Search found 1017 matches

by icewolf132
Sun Dec 31, 2006 6:40 pm
Forum: General Modding
Topic: WIP: Reman Hellhawk (image heavy)
Replies: 12
Views: 3032

Oh well, it's supost to have Romulan features as well because the design was copied during the testing of the Romulan prototype. Who knows, maybe they want their foes to feel "safe" around it ;).
by icewolf132
Thu Dec 28, 2006 10:25 pm
Forum: General Modding
Topic: WIP: Reman Hellhawk (image heavy)
Replies: 12
Views: 3032

:? To be completly honest, I liked the original design a lot better.
by icewolf132
Thu Dec 28, 2006 10:19 pm
Forum: Birth of the Federation: Reloaded
Topic: Replacing sounds with Star trek : Legacy sounds files
Replies: 11
Views: 4136

Voice overs, yes. Weapons sounds... :? some of the Armada ones are better than Legacy
by icewolf132
Wed Dec 27, 2006 11:58 pm
Forum: General Modding
Topic: WIP: Reman Hellhawk (image heavy)
Replies: 12
Views: 3032

WIP: Reman Hellhawk (image heavy)

Hello everyone, about a year ago this was originally going to be in a massive pack of reworked ships I was going to send to here as a Christmas "gift". obviously it and the other ships never made it to that point, and I got out of the modding cycle :? . Im going to use this ship to get back into the...
by icewolf132
Wed Dec 27, 2006 9:48 am
Forum: Star Trek Legacy
Topic: anybody got this yet ?
Replies: 14
Views: 4407

I got it for Christmas, and I agree; it does seem half finished in some places like the Skimirish mode and the key maping. They did release a patch, but I think it it only fixed a few things in multiplayer :(

Aye, db.pak is where the game checks for ODF files first before moving to the ODF folder.
by icewolf132
Sat Dec 23, 2006 5:18 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: simple question wiht milkshape.
Replies: 2
Views: 918

just select the faces or groups you want unsmoothed and go to Vertex > Unweld, or just hit Ctrl+Shift+W :wink:
by icewolf132
Thu Dec 21, 2006 3:27 pm
Forum: Star Trek Legacy
Topic: PC version VS XBOX 360 version?
Replies: 6
Views: 3474

Other than the obvious moddability (for some games atleast) I'm not sure :?
by icewolf132
Mon Dec 18, 2006 11:23 pm
Forum: The Modelling wishlist
Topic: Skira Class (Requesting help with Developing this)
Replies: 12
Views: 2456

One thing that I see is that she's off center; move the whole mesh to the left and that will fix that, she seems balanced horizontally so don't worry about moving it up or down. Other than that the mesh looks pretty good, now get her clothed before she catches a cold ;).
by icewolf132
Tue Dec 05, 2006 10:45 pm
Forum: Star Trek Legacy
Topic: delayed again ?
Replies: 5
Views: 2250

Bethesda is more or less famous for pushing back dates to polish something up or doing one final bug check. Trust me, their finished product will be worth it :).
by icewolf132
Wed Nov 08, 2006 1:49 am
Forum: General Modding
Topic: Converting A2 ships to A1
Replies: 7
Views: 852

no, I mean what your going to use them for mod wise; whether or not your going to use them in a public mod or in a mod that your doing for yourself to play.
by icewolf132
Wed Nov 08, 2006 12:15 am
Forum: General Modding
Topic: Converting A2 ships to A1
Replies: 7
Views: 852

well then it's more or less impossible with MS3D, and it's a bit sticky. I suggest trying to get in contact with the modelers of the ships and requesting that they convert them, unless it's for a private mod.
by icewolf132
Tue Nov 07, 2006 9:55 pm
Forum: Birth of the Federation: Reloaded
Topic: ISS FINAL
Replies: 4
Views: 2487

8O beautiful, absolutely beautiful!
by icewolf132
Tue Nov 07, 2006 9:54 pm
Forum: General Modding
Topic: Converting A2 ships to A1
Replies: 7
Views: 852

to convert an A2 sod to A1 you need to do two things; 1. remove the alpha layers from the texture file(s), if you don't then only the things that glow in A2 will be viable in A1 (A1 uses alpha maps to make areas of the textures transparent) 2. export the model in A1 format, otherwise you'll get the ...
by icewolf132
Wed Nov 01, 2006 12:34 pm
Forum: Star Trek : Future Tense
Topic: Future Tense INGAME SCREENSHOTS!!!
Replies: 69
Views: 14234

8O man, I thought I sucked at driving...

the mod is looking wonderful, I can not wait until the day it makes its maiden voyage :)
by icewolf132
Wed Nov 01, 2006 12:33 pm
Forum: General Modding
Topic: Texture modding
Replies: 3
Views: 1999

ok, number one if your going to copy the textures for your mod youd beter get permission from the original makers first and give them credit for their work. im assuming that your trying to copy textures from a fan made ship to either another ship or one of the stock ships. You can rename the texture...