Search found 382 matches

by jetnova16
Wed Nov 28, 2012 7:19 pm
Forum: General Modding
Topic: Rail guns (stargate)
Replies: 7
Views: 2082

It's not possible to do that in A1/A2, but it is in Fleet Operations using the CannonImp weapon. We have commands specifically to emulate these type of effects :). With all do respect Dominus, I have done exactly what he is wanting to do and wasn't using Fleet Ops at all. Just because you work on c...
by jetnova16
Sun Nov 11, 2012 8:20 pm
Forum: The Modelling wishlist
Topic: Star Trek Online Mods for Star Trek Armada II
Replies: 0
Views: 5653

Star Trek Online Mods for Star Trek Armada II

I have been wondering if anyone knows where I can locate mods for Star Trek Armada II that are of ships from Star Trek Online. I really was hoping to find and Odyssey-class starship that is the Tactical Variant with the Aquarius-class escort/support ship. Actually, many of the ships in Star Trek Onl...
by jetnova16
Sun Nov 11, 2012 7:52 pm
Forum: General Modding
Topic: Stargate Hyperspace
Replies: 3
Views: 1528

Re: Stargate Hyperspace

Hello everyone, I'm looking for a way to create a hyperspace weapon. Like the slipstream drive weapon. But the conduit or effect is on its side at a 90 degree angle. So it looks like the hyperspace window effect. Any ideas on this? I have already tried this and it was completely impossible. The Sta...
by jetnova16
Sun Nov 11, 2012 7:48 pm
Forum: General Modding
Topic: Rail guns (stargate)
Replies: 7
Views: 2082

There are actually already rail gun weapons from StarGate already made for Armada and Armada 2. All you have to do is find them at www.armada2files.com. Some are included in some of the individual StarGate mods there and here. All you really might have to do is slightly edit them for what you want. ...
by jetnova16
Fri Jul 13, 2012 8:08 pm
Forum: General Modding
Topic: hello...help if u can!
Replies: 2
Views: 1204

Increase Swap File Size means you are missing a " in an ODF file. I have used the Borg Fusion Cube and that is the exact same ship and I've never had any problems. There was a missing " but I fixed it way before I even put the ship into the game.
by jetnova16
Tue Jul 03, 2012 6:20 pm
Forum: General Modding
Topic: Terran Empire and "We are the Borg..."
Replies: 9
Views: 2983

If you want a Full Terran Empire race, I have one from Ent era to Post Nemesis Era if you're interested :) I know I would be interested in a Full Terran Empire Race from Star Trek Enterprise era to the Post Star Trek Nemesis Era. My Terran race isn't even fit to be called a Terran Empire race, just...
by jetnova16
Wed May 09, 2012 3:28 pm
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5035

I have noticed that everytime I am playing Star Trek Armada I that my missions aren't saving. Even after each one ends and the next one begins. If I could play the Klingon Campaign, it says I haven't completed the Federation Campaign. In fact, when ever I go to play the game, it says that I still ha...
by jetnova16
Fri May 04, 2012 7:59 pm
Forum: Star Trek : Future Tense
Topic: APRIL 2012 FUTURE TENSE STATUS REPORT
Replies: 34
Views: 18031

Each group will load the texture. If your model has 100 groups that uses the same texture the game will load that texture a hundred times thus slowing loads and sprite. Group them to one texture to improve times Ad' Is this the case for Armada II as well? If there are textures or ODF files that are...
by jetnova16
Wed May 02, 2012 12:41 am
Forum: General Modding
Topic: Windows 7 & Star Trek Armada II (& Armada I)
Replies: 14
Views: 7511

Everytime I play Star Trek Armada II on Windows 7 and I finish a game and return to my desktop, I am given an error message before I am able to fully exit the game's directory or sometimes after I close the game's directory. Here is a screen shot of this error message. What Does This Error Mean? (Th...
by jetnova16
Wed May 02, 2012 12:40 am
Forum: Star Trek : Future Tense
Topic: APRIL 2012 FUTURE TENSE STATUS REPORT
Replies: 34
Views: 18031

On a copied version of Armada and your worried about illegal? In Future Tense if you can locate an M-Class Planet you can build a starbase on the surface. From there you maybe able to build an orbital teather so you can dock ships to it for supplies and basic repairs. Other planets you can mine res...
by jetnova16
Thu Apr 26, 2012 2:41 pm
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5035

Turns out somehow my almost 7 year old Wireless Router is going old and closing ports that allows me to come to this site and causing issues with going to the "Armada Related" pages. Even on my iPod Touch's browser. At least it works at other locations that have wireless, or if I go from a wireless ...
by jetnova16
Thu Apr 26, 2012 2:30 pm
Forum: Star Trek : Future Tense
Topic: APRIL 2012 FUTURE TENSE STATUS REPORT
Replies: 34
Views: 18031

Re: APRIL 2012 FUTURE TENSE STATUS REPORT

Planet Colonization (Way better than A2) are being installed. Adam, I thought Armada I cannot support Colonization. I have attempted it even with new planets in a copied version of Armada I and it is totally impossible. There were so many crashes in attempting to do so. I guess this would be possib...
by jetnova16
Thu Apr 19, 2012 3:28 pm
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5035

The cloaks on both the USS Avenger and the Defiant-class were working, but the Anti-Matter Mines for the Avenger didn't show up, only the Tractor Beam. Why is this the case? [Maybe those special weapons use the same button slot so only one of them will show up. I never had that problem happen in Ar...
by jetnova16
Wed Apr 18, 2012 6:22 pm
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5035

I fixed the problem with the USS Avenger and the Defiant-class and was able to play the Son'a Mission and the one to escape Torel, pretty much almost destroyed him by destracting him with 2 "fleets" of Defiant-class Warships that I had built at the resuced/recrewed/repaired Federation Base. This all...
by jetnova16
Wed Apr 18, 2012 2:20 am
Forum: General Modding
Topic: Star Trek Armada I - Mod
Replies: 14
Views: 5035

Tommygun_BoG, it seems to be that you are wrong about the warship.odf file being the cause of the problem for my game and I have even adjusted the weapons on the USS Avenger and other Defiant-class starships to take account for any missing ones and that isn't the case for the reasons of the crash oc...