Search found 2492 matches

by Elrond
Fri Jul 02, 2004 2:25 pm
Forum: General Chat
Topic: WHat would be your perfect Armada game?
Replies: 15
Views: 3169

The Master of Orion 3 sounds like a cool game - I'm going to buy it just to see this! No doubt that a game could be very complicated if they provided like two DVD's worth of material! The ideas for a new Armada game sound like they would need a pretty hype machine to function! I have a 2.8GHz HT pro...
by Elrond
Fri Jul 02, 2004 2:09 pm
Forum: General Modding
Topic: A new twist to an old ship
Replies: 26
Views: 3765

This ship looks like a deadly contender! Even a Prometheus-class ship, which is 414 meters long, would be hard-pressed fighting this new Montgomery refit! Looking at the ship from the front is like looking down the muzzle of a cannon - I would not want to be an enemy of the Federation if I was to go...
by Elrond
Fri Jul 02, 2004 2:04 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17751

Numbazix and CaptSyf and Twitch - right on! Our intelligence agencies could learn a great deal by taking Israeli Intelligence 101! Since survival depends on defense and defense on intelligence, it would seem obvious that the CIA should be schooled by the Israeli intelligence agency! Our intelligence...
by Elrond
Fri Jul 02, 2004 1:56 pm
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

Sorry about that delay - my internet's been acting up. Here is some information you will need. There are several pod files you will need to create. You also need a test ship, like ftester.odf. The pod files in my mod are called fpodweapon01.odf, fpodweapon02.odf, and so on to fpodweapon05.odf. Here'...
by Elrond
Thu Jul 01, 2004 6:57 pm
Forum: General Chat
Topic: WHat would be your perfect Armada game?
Replies: 15
Views: 3169

An idea may be to have competitive players - an AI that would warn the human player that if you go near their dilithium moon one more time, they will send warships after you. Instead of fighting someone else just because they happen to be in your sector, this would allow for three possibilities - ne...
by Elrond
Thu Jul 01, 2004 6:18 pm
Forum: Debates
Topic: Bush nominated for the Nobel prize for peace?!
Replies: 70
Views: 12751

The best thing that a nation needs is intelligence (intelligence in war and intelligence - intelligence!). Our government's knowledge of the situation and the (cough, cough) thinking of our president does not yield the best body of intelligence that we can have - actually, politically and militarily...
by Elrond
Thu Jul 01, 2004 4:45 pm
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

Sure would be a cool thing to have in fleet ops! The pods don't actually draw from the ship's special energy but from their own. The pods have their own energy bars, therefore this is the only way I've found thus far to have more than one special energy connected to a ship - with pods. The pods that...
by Elrond
Thu Jul 01, 2004 6:29 am
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

I'm not sure about the weapons arc stuff - but I think that can be applied to a specific pod that you build on a ship - like say you build one pod on the front of the ship for forward photons and one on the aft for aft photons - both pods could have a different weapon. The front pod would have a wea...
by Elrond
Wed Jun 30, 2004 5:06 pm
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

As the Klingons would say, "SUCCESS"! I have created a test ship that was able to research, move, and use weapons. I made a pod to put on that ship which fires torpedoes and provides the ship with cloak enhancement! The special energy thing even works just right! I had to put the line "avoidMe = 0" ...
by Elrond
Wed Jun 30, 2004 3:30 pm
Forum: General Chat
Topic: Constution Class-Refit WIP
Replies: 5
Views: 835

That is pretty decent! Great work!
by Elrond
Wed Jun 30, 2004 3:29 pm
Forum: General Modding
Topic: Species 8472 mod for Armada 1
Replies: 14
Views: 1841

Wow! This sounds like a great idea. Though I haven't played Armada I in a while, I think that's a great idea to finally have Species 8472 in Armada I!
by Elrond
Wed Jun 30, 2004 3:28 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17751

Yep - absolutely - anti-cell tactics must be developed! I heard about that as well - the terrorists are going to want to target the Olympics. I wouldn't be surprised if some terrorist(s) showed up! Hopefully security is at its highest and hopefully Greece is ready for an attack!
by Elrond
Wed Jun 30, 2004 12:53 pm
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

I have a possible idea. It is actually a combination of ideas that just may work. This idea involves the research of specialized weapons pods aboard a starship. These pods could be created to contain either photon torpedoes, phasers, special weapons, etc. What we would do is start with a ship that h...
by Elrond
Wed Jun 30, 2004 9:45 am
Forum: General Modding
Topic: Problem with building in Instant Action Mode
Replies: 4
Views: 606

One thing I tried is using the map editor. In place of instant action, it makes life a lot better! I don't get the same errors in map editor mode. To place in bzn mode, I'm sure you know that you press Ctrl+A to do this. If you load a single-player mission through the map editor and press Ctrl+A, th...
by Elrond
Wed Jun 30, 2004 4:07 am
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11824

It's possible I think for some weapons to be put on timers. Sounds like a cool idea!