Search found 575 matches

by Atlantis
Mon May 26, 2008 2:13 pm
Forum: CR : Developments
Topic: i'am back
Replies: 3
Views: 2102

Glad to see you back Capital =) I kept hold of the models I made just in case, so I'll get back on to making more too! :D
by Atlantis
Sat May 24, 2008 12:02 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: Phantom?
Replies: 13
Views: 3916

I thought Present Tense was to be a Lost-Era mod? I'm sure I saw that on the website at some point...
by Atlantis
Tue May 13, 2008 12:07 pm
Forum: General Modding
Topic: what's your polycount?
Replies: 8
Views: 1873

what do you realy lose? Time and effort, what with making the model, applying the texture maps to the individual parts, making sure the 'extra' details are correct... and, when the ship is so small ingame, you can't actually see the difference between a good 2000 poly model and a 10000 poly one. PS...
by Atlantis
Tue May 13, 2008 2:46 am
Forum: General Modding
Topic: what's your polycount?
Replies: 8
Views: 1873

True, it doesn't hurt anyone, but what do you gain from such a high polycount? In A2 the ships will rarely be bigger than 2 inches on your screen...
by Atlantis
Mon May 12, 2008 4:33 pm
Forum: General Modding
Topic: what's your polycount?
Replies: 8
Views: 1873

I keep to the guidelines set by the earlier modders, as there's no point having 5'000+ poly models in a game like armada, so most of mine are under 2'000. Some of my meshes go up to 3600-3700, but generally they aren't the ones I keep ingame.
by Atlantis
Thu May 01, 2008 6:53 pm
Forum: Star Trek : Future Tense
Topic: BE THE FIRST TO PLAY STAR TREK : FUTURE TENSE!
Replies: 97
Views: 28644

Phantom wrote:If its the 1 I think it is its the spiderman 3 teaser trailer theme that is made by Immediate Music. Cant recall the exact title though :(
Immediate Music - Serenata =)
by Atlantis
Tue Apr 22, 2008 2:56 am
Forum: General Modding
Topic: TNG PIRATE SHIP
Replies: 6
Views: 1566

Actually yes, you're totally right. There were Vulcan ships seen in Unification, but they were a completely different design. Sorry about that. Microprose obv got mixed up when they made BOTF =) Cmndr_Parker1, didn't you used to mod Armada before? I seem to remember you sending me a load of ships yo...
by Atlantis
Sun Apr 20, 2008 5:15 pm
Forum: General Modding
Topic: TNG PIRATE SHIP
Replies: 6
Views: 1566

They were being used in Unification as troop carriers for the Romulans, as a Trojan Horse for taking over Vulcan... but they weren't pirate ships.

Nice model though. Really nice =)
by Atlantis
Sat Apr 19, 2008 4:50 pm
Forum: General Modding
Topic: NURBS support
Replies: 1
Views: 906

Unlikely, it's pretty heavily set in the vertex & poly modelling. But I'd suggest giving it a try and seeing what happens.
by Atlantis
Fri Apr 18, 2008 3:49 pm
Forum: The Modelling wishlist
Topic: reman ships
Replies: 3
Views: 2018

The guy has only just made it in the past few days for A2, I doubt he'll've converted them for A1 yet. =)
by Atlantis
Sat Apr 05, 2008 2:56 pm
Forum: General Chat
Topic: Need link to download the book
Replies: 7
Views: 1635

3DSMax is now owned and produced by Autodesk now, try on their site

www.autodesk.com

I warn you though, it is VERY expensive.
by Atlantis
Sat Mar 01, 2008 12:13 pm
Forum: The Modelling wishlist
Topic: Journal of Applied Treknology
Replies: 3
Views: 2319

Remove the . from the end of the address and the images will show up.
by Atlantis
Wed Feb 27, 2008 8:14 pm
Forum: CR : Developments
Topic: DR2 Ships (image heavy)
Replies: 30
Views: 8056

I'd get rid of one or two of the indents in the sides. It's ok having them someplaces, but not everywhere.
Stick with it, i like this one, it'd make a good smaller ship like a destroyer or light cruiser...

Any idea what kind of texture style you're looking at for these?
by Atlantis
Tue Feb 26, 2008 1:28 pm
Forum: CR : Developments
Topic: Tauz Cruiser
Replies: 8
Views: 2933

I'm currently partway through texturing a dreadnought/battleship, yes. I've had to do a reformat so it's not ready yet, but it will be soon...
by Atlantis
Tue Feb 26, 2008 6:12 am
Forum: CR : Developments
Topic: DR2 Ships (image heavy)
Replies: 30
Views: 8056

For the first one, I'd go with the design which doesn't have any pods. However, keep the model of the pod itself... If you do an artillery ship at some point, those pods would be perfect... As for the second design, I think it's a bit soon for me to make a judgment, but it looks like it will turn ou...