Search found 14 matches

by DGWilliams
Thu Oct 12, 2006 7:38 pm
Forum: SeaQuest Armada
Topic: SeaQuest Armada Update! October 2006 (image heavy)
Replies: 9
Views: 6396

Nicely done. :D
by DGWilliams
Tue Jan 10, 2006 8:25 pm
Forum: SeaQuest Armada
Topic: SQ:Armada Update Jan 7 2006 (Image Heavy)
Replies: 2
Views: 2701

I really like that BrightWar. If I ever have the time, I'd like to make a high-poly version of that one. The Striker turned out nicely as an advanced follow-on to the Titan. I really like the clear-cut design lineage through the three of those ships, ending with the Trident. The nacelled Typhoon is ...
by DGWilliams
Wed Sep 14, 2005 4:57 pm
Forum: SeaQuest Armada
Topic: Special Weapons for SeaQuest Armada
Replies: 1
Views: 2394

Re: Special Weapons for SeaQuest Armada

-"Catterpillar Drive" (as seen in T.Clancy's movie "Hunt For Red October") -a drive that does use a ship internal hydromagnetic drive system instead of the ship's propellers -reducing the noise of a sub to a minimum We're not really sure as to the mechanics of seaQuest's aqua-return drive, but I th...
by DGWilliams
Thu Sep 08, 2005 12:10 am
Forum: SeaQuest Armada
Topic: rebuilt UEO fleet
Replies: 6
Views: 3548

Titan reporting for duty.


I don't think the texture is sitting quite right on the low poly mesh. This was my first time playing with real textures and not procedurals.

The high poly mesh still has many tweaks to go, including getting the hydrosphere doors to work properly.
by DGWilliams
Sat Jul 16, 2005 2:42 pm
Forum: SeaQuest Armada
Topic: requesting update
Replies: 11
Views: 4273

I'll be posting model updates as I finish them. All else you'll have to get from rodglas.
by DGWilliams
Fri Jul 15, 2005 12:58 am
Forum: SeaQuest Armada
Topic: requesting update
Replies: 11
Views: 4273

I haven't spoken to rodglas since the loss, but I'm still working on models...or will be as soon as I get the high-poly version complete...
by DGWilliams
Sat Mar 19, 2005 8:21 pm
Forum: SeaQuest Armada
Topic: New Macronesian subs and FX
Replies: 3
Views: 2887

Wow! Color me impressed. :D Those turned out really well. I'm definately beginning to see a clear-cut design ethic here. It's not entirely fitting with the Dragna, but I like it a lot. It's got that evil and menacing feeling going along perfectly. I particularly like your use of a ventral fin on the...
by DGWilliams
Wed Mar 16, 2005 10:28 pm
Forum: SeaQuest Armada
Topic: some Choa Dai ships
Replies: 8
Views: 3816

I like. :) However, I must say that you should most definately switch sthe descriptions for the Dragon and the Serpent. The Serpent looks older and smaller than the Dragon. The Dragon looks like an underwater dreadnaught and the Serpent a light cruiser. 8) And I really like how it looks like you've ...
by DGWilliams
Tue Mar 08, 2005 8:16 pm
Forum: SeaQuest Armada
Topic: Current UEO shiplist
Replies: 3
Views: 2596

Wow! Much progress with the UEO fleet. I'm liking that minelayer especially.
by DGWilliams
Fri Mar 04, 2005 7:49 am
Forum: SeaQuest Armada
Topic: disabling transporters in A1?
Replies: 9
Views: 3755

I was thinking the same thing. If you could tweak it to just the right distance it would be as if they were simply docking with each other.
by DGWilliams
Fri Mar 04, 2005 5:33 am
Forum: SeaQuest Armada
Topic: seaTruck
Replies: 5
Views: 2968

I'll be sending them over shortly.

The Specter shouldn't be too difficult and, while I have a firm understanding of the basic shape, some screencaps would be a great help.
by DGWilliams
Thu Mar 03, 2005 2:23 am
Forum: SeaQuest Armada
Topic: seaTruck
Replies: 5
Views: 2968

I fear I let the polys get away from me with this one.

seaCrab

-620 polys
by DGWilliams
Thu Mar 03, 2005 12:32 am
Forum: SeaQuest Armada
Topic: seaTruck
Replies: 5
Views: 2968

seaTruck

Hmm...

-422 polys

AKA Deep Ocean Transport
by DGWilliams
Wed Feb 16, 2005 2:12 am
Forum: SeaQuest Armada
Topic: Dragna Class completed
Replies: 1
Views: 1352

Hey, looks good. Making the paneling half the current size and two shades darker would do nicely.

Of course, it could be even better if you could get the tips of the engine pods a light blue and a streak where, what appears to be, torpedo tubes are supposed to go.

Just some thoughts. :)