Search found 103 matches

by galac
Wed Aug 22, 2018 7:29 am
Forum: General Modding
Topic: A1 - MULTI SELF GEMINI!!!!!!!
Replies: 6
Views: 926

Re: A1 - MULTI SELF GEMINI!!!!!!!

or create special weapon let's say for defiant class - cloacking device or for some other class
by galac
Wed Aug 22, 2018 7:19 am
Forum: General Modding
Topic: A1 - MULTI SELF GEMINI!!!!!!!
Replies: 6
Views: 926

Re: A1 - MULTI SELF GEMINI!!!!!!!

wooow awesome mate :) glad to see there are still Armada 1 "fanatics" expect myself haha... defintetly downloading :) now, it seems there is way to play Armada 1 on win 10, future tense mod returns with 6 races if i recall well, things definetly look bright i suggest modifying "original" special wea...
by galac
Wed Aug 08, 2018 4:16 am
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!
Replies: 8
Views: 649

Re: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!

future tense is set 30 years after nemesis? take a look at this... scroll to the bottom of page i provide.. maybe you are aware of it already https://forum.facepunch.com/f/fbx/qxpf/ ... -models/8/
by galac
Wed Aug 08, 2018 2:14 am
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!
Replies: 8
Views: 649

Re: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!

haha well i honestly hope you'll tell me once your mod is out.... because i'd like to create 5th race in Armada 1 using other races' ships (dominion, carides, son'a etc.)... but i can wait :) on the other hand, i can't wait for some screens... release date is late 2018, or 2019 maybe?? and again i'm...
by galac
Tue Aug 07, 2018 9:53 am
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!
Replies: 8
Views: 649

Re: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!

Alright!! :) I always preferred A1 more than A2... I honestly hope that this mod is going to have that classic A1 feeling - playing A1 for hours... New models will be still in SOD format right?? And I'm sorry, I'm curious... How did you bypass A1 LIMITATION OF 4 RACES?? I'd like to make my "stock" A...
by galac
Sun Aug 05, 2018 4:38 am
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!
Replies: 8
Views: 649

Re: Star Trek Future Tense.... 2018 UPDATE... WE'RE BACK!

Hello Phantom!! First of all, is this mod for Armada 1??

What we can expect of gameplay? Diplomacy, trade, new resources?? What races are in this mod - just 3-4 or more??

Thanks for your answers!!

And btw, models above look nice, just like from some new, modern RTS game!!
by galac
Mon May 15, 2017 7:12 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Storm3D Fail!
Replies: 9
Views: 1600

Re: Storm3D Fail!

Thunderchero...quick question... I've created a map for A1 (I'm using patch 1.3, and 1.2 is also installed) and when I select it when I'm starting new "session" game crashes... And I dont know why... Any suggestion?? I've also downloaded several maps from other modders and their maps dont crash and...
by galac
Tue May 09, 2017 5:55 am
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 17152

Re: anybody still around ?

i opened A1 label.map file... and saw this lines for the first time.. i'll mark the interesting parts... it seems that in development of A1 there were 6 additional missions... sadly there are no maps for mentioned missions... mission_select { + title {SELECT MISSION} + ok_button {O.K.} + cancel_butt...
by galac
Sat Apr 29, 2017 8:24 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: Storm3D Fail!
Replies: 9
Views: 1600

Re: Storm3D Fail!

I am no expert, but you using Storm 3d for armada 2 https://www.armadafleetcommand.com/get-files?cw_action=fileview&file_id=133 armada 1 https://www.armadafleetcommand.com/get-files?cw_action=fileview&file_id=125 Thunderchero...quick question... I've created a map for A1 (I'm using patch 1.3, and 1...
by galac
Sun Apr 09, 2017 7:22 am
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 17152

Re: anybody still around ?

question remains same... anyone managed to save game with dgvoodoo on win8.1??
by galac
Wed Mar 29, 2017 5:43 am
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 52
Views: 11971

Re: Star Trek: Defense Line (Developing a new ST RTS game)

some gameplay suggestions.. 1.I know in real life space is "dark" but can you enlighten ambient..it's hard to see ships and stations.. 2. you could also add dominion as playable race, i'd be shame to exclude one of most powerful factions in star drek... 3. maybe add various minor species as "outlaws...
by galac
Sun Jul 31, 2016 3:58 pm
Forum: Star Trek Games
Topic: Star Trek: Defense Line (Developing a new ST RTS game)
Replies: 52
Views: 11971

Re: Star Trek: Defense Line (Developing a new ST RTS game)

Hi :)

Can you tell something about gameplay, races, ships, etc?? :)
by galac
Tue Jul 26, 2016 8:21 am
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 17152

Re: anybody still around ?

its been a while... did any one manage to save game in A1 using dgvoodoo??
by galac
Mon Feb 29, 2016 9:31 am
Forum: General Modding
Topic: New ODF/Excel Tools
Replies: 6
Views: 2725

Re: New ODF/Excel Tools

Sure thing. I am bit busy for the next two days, but can resurrect the tool and upload it on here. [edit: found the tool, uploaded] ODF-Excel Tools I have made extensive changes to the tool since version 1.1, so I will also upload the new version once I update the documentation. You can use this on...
by galac
Fri Feb 26, 2016 9:14 am
Forum: General Modding
Topic: ODF/Ship Limit
Replies: 3
Views: 1547

ODF/Ship Limit

Guys, do you know is there maximum number of added ships in A1/A2?? I added in my freetech.tt file more than 100 new .odf files... 90% are ships and rest bases... E.g. when I Type "edit" (from 1.3 patch) ship spawns and works, however when I add ship's .odf to freetech.tt, it's stuck at loading scre...