Search found 10 matches

by Guffrus
Fri Apr 21, 2006 3:40 am
Forum: General Modding
Topic: Ent j retexture in works
Replies: 21
Views: 4991

The saucer section is much improved and seems to be far more integrated with the ship. The darker grey looks fantastic in constrast with the blue on the front of the ship, though i feel its perhaps a little gloomy looking towards the back where there are less lights and such. Having never tried to m...
by Guffrus
Fri Apr 21, 2006 3:28 am
Forum: General Modding
Topic: Multiple non crash glitches. Re: Graphics, Torps circle ship
Replies: 5
Views: 1270

Hey Sisko =) Thanks alot for replying =) Ive perhaps not been clear though, the sensor range on the starbase is now at 3k, so the 2400 firing torps are within sensor range (of the station) The ships have a scanRange of 1500, and outposts (which are a mining station and gun position rolled into one) ...
by Guffrus
Thu Apr 20, 2006 1:07 pm
Forum: General Modding
Topic: Multiple non crash glitches. Re: Graphics, Torps circle ship
Replies: 5
Views: 1270

Update = Ive fixed the torpedo issue, seems a setting of speed 500, omega 2, seek time 2, life 10 is pretty good, give you a sort of yoyo effect round the ship but hits after a few passes rather than just going round and round till the time runs out Though i wonder if that is a fair and balanced lif...
by Guffrus
Thu Apr 20, 2006 6:25 am
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 17703

Those models look awesome!!

love the uber sphere!

You will be assimilated, resistance is futile..

<< borg junkie :P

Guffrus
by Guffrus
Thu Apr 20, 2006 6:08 am
Forum: General Modding
Topic: Debris
Replies: 6
Views: 1298

Sweet!!

Good question Darklight, and thankyou for the answer Twitch, ill have to go poking around in there now too! heheh.. just hope i dont go and break something... :roll:

:lol:

Guffrus
by Guffrus
Thu Apr 20, 2006 5:59 am
Forum: General Modding
Topic: Multiple non crash glitches. Re: Graphics, Torps circle ship
Replies: 5
Views: 1270

Multiple non crash glitches. Re: Graphics, Torps circle ship

Hey guys, im having some trouble manipulating the stock contents of the game. im just using one shipyard the basic one and for some reason it refuses to produce cubes, it will make Tac cubes, Fusion cubes and TFC's aswell as freighters, colony ships, spheres, assimilators and construction ships, but...
by Guffrus
Thu Apr 20, 2006 4:39 am
Forum: General Modding
Topic: Ent j retexture in works
Replies: 21
Views: 4991

Cant comment on its era appearance, im no expert but the middle 2 pictures look awesome, so sleek, you can almost see it swooping in for the kill shot =P the shots from the underside though of the saucer section look some how not quite right, like the saucer section hasnt been bolted on securely and...
by Guffrus
Tue Apr 18, 2006 11:42 am
Forum: General Modding
Topic: Borg Technology
Replies: 4
Views: 1256

Heya, Ive only been modding about a week so i have no clue if this would work or not.. but might be worth a go.. A cube integrator will change x number of ships into y ship, x can be one so you can use this selfonly 'weapon' to change any ship into any other ship. if you have 1 of these 'weapons' pe...
by Guffrus
Mon Apr 17, 2006 3:33 am
Forum: General Modding
Topic: Crash on launch of game very near start of load - tech tree
Replies: 3
Views: 1021

Hey guys. Thanks alot for your replies they were most helpful. Its great to see these boards are active and that people are so giving :) Nice to know there is someone out there who can help if i get stuck, this modding task can seem daunting at times, but when you make a change and you see it workin...
by Guffrus
Sat Apr 15, 2006 9:41 pm
Forum: General Modding
Topic: Crash on launch of game very near start of load - tech tree
Replies: 3
Views: 1021

Crash on launch of game very near start of load - tech tree

Hey all, I just caught the mod bug and have been working hard and learning as much as poss for several days and i am about half way done with a revamp of the borg but im having some real problems with the tech tree One of the things ive done, or tried to do is to change the "modification centre" (re...