Search found 759 matches

by pepperman
Wed Dec 02, 2015 7:56 pm
Forum: General Modding
Topic: Just passing by....
Replies: 1
Views: 765

Just passing by....

Haven't been here in ages and thought I'd drop in and say howdy. Very surprised to see the site still up and running, as I figured modding Armada was dead. For those still in the game, I tip my hat to you all. :)
by pepperman
Thu Jan 30, 2014 6:46 pm
Forum: Star Trek : Future Tense
Topic: Modding Team, new and old faces
Replies: 4
Views: 1656

Re: Modding Team, new and old faces

Phantom,

No disrespect but I'd say don't worry about anything new. I hope you can just finish the mod and get it out there for the few remaining Armada players that are left. Unfortunately for those that have upgraded there computers, I am not sure we'll even be able to get it to run.

Good luck.
by pepperman
Thu Mar 14, 2013 4:33 pm
Forum: General Modding
Topic: Romulan Bird of Prey [WIP]
Replies: 6
Views: 2263

Mr. Vulcan,

If you'd like to see the higher ploy version you can find it here:

http://bridgecommander.filefront.com/fi ... rey;121587

The A1 version can be found over at the Fleet Ops forum:

http://www.fleetops.net/forums/viewtopi ... 92#p195392
by pepperman
Wed Mar 13, 2013 7:49 pm
Forum: General Chat
Topic: Hello
Replies: 5
Views: 3973

Unfortunately, the activity level on this site is next to nil these days. I would also encourage you to register over at http://www.msfc.com.au/forum/forum.php
when they get backup and running. Currently doing a major hardware/software upgrade.

Good luck with your endeavors
by pepperman
Wed Mar 13, 2013 6:39 pm
Forum: General Modding
Topic: Romulan Bird of Prey [WIP]
Replies: 6
Views: 2263

At Major Payne’s suggestion, I generated a lower poly version of the classic Bird of Prey from a higher poly model I had created to learn 3D Max. I have submitted a release of at A2 files which includes two versions: one with animation and one without. The animated version simulates swirling gases i...
by pepperman
Wed Mar 13, 2013 6:37 pm
Forum: General Modding
Topic: A small issue...need assistance
Replies: 3
Views: 1475

First, I don't think anything is wrong with your game. I believe that is the way it game out of the box. Second, if you look at the mesh in the storm 3d tool (Borpod9.SOD), it appears that the texture file for the ribbon is missing. It looks to be mapped to noIcon.tga which doesn't exist. If you hav...
by pepperman
Sat Feb 23, 2013 6:35 pm
Forum: General Modding
Topic: Romulan Bird of Prey [WIP]
Replies: 6
Views: 2263

Romulan BOP [Finished]

I think I’ll declare victory on this one and move onward and upward. I accomplished my goal of making a complete model in 3d Max. Being a Milkshape user for several years, I was intimidated by the thought of using Max but that fear has now been conquered. Without question, I learned a lot in the pro...
by pepperman
Sun Jan 27, 2013 12:41 am
Forum: General Modding
Topic: Romulan Bird of Prey [WIP]
Replies: 6
Views: 2263

Romulan Bird of Prey [WIP]

Been a Milkshape user for some time now and was intimidated with 3D Max. When Mr. Vulcan from the Armada community made a new SOD exporter script, I began to slowly tinker with Max as I was intrigued with making animations for the Armada models. More recently, I have kept my eyes on Phoenix’s Vor'ch...
by pepperman
Fri Jan 18, 2013 8:58 am
Forum: General Modding
Topic: Reman Nightrider [WIP]
Replies: 4
Views: 1660

Thanks. The finished version for A1 can be found here: http://armada2.filefront.com/file/Nar_shira_Class_Tactical_Raider;121522 Just remember, Filefront is being stupid these days and you will often have to hit F5 multiple times to get the page to relad. Many thanks to Mr. Vulcan for his work on the...
by pepperman
Tue Jan 08, 2013 10:15 pm
Forum: General Modding
Topic: Reman Nightrider [WIP]
Replies: 4
Views: 1660

The A1 version of this one is mostly done. If anyone would like to give it a test drive you can find it here. Post the results back here if you don't mind. http://www.mediafire.com/?9oqvl3dcs5c23q9 The A2 versison is also ready. Give her a test drive and let me know what you think. http://www.mediaf...
by pepperman
Sat Dec 29, 2012 6:47 pm
Forum: General Modding
Topic: Reman Nightrider [WIP]
Replies: 4
Views: 1660

Reman Nightrider [WIP]

I present you to you the Reman Nightrider, designed by Hellkite (over at MSFC). Every Reman dreadnought captain would be proud to have a pair of these of his/her port and starbooard wings. 1900 polys give or take.

See remains a WIP but is getting closer to being completed.
by pepperman
Wed Dec 19, 2012 10:56 pm
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4067

I hear you MAP but I was trying to stay as close to Atolm's orginal design. Those who are interested can find the mesh and textures here. Filefront is being a royal pain. Anyone interested can try this link http://www.mediafire.com/?h8d68d1hcbix5n5 In have created a second release that maps the mesh...
by pepperman
Sun Dec 16, 2012 8:21 pm
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4067

Going to call this one done and package her up for release. Poly count = 5552 with 5 texture maps. Plenty of optimization could be done to tighten up the textures and the like but I have run out of time and real life has a nasty habit of getting in the way. Not sure if I will hard point this one or ...
by pepperman
Thu Dec 06, 2012 5:21 pm
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4067

fuller...yes, it is possible to add them to the Romulan side. As there are serveral ship available, one could almost have a Reman fleet. :) Basically, the procedure is the same as adding any other ship. Making them more expensive and/or longer to build is one way to help with balancing the game. A l...
by pepperman
Thu Dec 06, 2012 5:18 pm
Forum: General Modding
Topic: Reman dreadnaught WIP
Replies: 15
Views: 4067

fuller...yes, it is possible to add them to the Romulan side. As there are serveral ship available, one could almost have a Reman fleet. :) Basically, the procedure is the same as adding any other ship. Making them more expensive and/or longer to build is one way to help with balancing the game. A l...