Search found 2492 matches

by Elrond
Wed Jun 30, 2004 3:52 am
Forum: General Modding
Topic: Problem with building in Instant Action Mode
Replies: 4
Views: 580

Oh cool - thanks! I guess it wasn't just me that had this problem. I'm going to try the patch, which should work. Thanks! 8)
by Elrond
Tue Jun 29, 2004 2:41 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

I know I've thought of it for AT LEAST a few nanoseconds! We are both thinking on the same tangent here! I hear you loud an' clear! I'd love to catch these terrorist scum in like one country or part of a country and just let 'em have it! I wish it would work now - I really wish that this war could b...
by Elrond
Tue Jun 29, 2004 1:30 pm
Forum: General Modding
Topic: Ablative Armour, Firing Arcs and Torpedo Complements
Replies: 86
Views: 11596

Hmmm... My theory on building pods on a ship is that the pods would stay in the same spot they were built and not be connected to the ship. However, the fact that the pods are associated with specified hardpoints may mean that the pods may move with the ship. I'm not sure what would happen with that...
by Elrond
Tue Jun 29, 2004 11:04 am
Forum: General Modding
Topic: Problem with building in Instant Action Mode
Replies: 4
Views: 580

Problem with building in Instant Action Mode

OK - here's the problem: My mod of Armada II is working pretty well besides some minor ship and weapons balance inaccuracies. However, the game doesn't act 'right' in Instant Action mode. The game doesn't crash or do anything that critical; however, when I go to build a station, the placeholder for ...
by Elrond
Tue Jun 29, 2004 8:17 am
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

The specific kind of intelligence we need is: 1.) where enemy forces are, 2.) how scattered their own forces are, 3.) how scattered our own forces are, 4.) how to fight a decentralized enemy (meaning an enemy that can lose their leader and still function - terrorist 'cells'), 5.) how fast they can d...
by Elrond
Fri Jun 25, 2004 1:30 pm
Forum: General Chat
Topic: Haven't you always wanted models of ST shipz?
Replies: 15
Views: 2535

Yep - I've seen the new Ent-A and NX ships - they are quite awesome! They are definitely a pretty penny, but will probably be even more expensive a few years from now. I totally agree with the no glue and paint part - no mess or possible damage to the structure of the model. I remember when I did so...
by Elrond
Fri Jun 25, 2004 9:35 am
Forum: General Chat
Topic: Haven't you always wanted models of ST shipz?
Replies: 15
Views: 2535

I have about all of the Futura models - they're a great addition to my fleet of ship models. I don't have the Enterprise-B, the Enterprise E (soon to be released) the Dominion bug or the Farragut, but I have all the others. With the discontinuation of the Micromachines series, I was lost and was loo...
by Elrond
Thu Jun 24, 2004 10:47 am
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Yeah! Right on! The world of men will go on and will be even more glorious after the destruction of these radicals! Let's freck 'em up good! Right on Twitch!
by Elrond
Wed Jun 23, 2004 7:21 pm
Forum: General Chat
Topic: Star Trek is going to the 26th Century in it's new series
Replies: 39
Views: 5887

If this all is true or somewhere between truth and lie, then perhaps there will be a sixth series. I agree - it is interesting to discuss. No big plans here, but I have an imagination that goes out on a limb a lot. I think a Federation civil war or some kind of split in the Federation would add a ne...
by Elrond
Wed Jun 23, 2004 6:45 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

I am usually known for being quite difficult to anger, but now, all I can say is... let's give them all the pain and misery that they obviously want. Let's kick these bastards all over the solar system if we have to. If they want to go back into the past, then we'll blow them into kingdom come so fa...
by Elrond
Thu Jun 17, 2004 11:49 am
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Hey, ya never know! :lol:
by Elrond
Fri Jun 11, 2004 4:55 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Sorry I didn't get back faster - power outage for over 12 hours :lol: Anyway, I have just a few final thoughts as well. Thanks to you dudes who have very logical-thinking minds. In most political conversations I have seen (including those over the web forums), I usually see two sides at each other's...
by Elrond
Thu Jun 10, 2004 8:26 am
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Sorry, my last post was supposed to come after Twitch's last response - just to put things into context. It took a while for me to write my long post - oops. Anyway, new response: Quote: And I am from the UK. So feel free to use that against me, lol. No one is labelling anyone as anti-American nor u...
by Elrond
Thu Jun 10, 2004 8:02 am
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Yep - it's always a great thing to hope for the future, for the best, and expect perhaps the worst. Right on! Many do the opposite - they believe human civilization will cease to exist if we do one thing wrong. The environment may have its problems - I know because I've seen the facts on that - it's...
by Elrond
Thu Jun 03, 2004 2:05 pm
Forum: Offensive Material/Ballbusting
Topic: American beheaded in Iraq
Replies: 122
Views: 17580

Yep - forget the diplomacy - priority 001 is defense! Could not support the Israeli point of view more! Imagine if Starfleet found out that the Klingons disbanned from the Khitomer Accord and went against the Federation in an all-out war that destroyed everything Undiscovered Country created! Would ...