Search found 20 matches
- Fri Feb 19, 2010 6:04 pm
- Forum: General Modding
- Topic: Weapon conversion to Armada II
- Replies: 3
- Views: 1508
another question something different
I have Ghost Compilation Mod and Dominion Ultimate mod, and i have the files that make them compatible. my problem is that when i play as the federation against Borg AI on hard that it just crashes after a while. what can cause that. I've also done some weapons modding on all the ships in the game, ...
- Thu Dec 24, 2009 11:02 am
- Forum: General Modding
- Topic: Adding a Federation weapon to Rebel ships and stations
- Replies: 4
- Views: 2051
Hardpoints
BTW is there a program or something i can download that tells me how many hard-points are on a certain ship or station?
- Thu Dec 10, 2009 10:02 am
- Forum: General Modding
- Topic: Steamrunner Question
- Replies: 1
- Views: 1319
Steamrunner question
I tried copying the weapon hard-point from the stock steam-runner and it still didn't work. But thanks for the tips Ill see what happens
- Wed Dec 09, 2009 12:47 pm
- Forum: General Modding
- Topic: Steamrunner Question
- Replies: 1
- Views: 1319
Steamrunner Question
I have Ghosts Compilation Mod and I'd like to make the steam-runner fire tri-cobalt torpedoes again. I've already tried copying the weapon name and hardpoint from the constellation-class that he set up as an artillery ship but that didn't work. I even tried replacing the odf with the original but th...
- Mon Nov 23, 2009 6:45 pm
- Forum: General Modding
- Topic: Adding a Federation weapon to Rebel ships and stations
- Replies: 4
- Views: 2051
Adding a Federation weapon to Rebel Ship or Station
I tried the Multiple Phaser Targeting System from Admiral Fraser's Mod. I replaced one of the weapons with "MPTS" like it was in the phaser cannon from the original mod. It didn't crash the game but it just didn't fire. I thought it would be useful again because of the masses of TIE fighters the AI ...
- Fri Oct 30, 2009 7:23 pm
- Forum: General Modding
- Topic: Weapon conversion to Armada II
- Replies: 3
- Views: 1508
Thanks
Thanks for the tip, I'll give it a try.
- Wed Oct 28, 2009 10:41 am
- Forum: General Modding
- Topic: Where can I find.....
- Replies: 1
- Views: 1164
Where can I find.....
Where can I find Star Trek Vs. Star Wars Version 1.21 I keep seeing it in little addons like the speed change but I can't find it.
- Tue Oct 27, 2009 4:53 pm
- Forum: General Modding
- Topic: Weapon conversion to Armada II
- Replies: 3
- Views: 1508
- Sun Oct 25, 2009 10:23 pm
- Forum: General Modding
- Topic: Weapon conversion to Armada II
- Replies: 3
- Views: 1508
Weapon conversion to Armada II
Is the Multiple Phaser Targeting System compatible with Armada II, if not is it possible to convert it? or are plans underway to convert it?
- Sun Oct 25, 2009 10:17 pm
- Forum: General Modding
- Topic: Adding a Federation weapon to Rebel ships and stations
- Replies: 4
- Views: 2051
Adding a Federation weapon to Rebel ships and stations
How would I add a Federation-based weapon like a phaser to a Rebel ship or station, I'd like to add the MTPS from Admiral Fraser's mod and I've tried before but it wouldn't work. Something to do with the hardpoints maybe? Any suggestions?
- Sun Oct 25, 2009 3:16 pm
- Forum: General Modding
- Topic: Corbomite Reflector Question
- Replies: 2
- Views: 1440
Reflector question
Could i modify the reflector so that it can reflect pulses? what if i added
reflectpulse= 1 ?
and for some reason even though proton torpedoes and concussion missiles are "missiles" the reflector doesn't work against them.
reflectpulse= 1 ?
and for some reason even though proton torpedoes and concussion missiles are "missiles" the reflector doesn't work against them.
- Fri Oct 23, 2009 10:25 am
- Forum: General Modding
- Topic: Corbomite Reflector Question
- Replies: 2
- Views: 1440
Corbomite Reflector Question
Is it possible to mod the Corbomite Reflector for the Sovereign-class so that it reflects proton torpedoes, concussion missiles and lasers if i have the Star Wars Vs Star Trek Mod? if so, how would i do it? for A1 or A2 mods, I'm thinking i change or add something in the odf. or would i change the o...
- Mon Jul 27, 2009 9:41 am
- Forum: General Chat
- Topic: game crashes when combining elements of two mods
- Replies: 12
- Views: 4893
game crashes when using two mods
thanks actually i figured everything out. I was using a no-cd .exe to run the program and it probably made it unstable. Once I started playing with the CD it ran just fine. Thats also why I couldn't save any games without the cd. Anyways thanks for all your help guys.
- Thu Jul 23, 2009 8:10 pm
- Forum: General Chat
- Topic: game crashes when combining elements of two mods
- Replies: 12
- Views: 4893
no save game option
another unusual thing is that i don't get a save game option with the star wars vs star trek mod, now there is an update to v1.02 and I've had the mod on before but i uninstalled it and reinstalled it and its patches but i don't have the save game option is there a way to make a save game option?
- Wed Jul 01, 2009 8:02 pm
- Forum: General Chat
- Topic: game crashes when combining elements of two mods
- Replies: 12
- Views: 4893
game crashes when using temp.
Thanks for the tip, it crashes when i use the station on enemy ships, I also use more than one (one or two so far haven't been able to use more than two before it crashes) since the enemy base is usually bigger than the radius of the stasis field, could I be using too many at one time?