Search found 59 matches

by Snake
Tue May 18, 2004 6:04 am
Forum: General Modding
Topic: some advertisement ^_^
Replies: 11
Views: 1763

The second Fedy one is awesome. The Romulan is a little to uniform green and not enough shading on it, i think. The Klingon might be a little too teal and could use some more scrapes and burns or whatever. The dom has very good contrast. great stuff.
by Snake
Tue May 18, 2004 5:58 am
Forum: General Modding
Topic: firestorm class
Replies: 4
Views: 806

Hey I like that. the design is nice but the mesh could be more dynamic and the texture needs alot of work. Really good concept.
by Snake
Tue May 11, 2004 6:03 am
Forum: General Modding
Topic: Wanna see something cool?
Replies: 18
Views: 2538

There's pretty much no chance you could even use it as a special weapon. You can however shoot space with the regular Attack command. Looks pretty silly when your fleet it carpet bombing space with these beam weapons (it wont do any damage to anything that it hit if you attack space though.)
by Snake
Mon May 10, 2004 10:44 am
Forum: General Modding
Topic: Wanna see something cool?
Replies: 18
Views: 2538

As far as i know, it can indeed be used in armada 1. I don't know if they even changed any of the basic weapons they used in A1 in A2 because the slasher only uses the basic phaser weapon with some added lines. The demo modified sprite file i think should be the same but I'm not sure. Straxus i'll s...
by Snake
Sat May 08, 2004 2:42 pm
Forum: General Modding
Topic: Wanna see something cool?
Replies: 18
Views: 2538

If anyone is interested in using this, I can give out some demo files on msn. I don't want to upload them here cuz frankly it's to confusing for me to do that here without using my own web space. it's not too complex. It does require a second weapon file though. I can give more instructions on msn i...
by Snake
Fri May 07, 2004 1:12 pm
Forum: General Modding
Topic: tech Question
Replies: 10
Views: 1098

I was under the impression that the pods could not be used to construct things.
by Snake
Fri May 07, 2004 1:08 pm
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

The whole point is to get it to explode.
by Snake
Thu May 06, 2004 3:38 pm
Forum: General Modding
Topic: Excelsior Class by Dawn help
Replies: 2
Views: 663

westworld's big book of modding tutorial. It's really useful. it has all the info, but you just need to have some time and patience to find the answers. The addon should have all the neccessary files: The *.SOD file (model file) the *.odf file (a game basic info thing that you can open with in notep...
by Snake
Thu May 06, 2004 3:23 pm
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

...the real problem is, CL artillery targets only a location not a vessel! So use it as a automatic targeting superfast rapidfire torpedo... :wink: 8) :D I've allready been using the artillery as FLAK weapons for along time now just as you described. Unfortunatly, that suggestion does not help me b...
by Snake
Wed May 05, 2004 8:22 am
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

you could try duplicating the artilery sprite. ie make a new tga in the same setup as the artilery photon and put in pulse phaser stuff then set it up the same way in the sprite file and see if that works. so only change the sprite. That would accomplish nothing. You fail to realize that the exsist...
by Snake
Wed May 05, 2004 7:30 am
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

Nope. Did nothing. You guys don't understand what I am trying to do. Here is what it looks like: The top one is the weapon with artillery classlabel. The bottom one is with the pulse phaser classlabel. They are the exact same except for the classlabel. Can I get it to fire correctly with the artille...
by Snake
Tue May 04, 2004 3:30 pm
Forum: General Chat
Topic: Enterprise j in enterprise?
Replies: 25
Views: 3415

I thought I would point out, Star trek is paramount's baby. So that means whatever they do with it is the sole right of paramount. Personally, I am glad paramount is letting Star trek continue. Because I really like Star trek (in any form). Now that they have shown us fans what the "Enterprise-J" l...
by Snake
Tue May 04, 2004 3:20 pm
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

Just use it like a normal artillery torpedo, but put the pulsephasers TEXTURE on it, not any of the classlabel stuff. :) How? you can only apply the texture to a weapon through a sprite AFAIK. You don't realize that pulsephaser and torpeto sprites are basicly the same except that the torpeto sprite...
by Snake
Mon May 03, 2004 3:58 pm
Forum: General Modding
Topic: A New Mod?
Replies: 4
Views: 830

Evan_Kross wrote:And where would be a good place to download SODs? ...though that's probably a stupid question.
there are no stupid questions. Try looking at this site. the "Downloads" above the Forums button on the left you can look.

Also a2files.com has models you can use.
by Snake
Mon May 03, 2004 3:56 pm
Forum: General Modding
Topic: Weapon sprite question
Replies: 11
Views: 1475

Weapon sprite question

Can I make a pulse phaser into an artillery weapon? I've implanted all the artillery info in an pulse weapon but there were problems. The sprite remained like a torpeto with the artillery classlabel and with a pulse phaser classlabel it failed to detonate the shockwave. Is there a way to correct thi...