Search found 15 matches

by CABAL
Fri Aug 14, 2015 8:33 pm
Forum: General Modding
Topic: A1 - Research Station Weapons?
Replies: 12
Views: 1712

Re: A1 - Research Station Weapons?

I'm on Windows 10 x64 Home so it may not work, but sure, I'll take any help I can get.
by CABAL
Fri Aug 14, 2015 8:17 pm
Forum: General Modding
Topic: A1 - Dark Alliances Mod - Glow
Replies: 10
Views: 1838

Re: A1 - Dark Alliances Mod - Glow

That's definitely a sprite. It has fuzzy edges and is rendered as a plane perpendicular to the camera's line of sight that cuts through the ship.
by CABAL
Tue Aug 11, 2015 9:56 pm
Forum: General Modding
Topic: A1 - Dark Alliances Mod - Glow
Replies: 10
Views: 1838

Re: A1 - Dark Alliances Mod - Glow

I'd be able to tell if it was a mesh or sprite by looking at it, too, if you can take a screenshot.
by CABAL
Tue Aug 11, 2015 9:54 pm
Forum: General Modding
Topic: A1 - Research Station Weapons?
Replies: 12
Views: 1712

Re: A1 - Research Station Weapons?

I'm having trouble getting A1 to work, but Mr. V should be right. In A1, the hotrail is used for both special weapons and build queues so they interfere with each other. I think normal weapons should still work, though. You can add the cloak detect "special" because it doesn't have a button, for ins...
by CABAL
Sun Aug 09, 2015 12:07 am
Forum: General Modding
Topic: A1 - Research Station Weapons?
Replies: 12
Views: 1712

Re: A1 - Research Station Weapons?

Let me see if I can get A1 working on my system again and I'll try to figure out what the problem is.
by CABAL
Sat Aug 08, 2015 1:35 pm
Forum: General Modding
Topic: A1 - hidden = 1 command?
Replies: 5
Views: 813

Re: A1 - hidden = 1 command?

There's a directional light object (dlight.odf) that has a model to make it easier to position. The hidden command makes it so the light still works, but you can't see the model. You can still see it in the map editor, though.
by CABAL
Sat Aug 08, 2015 2:45 am
Forum: General Modding
Topic: A1 - Research Station Weapons?
Replies: 12
Views: 1712

Re: A1 - Research Station Weapons?

Hey guys sorry to pick everyone's brains, but can you put a weapon or special weapon on a research station? Pretty much the purpose of the site, really. Anyway, I'm pretty sure you can. you just need to make sure you enable the weapons system by making sure the research station has weaponsHitpoints...
by CABAL
Fri Aug 07, 2015 2:59 am
Forum: General Modding
Topic: A1 - hidden = 1 command?
Replies: 5
Views: 813

Re: A1 - hidden = 1 command?

There are a few possibilities, but most of them are really weird and work best with 'avoidme = 0', which makes ships pass right through. The stock use is simply to hide the map lights, but other uses include hiding research pods so that only the station can be targeted, "researching" things from a s...
by CABAL
Fri Aug 07, 2015 2:50 am
Forum: General Modding
Topic: A1 - Unbuild a ship?
Replies: 5
Views: 810

Re: A1 - Unbuild a ship?

Basically you just give it a self destruct weapon (gselfdes.odf?) but customize it so that it doesn't include a shock wave to cause damage to nearby ships. It's also hardcoded to be in the orders menu and you won't get any resources back, but it will remove the ship on the spot.
by CABAL
Thu Aug 06, 2015 9:06 pm
Forum: General Modding
Topic: A1 - Unbuild a ship?
Replies: 5
Views: 810

Re: A1 - Unbuild a ship?

You could try using recyclesInPlace = 1 in the ship ODF, but I think it only works in A2/FO. A custom self destruct that deals no damage may work, but you wouldn't get resources. A more advanced technique that may or may not work would be to set the ship's classlabel to something that would usually ...
by CABAL
Mon Aug 03, 2015 7:08 pm
Forum: General Modding
Topic: Possibly Actually Starting to Mod!!
Replies: 3
Views: 756

Re: Possibly Actually Starting to Mod!!

I agree with Mr. V and the Major; starting small is the way to go. My first attempts were just getting different units to spawn at the start of Instant Action. Modding Armada is daunting at first but, once you get used to it, you can make some really cool stuff. The BBoM is a great place to start bu...
by CABAL
Thu Jul 30, 2015 1:09 pm
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 20186

Re: anybody still around ?

Thank you for explain this, I do understand your site a little better now. But in my opinion files should be completely hidden to public so you have less issues like this. we have the same thing here. but they are hidden sections not visible to the public and only a select/involved few are allowed ...
by CABAL
Thu Jul 30, 2015 12:16 pm
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 20186

Re: anybody still around ?

well I guess it is a good thing we still have site like this one that do not restrict members and files. It is a good thing. MSFC was never intended to be either completely open or a pure modding site. It was, however, intended to be a sort of 'safe place' where people could hang out and developers...
by CABAL
Thu Jul 30, 2015 11:28 am
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 20186

Re: anybody still around ?

As a second note, MSFC policy and user expectations include quality off-site behavior. Even if Je_mezu24 is not Jetnova, he has been banned from FleetOps multiple times under this username and is requesting that people violate site rules for him. As such, his conduct still is not acceptable for a me...
by CABAL
Wed Jul 29, 2015 11:11 pm
Forum: General Chat
Topic: anybody still around ?
Replies: 95
Views: 20186

Re: anybody still around ?

Not everyone can use MSFC after all and add in the restrictions they do have there many good and unique mods are left away from the Armada 2 Community. I myself can't use MSFC and it's disappointing when I can see the mods that are available there for those people that can get them. I actually have...