Search found 8 matches

by Freyr
Sat Mar 28, 2009 10:46 am
Forum: General Chat
Topic: RIP Filefront :(
Replies: 28
Views: 9449

Hi Freyer, according to you there seems to be a solution for Armada2files, but what about the Bridge Commander and SFC 3 parts of the network? Will these parts be continued in one way or the other? To be perfectly honest I don't know. I am concentrating on Armada, and I am sure the administrators o...
by Freyr
Wed Mar 25, 2009 6:50 pm
Forum: General Chat
Topic: RIP Filefront :(
Replies: 28
Views: 9449

Firstly, in case anybody is still doubting - yeah its true. Secondly, There are quite a few avenues being approached to keep the site content live. We are looking over our options at the moment before committing ourselves to any particular course of action, however it looks like we will be ok. Howev...
by Freyr
Mon Feb 16, 2009 6:09 pm
Forum: General Modding
Topic: A. I./Single player question
Replies: 3
Views: 1240

It all depends on which mission. The AI files are located within the AI/AIP folder and are named in a fairly easy to guess manner, eg "a2_fed01_build_list.aip" for the first fed mission.
by Freyr
Sun Nov 19, 2006 9:21 am
Forum: General Chat
Topic: Linux and STA2?
Replies: 2
Views: 1070

Only if you have Cedgra installed in your distro. On top of that, you then will have the CD protection problem to contend with, as the copy protection is incompatible with Linux.
by Freyr
Sat Jul 29, 2006 5:05 am
Forum: General Modding
Topic: changing the font in a2 , which file ?
Replies: 1
Views: 625

"fontfinal4_#.tga" in "textures/rgb"
by Freyr
Sat Jan 07, 2006 11:03 am
Forum: General Modding
Topic: Audio clips
Replies: 1
Views: 725

Sound recorder will work, just go to options and set the recording device to whatever the playback is set to and it will record whatever comes over your speakers.

Alternatly, you can use Audacity which is free. (audacity.sourceforge.net)
by Freyr
Sun Feb 27, 2005 10:47 am
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: Is Alpha Lighting hard?
Replies: 10
Views: 2199

when alpha lighting is saved to tga files it has to be saved at 32 not 24 you cannot have alpha lighting in 24 bit so if you create the alpha lighting you then need to re assign the tga files to your model I am having the same problem, I have changed the texture maps and I can't get the alpha light...
by Freyr
Sun May 23, 2004 5:50 am
Forum: General Modding
Topic: I need a Modding Team
Replies: 12
Views: 1137

I can do a website.