Search found 44 matches

by Surma
Tue Jul 13, 2010 4:31 pm
Forum: General Chat
Topic: Staying on focus...
Replies: 1
Views: 4922

Staying on focus...

The first game i modded for was armada. Then i found Star wars battlefront 2 and wanted to try that too. Then i found Star Trek Bridge commander that i wanted to try too. Now recently someone has showed me garrys mod which i gant wait getting my hands on and make stuff for. Top of that theres a pile...
by Surma
Mon Jul 12, 2010 1:59 am
Forum: General Modding
Topic: Request for help with making a fighter
Replies: 2
Views: 1070

Sleek. What do you need help with? Modeling? Texturing? Game-prepping (hierarchy, odf's, referencing)?
by Surma
Mon Jul 05, 2010 4:37 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: 3d max problem
Replies: 0
Views: 1728

3d max problem

I have been following the texturing guide in wbbom using one of my models instead. I have arrive at the step where i apply an uvw unwrap modifier and edits that. For some reason my texture does not appear when i click on the edit button. The coordinate editor appears along with the mesh, i can move ...
by Surma
Sat Jul 03, 2010 8:39 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Doesnt the max exporter support importing?
Replies: 3
Views: 1846

Okay, allow me to rephrase then. Is there a max sod importer?
by Surma
Sat Jul 03, 2010 8:30 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Getting a model from MS3D to 3D max while preserving nodes
Replies: 2
Views: 1358

Darn, i needed to do some joint rotation. Thing is it seems i have to retexture it too, cause that isnt preserved either. I actually do my models in blender and prep them in ms, but since you can select faces from the 3d view in max it will be easier there.

Thank you for the help though!
by Surma
Fri Jul 02, 2010 2:14 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Getting a model from MS3D to 3D max while preserving nodes
Replies: 2
Views: 1358

Getting a model from MS3D to 3D max while preserving nodes

I recently acquired 3d max 5 and intend to retool to that instead of milkshape. Now, i dont feel like redoing the node hierarchies for my models, so i wonder if there is a file format that i can export to in milkshape that includes the joints and is imported correctly into max.
by Surma
Fri Jul 02, 2010 11:29 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Doesnt the max exporter support importing?
Replies: 3
Views: 1846

Doesnt the max exporter support importing?

I just got the sod exporter for 3d max and found that there was no sod entry under import. Have i done something wrong? It is the exporter for max 4 and i have max 5.
by Surma
Fri Jul 02, 2010 10:55 am
Forum: Star Trek Games
Topic: HELP Armada II, kmining Station Problem, Back-up 1 crashes 2
Replies: 47
Views: 10127

Well, since its this screwed up i recommend a clean install. This sort of behaviour COULD occur due to some really weird incompatibility between different mods (happens when you have many mods). It could be something you did wrong when you installed this mod, or something earlier that for some reaso...
by Surma
Wed Jun 30, 2010 1:33 pm
Forum: Star Trek Games
Topic: HELP Armada II, kmining Station Problem, Back-up 1 crashes 2
Replies: 47
Views: 10127

1. Did you restore any changes to the gui_global and similar?

Link to the mod, i can check it.
by Surma
Mon Jun 21, 2010 7:23 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Blender to Armada
Replies: 1
Views: 1461

Blender to Armada

Have anyone successfully exported a model originally made in blender to armada? I have tried exporting as .obj, import to ms3d, set up node hierarchy, groups and textures and then export to .sod but its sod of in the storm 3d viewer. Is there any other technique that anyone has tried and works?
by Surma
Mon Jun 21, 2010 6:54 am
Forum: General Modding
Topic: bay door animation for construction ships
Replies: 7
Views: 1264

I could find that myself, though i really dont think we should be talking about such things in a public forum...
by Surma
Tue Jun 15, 2010 6:31 am
Forum: General Modding
Topic: Babylon 5 Armada 2. Help!
Replies: 1
Views: 929

Could you post a link to the mod in question? Il take a look at it. It is possible that you installed it incorrectly.
by Surma
Sat Jun 12, 2010 7:23 am
Forum: General Modding
Topic: Mesh problem
Replies: 1
Views: 904

Undo? If thats too late then no, i dont know an easy way. Hide as much of the rest of the mesh as possible so that you dont accidentally select other faces and try to select the right faces and put them into new groups, one by one. If they are facing different directions then you can just use ignore...
by Surma
Sat Jun 12, 2010 7:16 am
Forum: General Modding
Topic: Quick Armor Tutorial
Replies: 1
Views: 980

Textures: Well im not very good with textures, but if you have a high-res texture then you could quite possibly do it. Just try to paint something that looks convincing. Modelling: Select the faces you want to put armour on. If you want, you can move vertexes around a bit. Select the faces on which ...
by Surma
Sat Jun 12, 2010 7:09 am
Forum: General Modding
Topic: Officer Pod In Armada 1
Replies: 2
Views: 933

Armada 1 has some errors that doesnt affect the game, but you will doubtless encounter as a modder, like the weapon colour variable that doesnt work. My guess is that from the beginning the officers quarters were supposed to be destroyable pods like the research pods, but they decided to remove it, ...