Search found 20 matches

by BenG
Fri Feb 19, 2010 6:04 pm
Forum: General Modding
Topic: Weapon conversion to Armada II
Replies: 3
Views: 1440

another question something different

I have Ghost Compilation Mod and Dominion Ultimate mod, and i have the files that make them compatible. my problem is that when i play as the federation against Borg AI on hard that it just crashes after a while. what can cause that. I've also done some weapons modding on all the ships in the game, ...
by BenG
Thu Dec 24, 2009 11:02 am
Forum: General Modding
Topic: Adding a Federation weapon to Rebel ships and stations
Replies: 4
Views: 1961

Hardpoints

BTW is there a program or something i can download that tells me how many hard-points are on a certain ship or station?
by BenG
Thu Dec 10, 2009 10:02 am
Forum: General Modding
Topic: Steamrunner Question
Replies: 1
Views: 1280

Steamrunner question

I tried copying the weapon hard-point from the stock steam-runner and it still didn't work. But thanks for the tips Ill see what happens
by BenG
Wed Dec 09, 2009 12:47 pm
Forum: General Modding
Topic: Steamrunner Question
Replies: 1
Views: 1280

Steamrunner Question

I have Ghosts Compilation Mod and I'd like to make the steam-runner fire tri-cobalt torpedoes again. I've already tried copying the weapon name and hardpoint from the constellation-class that he set up as an artillery ship but that didn't work. I even tried replacing the odf with the original but th...
by BenG
Mon Nov 23, 2009 6:45 pm
Forum: General Modding
Topic: Adding a Federation weapon to Rebel ships and stations
Replies: 4
Views: 1961

Adding a Federation weapon to Rebel Ship or Station

I tried the Multiple Phaser Targeting System from Admiral Fraser's Mod. I replaced one of the weapons with "MPTS" like it was in the phaser cannon from the original mod. It didn't crash the game but it just didn't fire. I thought it would be useful again because of the masses of TIE fighters the AI ...
by BenG
Fri Oct 30, 2009 7:23 pm
Forum: General Modding
Topic: Weapon conversion to Armada II
Replies: 3
Views: 1440

Thanks

Thanks for the tip, I'll give it a try.
by BenG
Wed Oct 28, 2009 10:41 am
Forum: General Modding
Topic: Where can I find.....
Replies: 1
Views: 1117

Where can I find.....

Where can I find Star Trek Vs. Star Wars Version 1.21 I keep seeing it in little addons like the speed change but I can't find it.
by BenG
Tue Oct 27, 2009 4:53 pm
Forum: General Modding
Topic: Weapon conversion to Armada II
Replies: 3
Views: 1440

Thanks, good to know. BTW where would I put the hit all command? in the phaser.odf or phasero.odf? or in the MPTS.odf? and where in the file do i put it, at the end or in a specific place.
by BenG
Sun Oct 25, 2009 10:23 pm
Forum: General Modding
Topic: Weapon conversion to Armada II
Replies: 3
Views: 1440

Weapon conversion to Armada II

Is the Multiple Phaser Targeting System compatible with Armada II, if not is it possible to convert it? or are plans underway to convert it?
by BenG
Sun Oct 25, 2009 10:17 pm
Forum: General Modding
Topic: Adding a Federation weapon to Rebel ships and stations
Replies: 4
Views: 1961

Adding a Federation weapon to Rebel ships and stations

How would I add a Federation-based weapon like a phaser to a Rebel ship or station, I'd like to add the MTPS from Admiral Fraser's mod and I've tried before but it wouldn't work. Something to do with the hardpoints maybe? Any suggestions?
by BenG
Sun Oct 25, 2009 3:16 pm
Forum: General Modding
Topic: Corbomite Reflector Question
Replies: 2
Views: 1381

Reflector question

Could i modify the reflector so that it can reflect pulses? what if i added

reflectpulse= 1 ?

and for some reason even though proton torpedoes and concussion missiles are "missiles" the reflector doesn't work against them.
by BenG
Fri Oct 23, 2009 10:25 am
Forum: General Modding
Topic: Corbomite Reflector Question
Replies: 2
Views: 1381

Corbomite Reflector Question

Is it possible to mod the Corbomite Reflector for the Sovereign-class so that it reflects proton torpedoes, concussion missiles and lasers if i have the Star Wars Vs Star Trek Mod? if so, how would i do it? for A1 or A2 mods, I'm thinking i change or add something in the odf. or would i change the o...
by BenG
Mon Jul 27, 2009 9:41 am
Forum: General Chat
Topic: game crashes when combining elements of two mods
Replies: 12
Views: 4713

game crashes when using two mods

thanks actually i figured everything out. I was using a no-cd .exe to run the program and it probably made it unstable. Once I started playing with the CD it ran just fine. Thats also why I couldn't save any games without the cd. Anyways thanks for all your help guys.
by BenG
Thu Jul 23, 2009 8:10 pm
Forum: General Chat
Topic: game crashes when combining elements of two mods
Replies: 12
Views: 4713

no save game option

another unusual thing is that i don't get a save game option with the star wars vs star trek mod, now there is an update to v1.02 and I've had the mod on before but i uninstalled it and reinstalled it and its patches but i don't have the save game option is there a way to make a save game option?
by BenG
Wed Jul 01, 2009 8:02 pm
Forum: General Chat
Topic: game crashes when combining elements of two mods
Replies: 12
Views: 4713

game crashes when using temp.

Thanks for the tip, it crashes when i use the station on enemy ships, I also use more than one (one or two so far haven't been able to use more than two before it crashes) since the enemy base is usually bigger than the radius of the stasis field, could I be using too many at one time?