For information on the virtual voyager seasons please see http://vv8.jetc.org/
plus Adam your hidden frontier link is wrong, this is the correct one: http://www.hiddenfrontier.com/
Search found 81 matches
- Thu Jun 19, 2008 7:43 am
- Forum: Star Trek : Future Tense
- Topic: Some questons for Phantom bout Future Tense
- Replies: 10
- Views: 4891
- Tue May 20, 2008 8:58 pm
- Forum: Star Trek : Future Tense
- Topic: Star Trek Future Tense Staff Opening Apply within *Spoilers*
- Replies: 59
- Views: 21380
I'm sure the borg will adapt after all it's part of their job description. 8) Off Topic: Hey Adam just to let you know i am still around and the scimi is looking nice just have a crazy schedule and very little time due to general university and life stuff which is why i am writing this at 2am shortl...
- Sun Apr 13, 2008 10:03 am
- Forum: Star Trek : Future Tense
- Topic: Future Tense - Retextures
- Replies: 30
- Views: 12068
- Thu Apr 10, 2008 6:00 pm
- Forum: Star Trek : Future Tense
- Topic: Future Tense - Retextures
- Replies: 30
- Views: 12068
- Tue Mar 18, 2008 9:40 am
- Forum: Star Trek : Future Tense II - The Orion Invasion
- Topic: Future Tense II for Armada II?
- Replies: 11
- Views: 6822
I think it would be a good idea to check out the patch project features here: Patch Project Features Now that they have removed all the code that messed with the exe and dlls it might be a good place to start, for instance being able to build hero ships using the new maxbuildablenumber command, modu...
- Sun Mar 02, 2008 9:37 am
- Forum: Phantom's 'Idiot' Guide to Modding Armada
- Topic: Missiles
- Replies: 11
- Views: 4828
I've been mostly modelling lately so i can't say for certain but you could try adding // This affects the turning radius/rate somewhat unknown. omegaTurn = 2.5 //The amount of time that the missile obeys the limitations of omegaTurn //After that, it heads straight for the target seekTime = 20 that m...
- Wed Jan 16, 2008 2:36 pm
- Forum: Star Trek : Future Tense
- Topic: Attn: Future Tense -Weapon Idea
- Replies: 16
- Views: 6948
- Tue Jan 15, 2008 3:53 pm
- Forum: Star Trek : Future Tense
- Topic: Attn: Future Tense -Weapon Idea
- Replies: 16
- Views: 6948
I thought he was being sarcastic about the balance issues of this weapon, I've just been chatting to adam anyway and to balance it all that would be needed is a smallish range and the area of effect not being too large, and as Atlantis says there has to be a ship that can see into the enemy base any...
- Tue Jan 15, 2008 2:57 pm
- Forum: Star Trek : Future Tense
- Topic: Attn: Future Tense -Weapon Idea
- Replies: 16
- Views: 6948
- Tue Jan 08, 2008 4:30 pm
- Forum: General Chat
- Topic: Future tense for armada 2 ??
- Replies: 5
- Views: 2026
I'm not sure what you mean, Future Tense is a mod, its for armada 1 though not 2, As far as mods for armada 2 go there are plenty of mods for it both here and at other modding sites, if your looking for a mod for Armada 2 that deals with the future there was one called concept future, its probbably ...
- Tue Jan 08, 2008 4:18 pm
- Forum: Star Trek : Future Tense
- Topic: Attn: Future Tense -Weapon Idea
- Replies: 16
- Views: 6948
Uball :P You can do anything using the utrinum beam as a base, Ok the first weapon is the iron storm torpedo, this fires creating a Uball either invisible or suitable object at a location this has a) has multiple hardpoints for different laser based weapons, b) has one hardpoint for an area cannon w...
- Sat Sep 22, 2007 1:37 pm
- Forum: Star Trek : Future Tense
- Topic: ULTIMATE SCREENSHOTS: Future Tense: Ingame Thread UPDATED
- Replies: 110
- Views: 42208
- Sat Sep 22, 2007 1:36 pm
- Forum: General Chat
- Topic: Hero ships question
- Replies: 5
- Views: 1729
The unnoficial patch project by the fleetops team has started adding a few bits and bobs to armada 2, first of all it now works with vista, second and this is what you want, a maxbuildable ships odf command so that you can set a limit to how many you can have at once and thirdly the ability to have ...
- Wed Sep 19, 2007 1:42 pm
- Forum: Star Trek : Future Tense
- Topic: Future Tense, as of 070907
- Replies: 61
- Views: 18008
- Wed Sep 19, 2007 1:39 pm
- Forum: Star Trek : Future Tense
- Topic: ULTIMATE SCREENSHOTS: Future Tense: Ingame Thread UPDATED
- Replies: 110
- Views: 42208
As requested the Sernaix screenshots that were up before, plus some brand new shots of the stations: The Sernaix fire they're long range weapon at a passing ship. Two Intrepids engage a Sernaix Scout with no effect. The Intrepids are forced to use Tricobolt Torpedoes to destroy it. A Sovereign drops...