Search found 393 matches
- Tue Sep 04, 2012 9:07 pm
- Forum: General Modding
- Topic: Terran Empire and "We are the Borg..."
- Replies: 9
- Views: 3595
- Sat Jun 18, 2011 11:35 pm
- Forum: General Chat
- Topic: New Mod Announcement!!!
- Replies: 10
- Views: 9066
- Sat Mar 19, 2011 12:02 am
- Forum: General Modding
- Topic: Special Weapon Problem
- Replies: 9
- Views: 2659
- Sat Mar 12, 2011 3:27 pm
- Forum: General Modding
- Topic: Special Weapon Problem
- Replies: 9
- Views: 2659
Toggle works fine. Think it's your border Here's a copy of the one I use,AI has no probs using it or crashes. //Display name for this weapon wpnName = "Shield Remodulation" //tooltips Reinforce shield grid tooltip = "BORG_POD6" verboseTooltip = "BORG_POD6_V" //Name of the ODF file for the ordinance ...
- Mon Feb 28, 2011 11:02 pm
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
- Mon Feb 28, 2011 10:46 pm
- Forum: General Modding
- Topic: Are these ideas possible for Spanning the Generations?
- Replies: 5
- Views: 2021
freightername = "cfreight" Even tryed scoutname to build a scout from a starbase and no go. Odd that they had it listed for future use on the trade stations. Never mind the maxcap thing I found the A2 one,tested and works. //Maximum of ships or stations in game maxBuildableNumber = 2 Yeh that works ...
- Mon Feb 28, 2011 6:08 pm
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
Best chance of getting in touch with them if their email nolonger works would be to check other Armada forums and look for any stargate mods for other games of the same type as Armada. Like some guys are into Sins of the Solar Empire,some are moving to Starcraft 2. Just like some guys doing the Free...
- Mon Feb 28, 2011 5:54 pm
- Forum: General Modding
- Topic: Are these ideas possible for Spanning the Generations?
- Replies: 5
- Views: 2021
1- Not sure if it was ever released but someone was working on a generation mod for A2 back in the day. Feds,Vulcan,Roms,Kling,Gorn and a few other races. Think it was called Birth of the Federation {Not talking about the game of that name}of something like that. 2-freightername = "cfreight" This is...
- Fri Feb 25, 2011 10:20 pm
- Forum: General Modding
- Topic: Game Freezes on Loading - This is Not A Crash...
- Replies: 2
- Views: 1254
The bad part about the tech files is that you can be crashing because of a starbase that builds const ship that builds the yards that builds the ship with a bad weapon odf. Disable the AI files by removing everything but the starting starbase,then try the editor. If that doesn't work go into the map...
- Wed Jan 26, 2011 11:53 am
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
Yes you need to place them in the model before converting the model to a sod. You really need to look at the West BBOM (Big Book Of Modding) the end of the book will explain this as well as placing sprite emiter hardpoints for efects and damage. As for the utmv1 I posted two posts earlier what to do...
- Wed Jan 26, 2011 1:08 am
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
I guess so,never used Milk but if it's any thing like Max3d before exporting as a sod you should have placed your hardpoints on the mesh. Try downloading westworld book of modding,it should be here too,it cover modding and some basic mesh making including what all kinds of stuff to add to you mesh b...
- Tue Jan 25, 2011 11:49 pm
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
Check the downloads tools section for utmv1. It's a hardpoint viewer,place the sod in the objects folder then run the program and select load then the sod you want to view and then click contiue. A and Z will move it to and from the screen while holding Alt and pressing the arrow keys will slowly ro...
- Sat Jan 22, 2011 5:28 am
- Forum: General Modding
- Topic: Crashing Errors - StarGate Part of Mod - BugReports Included
- Replies: 4
- Views: 2005
- Fri Jan 21, 2011 7:25 pm
- Forum: General Modding
- Topic: Crashing Errors - StarGate Part of Mod - BugReports Included
- Replies: 4
- Views: 2005
- Thu Jan 20, 2011 7:13 pm
- Forum: General Modding
- Topic: StarGate Mods in Star Trek Armada II - In My Mod....
- Replies: 38
- Views: 16141
Is the Fighter Special from Fleet Ops part of the 1.2.5 Patch Project? I have that installed and I just don't know what coding I need to use for that. Up until now I haven't wanted to make fighters and this type of problem has occured with other fighters that I've gotten from other mods. They too t...