01, 2009 5:26 pm
Forum: General Modding
Topic: triple-shot Quantum torpedo
Replies: 10
Views: 1927

Try this //Programming Stuff DO NOT CHANGE classLabel = "cannon" // Restrict the Fire Arc restrictFireArc = 1 // Use this fire arc restriction fireArc = 1.61 //save up our fire; 1 = yes and 0 = no saveFire = 1 //max number of shots we can save maxShots = 3 //the minimum time between saved shots min...
by Logius
Mon Jan 26, 2009 2:46 am
Forum: General Modding
Topic: Federation Soulwolf Cass
Replies: 8
Views: 1649

So sharp angles are the future of the Federation? Meh...
by Logius
Sat Jan 24, 2009 1:44 pm
Forum: Fleet Command
Topic: Fleet Command New look
Replies: 12
Views: 4237

Honestly, it looks a little "dirty" to me. There's too much going on in such a small structure. I get that you want to put in details, but none of them are really coming off because they're so compacted. The inner portion is fine, but the outer ring and and smaller structures could use a little less...
by Logius
Thu Jan 22, 2009 3:58 pm
Forum: General Chat
Topic: Bah! Nanites!
Replies: 4
Views: 1528

I've made a few larger-scale maps but never saw the need to go above the 20,000 range. Even at 11,000x11,000 and playing against four AI opponents it took quite a while for me to run into the other races. I can't imagine why you would need a 50,000+ size map unless you planned on never encountering ...
by Logius
Thu Jan 22, 2009 3:18 pm
Forum: General Modding
Topic: Where did everyone go?
Replies: 5
Views: 1280

I pop in from time to time, but not a whole lot of people are still modding or discussing the game anymore. I mean, the game is over ten years old, isn't it? Chances are when FT gets released activity will increase for a little while but since Armada isn't an on-going series it's not really surprisi...
by Logius
Tue Jan 13, 2009 5:43 pm
Forum: Fleet Command
Topic: What improvements are needed?
Replies: 4
Views: 2153

Some new menu screens would be nice too. And while we're on a wishlist, how about some new Desktop icon options for A1? The stock ones are so 8-bit it's not even funny. A new in-game targeting icon/pointer would be nice too. Something a little less TOS and a little more Nemesis. It's mostly the litt...
by Logius
Tue Jan 13, 2009 5:35 pm
Forum: Fleet Command
Topic: Starfields backround
Replies: 7
Views: 2919

Yeah, I'd tone down the number of stars too.

You know, I never realized just how cartoony the stock backgrounds looked until seeing them side-by-side with yours. It definitely makes the game seem more realistic.

How about making a few comets? :D
by Logius
Tue Jan 13, 2009 5:27 pm
Forum: Fleet Command
Topic: Armada 1 Space Grapics
Replies: 16
Views: 5120

Wow, didn't even know this existed until just now. Nice work on the planets. I never did like the stock planets. The moons are pretty sweet too. The nebulae on the other hand seem a little too bright, but that just might be because they were stacked.