Search found 66 matches

by CaptainFuture
Sun Nov 19, 2006 11:02 pm
Forum: CR : Developments
Topic: shield impact colour ?
Replies: 25
Views: 6215

...how many years have we all said: "shieldcolorchanging is hardcoded"?
So, let me get crazy. Could it work with another new shieldnode? A new shieldsod?
I´m just thinking, theoratly... 8O :?: 8)

And thanks Warren, but I do not STA modding anymore. I´m waiting for STL... :wink: :roll: :P 8)
by CaptainFuture
Mon Nov 13, 2006 10:48 pm
Forum: CR : Developments
Topic: shield impact colour ?
Replies: 25
Views: 6215

...blue shields please... :wink: :!: 8) :lol:
by CaptainFuture
Sun Oct 29, 2006 10:15 pm
Forum: General Modding
Topic: Antimatter mines problem
Replies: 4
Views: 1085

...thats a other story! Some A1 specialweapon-SOD-files dont work in A2!
Maybe this is your problem... :wink: :roll: :idea: :)
by CaptainFuture
Thu Oct 26, 2006 10:28 pm
Forum: General Modding
Topic: Antimatter mines problem
Replies: 4
Views: 1085

Re: Antimatter mines problem

CptBenSisko wrote: I've added the Avenger with Worfs voice
...and his specialweapon too? Take a look... :wink: :idea: :)
by CaptainFuture
Mon Sep 25, 2006 9:38 pm
Forum: General Modding
Topic: adding shield impact texture animation to a mesh (how ?)
Replies: 26
Views: 3496

also i would like a list of the sprites that can be added to a mesh off of somebody please :wink: ...you didn´t get the point. Many spritenodes can be changed by spr files already. Only a few nodes like the shieldeffect is hardcoded. With puting in a new shieldeffectspritenode to your mesh, you can...
by CaptainFuture
Sun Sep 17, 2006 11:12 pm
Forum: Star Trek Legacy
Topic: discuss anything in here bout Star Trek Legacy
Replies: 12
Views: 4258

...one hope: STL is so easy to mod like A1/2 or better?... :?: 8)
...one question: will AFC host this game?... :?: :wink:
by CaptainFuture
Sun Sep 17, 2006 10:56 pm
Forum: General Modding
Topic: adding shield impact texture animation to a mesh (how ?)
Replies: 26
Views: 3496

...o boy, I shouldn´t give up my idea of shieldeffect making, it works! :cry: mad11.gif
Again, realy a great job, Elrond... :wink: :D
by CaptainFuture
Sun Sep 17, 2006 10:49 pm
Forum: CR : Developments
Topic: new shield effect (image heavy)
Replies: 10
Views: 2050

...hey, you finally made it! Great job... :wink: :D
by CaptainFuture
Thu Apr 06, 2006 8:26 pm
Forum: General Modding
Topic: Adding Weapon Buttons
Replies: 9
Views: 1880

...neverever, its hardcoded... :wink: :)
by CaptainFuture
Wed Apr 05, 2006 7:59 pm
Forum: General Modding
Topic: Adding Weapon Buttons
Replies: 9
Views: 1880

...look into the globalsprite file. All buttons are listed in there. Enter your new one, thats all... :wink: :) i tried that; it had no effect....im still working with it, but all my attempts so far have failed; i dont understand how the self destruct is a special weapon but is in that menu...i can...
by CaptainFuture
Thu Mar 30, 2006 8:07 pm
Forum: General Modding
Topic: Adding Weapon Buttons
Replies: 9
Views: 1880

...look into the globalsprite file. All buttons are listed in there. Enter your new one,
thats all... :wink: :)
by CaptainFuture
Sun Mar 26, 2006 11:01 pm
Forum: General Modding
Topic: animated turrets while firing weapons ?
Replies: 13
Views: 2000

...you have to use it like a pod on a sciencestation. Animation can give to the sod... :wink: 8) :)
by CaptainFuture
Tue Mar 21, 2006 9:02 pm
Forum: General Modding
Topic: animated turrets while firing weapons ?
Replies: 13
Views: 2000

Cylon wrote:u could try building turrets on the ship like reserch pods then u could customize weaponry and they may swivil like a ship
...I have done this in the DA2 Mod for A1. I dont know A2 will work with this
modification. But its working great and it makes a lot of fun to play...
by CaptainFuture
Sun Mar 19, 2006 11:03 pm
Forum: General Modding
Topic: animated turrets while firing weapons ?
Replies: 13
Views: 2000

...idea: use "ships" without "engines" as turrets... :wink: :idea: 8) :D :)
by CaptainFuture
Sun Mar 19, 2006 10:58 pm
Forum: General Modding
Topic: New weapons
Replies: 11
Views: 1302

Cylon wrote:im trinfg to make fighter weapons that fire reaoidly but do little damage like te ones on battlestargalatica
...why you dont look first in downloadarea?! Use simply my RIP Cannon.
Saves time... :wink: 8) :D :)