Search found 1017 matches

by icewolf132
Sun Jul 23, 2006 2:25 am
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: Can this be done?
Replies: 2
Views: 983

yep, it can be done by tweaking with the Metreon Nebula :) make a copy of the mnebula2.odf file and the wrift.sod file. rename both of the files you copied to whatever (like mrift or ohsht, but remember that A1 has an 8 character limit). in the ODF file change ambientSound = "msnebl.wav" to ambientS...
by icewolf132
Wed Jul 19, 2006 3:35 pm
Forum: General Chat
Topic: The borg
Replies: 19
Views: 4600

what's to hate about the Borg? sure they want to steal you from your home or starship, throw away your individuality, and make you a part of their collective, but they are bloody cool. even those in the Trek universe have to admit that ;)
by icewolf132
Sun Jul 09, 2006 10:22 pm
Forum: General Modding
Topic: Ulysses class
Replies: 10
Views: 2186

i hate to have to say this but that is a hideous design, the huge bit over the main saucer is to hige and wide, the nacelles are far to narrow and look poop because of that, the concept is ok but the overall finish just sucks mate, sorry but i look at that render and a see not a lot. thankyou for b...
by icewolf132
Fri Jul 07, 2006 12:55 am
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: SOD editing Question
Replies: 4
Views: 1600

as far as I know you can't copy or create any faces in Storm 3D; you can only move the vertexies and nodes in it :(
by icewolf132
Wed Jul 05, 2006 3:58 am
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: noding in 3DSmax...
Replies: 4
Views: 2292

ok, thanks EO

Sisko; just some node issues with MS3D like over 200-something will crash it and the plasma sprays staying in one spot
by icewolf132
Mon Jul 03, 2006 6:07 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: noding in 3DSmax...
Replies: 4
Views: 2292

noding in 3DSmax...

does anyone know of any tutorials that show you how to node in 3DSmax 4/5? what I want to do is import models ive made from MS3D and node and export them from 3DSmax. I understand how to import them, but not how to node them :?
by icewolf132
Fri Jun 30, 2006 9:49 pm
Forum: CR : Developments
Topic: a small delay
Replies: 2
Views: 841

meh, poo happens. have no worries :D
by icewolf132
Fri Jun 30, 2006 9:49 pm
Forum: General Modding
Topic: Ulysses class
Replies: 10
Views: 2186

thank you all, there is one thing I forgot; it weighs in at 1076 Pollys

Jolt- its only half modeled, I am stuck on the launchers :?
by icewolf132
Thu Jun 29, 2006 6:13 am
Forum: General Modding
Topic: Ulysses class
Replies: 10
Views: 2186

Ulysses class

hello everyone, long time no post :) A while back I made a Ulysses class for the Twilight team to use, but since the mod has been canceled for A2 and moved to ST: Legacy Ive decided to polish it up a bit and release it to the community. all of the mesh work is final, but I am still tweaking the text...
by icewolf132
Wed Jun 28, 2006 6:47 pm
Forum: General Modding
Topic: I present: The Massive
Replies: 7
Views: 2392

sweeeet! wolfie will be keeping an eye on this mod :D
by icewolf132
Tue Jun 06, 2006 2:45 pm
Forum: Offensive Material/Ballbusting
Topic: 6/6/06
Replies: 32
Views: 9292

knowing my luck the only time I would see any of them is when I acidently run one of them over >_>. its just a normal day so far, except for some people being overly paranoid in town 8O
by icewolf132
Thu May 04, 2006 7:55 am
Forum: General Modding
Topic: Shield Colour
Replies: 5
Views: 1025

its called Xshldx01.tga, but in order for it to show up you either need to replace or delete the LOD texture files (Xshldx01.1, Xshldx01.2, Xshldx01.3, and Xshldx01.4). replacing them is simple, all you have to do is scale it down, save it, then rename the extension to the number. ;)
by icewolf132
Fri Apr 07, 2006 7:39 am
Forum: General Modding
Topic: Cutting beam
Replies: 9
Views: 958

the stock one if im thinking right.
by icewolf132
Wed Dec 21, 2005 2:35 pm
Forum: General Modding
Topic: Station Class Labels
Replies: 5
Views: 839

im afraid not :( the class labels are hard coded
by icewolf132
Fri Dec 16, 2005 8:28 am
Forum: General Chat
Topic: Say something nice about the person above you.
Replies: 3430
Views: 217162

^ reminds me A LOT of one of my friends from school o.O