Search found 42 matches

by Mariner_Class
Wed Jan 18, 2006 11:10 pm
Forum: Testing
Topic: Sig Test 1, 2, 3
Replies: 4
Views: 2416

Back with avengence.
by Mariner_Class
Thu Jun 09, 2005 12:23 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Milkshape Help Needed
Replies: 4
Views: 1452

Is there any way to use the lathe function to make a saucer? EDIT: Ah, I've done it! The Lathe tool works if you have an outline of your object made up of faces, oriented on the x-axis. The tool lets you slect the number of sectors automatically, and what angle you want them to turn at. I'll post th...
by Mariner_Class
Wed Jun 08, 2005 4:10 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Milkshape Help Needed
Replies: 4
Views: 1452

What I'm saying is that the number of slices is limited to 32. When I put in higher numbers, all it does is give me a 32-slice figure. :cry:
by Mariner_Class
Mon Jun 06, 2005 7:26 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Milkshape Help Needed
Replies: 4
Views: 1452

Milkshape Help Needed

Is there an upper limit to the number of faces you can have on a cylinder? For some reason, I can't go higher than 32 faces when I try to build a saucer.
by Mariner_Class
Tue Apr 05, 2005 7:38 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

Syf, don't even start about the 1701. You might not survive it. :twisted: Terra, are you saying it's ugly because it has the same configuration, which reminds you of the NX, and you have programmed yourself against anything even having a hint of ENT influence? It's definetley going to be an SFC ship...
by Mariner_Class
Sat Apr 02, 2005 10:38 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: LOD nodes...
Replies: 5
Views: 1336

LOD levels change the model representing a ship to one that is lower in polys for when they aren't within a certain range of view or are very far away. This prevents many cards from crashing trying to show fifteen 1500 poly ships at once; it only would need to show 4 of them at 1500 and the rest at ...
by Mariner_Class
Wed Mar 30, 2005 8:48 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

I just don't know anymore. I fell like porting to SFC and Armada only really. :?

Update, more to come:
by Mariner_Class
Tue Mar 29, 2005 9:40 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

Yes'm.
by Mariner_Class
Tue Mar 29, 2005 8:32 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

After some fun with the aft thrusters and me chucking them out for a minute, 2220 polys is the final for today. Thanks for the compliments Phantom, though the domes on the top and bottom are LASER TURRETS. The bridge in this is buried in the forward half of the saucer. The two tubes out front are sh...
by Mariner_Class
Tue Mar 29, 2005 5:36 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

Actually, that was for Phantom. I remember him telling me about the evils of sphere-building in Milkshape. :twisted: Quick update, I have the bussards and the saucer rebuilt, at only 2236 polys! That wasn't too bad... :wink: I'm thinking of adding some mini-CIWS guns, basically some 3-poly dots spri...
by Mariner_Class
Tue Mar 29, 2005 4:23 pm
Forum: General Modding
Topic: Cylon Basestar from the new series, anyone want it?
Replies: 13
Views: 2107

It's great as is, but I'd actually wait untill Kobol's Last Gleaming PT.2 airs (if your in the UK, you've already seen it probably,) since they'll have nice shots of the BaseStar, allowing you to personally make textures instead of (artfully) using screenshots. Na Im stateside, west coast, but Yeh ...
by Mariner_Class
Tue Mar 29, 2005 3:47 pm
Forum: General Modding
Topic: (WIP) Klingon light destroyer
Replies: 19
Views: 2332

Flapping Wings!!!

*cough*

:wink:
by Mariner_Class
Tue Mar 29, 2005 3:44 pm
Forum: General Modding
Topic: Cylon Basestar from the new series, anyone want it?
Replies: 13
Views: 2107

It's great as is, but I'd actually wait untill Kobol's Last Gleaming PT.2 airs (if your in the UK, you've already seen it probably,) since they'll have nice shots of the BaseStar, allowing you to personally make textures instead of (artfully) using screenshots.
by Mariner_Class
Tue Mar 29, 2005 3:36 pm
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

Thanks. :) Yeah, it's fat alright. Almost 2k, and it'll top out at ~2500 when I rebuild the saucer add add the thrusters, deflectors and antennae. This'll probably best be an SFC model, but I'm sure my own computer and other higher end machines can handle it in either Armada. Phantom and Terradyhne ...
by Mariner_Class
Tue Mar 29, 2005 11:21 am
Forum: General Modding
Topic: CC-01 ENTERPRISE WIP
Replies: 22
Views: 2937

CC-01 ENTERPRISE WIP

Hey, I finally got Milkshape 1.7.4 to work and started with my CC-01 Enterprise. It stands at 1104 polies, but that's due to this being a rough model for my schematics in Microsoft Word. I'll probably optimize it later and use it as a dummy to hone my modeling and texturing skills. The model as it s...