Search found 119 matches

by Dell
Fri Nov 05, 2004 4:57 am
Forum: General Modding
Topic: Weapon Problem
Replies: 1
Views: 481

open the file nanites in your odf->special weapons //The base amount of damage which the ordinance does with each hit damageBase = 0 //The amount of variance applied to the damage (i.e. 10 + or - 2) damageVariance = 0 change the settings to //The base amount of damage which the ordinance does with e...
by Dell
Fri Nov 05, 2004 4:50 am
Forum: General Modding
Topic: Texture request.
Replies: 8
Views: 1792

is there anyone who build ships based upon ships who appeard in the trek shows.
www.startrek.com/startrek/view/library/ships/index.html
not only fed ships are here but also other species. It would be nice of modelers to create some official ships
by Dell
Fri Nov 05, 2004 4:43 am
Forum: General Modding
Topic: Borg Fusion Tech
Replies: 1
Views: 567

Yaeh, i was planning to do the same thing. It's possible to mdo this. Go to odf ->special weapons and copy the file gCubeIntegrator to a other directory. Now give it an other name and open it. // Converts it into bbattle3 fusedClass = "bbattle3" <-- which it turns into // Multiweapon, requires 8 Bor...
by Dell
Thu Nov 04, 2004 4:34 am
Forum: General Modding
Topic: Big sh*t
Replies: 2
Views: 485

thanks. Now i've only got to look into the techtree files. I haven't messed with the AI
by Dell
Thu Nov 04, 2004 4:32 am
Forum: General Modding
Topic: fusion AI cube
Replies: 5
Views: 853

didn't tried it yet. will be something for next week
by Dell
Wed Nov 03, 2004 4:16 pm
Forum: General Modding
Topic: fusion AI cube
Replies: 5
Views: 853

well i'm certainly gonna try to let the ai build the weapon instead of saying to the Ai to build fusion cube out of 8 cubes.

Like: "gCubeIntegrator" 1,0,
by Dell
Wed Nov 03, 2004 1:18 pm
Forum: General Modding
Topic: Big sh*t
Replies: 2
Views: 485

Big sh*t

So i've been modding my federation side. tested everything in tutorial. Now i've come to the conclusion that when i start playing the first federation mission (can't yet play the others) the game freeze in loading. Same thing when i use multiplayer (even when not using federation) Obviously i've cha...
by Dell
Mon Nov 01, 2004 9:14 am
Forum: General Modding
Topic: fusion AI cube
Replies: 5
Views: 853

fusion AI cube

Is there a way to let the AI make a fusion cube trough fusing, not constructing??? I'm asking this because I've never encouter one in the armada2 games I played.
by Dell
Sat Oct 30, 2004 6:52 am
Forum: General Modding
Topic: Update on Heroic Millenium
Replies: 12
Views: 1320

about fireing in cloacked mode. There is a romulan ship that can send a spie over to an enemy vessel that allows the romulans to see the activite of their enemies. This weapon can be used while cloacked. Maybe u find an answer in the special weapons odf of romulan spie
by Dell
Wed Oct 20, 2004 1:00 pm
Forum: General Modding
Topic: editor map tree
Replies: 13
Views: 1190

other angle

In which file it's given what the computer must do when ctrl+q (azerty, a for qwerty) is pushed??? normaly speaking we should get the edit menu.
Maybe it's possible to add a second combination. One that would give me a second editmenu.
by Dell
Tue Oct 19, 2004 11:38 am
Forum: General Modding
Topic: Where are the shields
Replies: 3
Views: 529

Where are the shields

A2
Where can i find how strong a ships shields are.
In a ships odf I found health, but i think this is the same as the hull integrity. So where do I find shield setting??
by Dell
Sun Oct 10, 2004 3:24 am
Forum: General Modding
Topic: editor map tree
Replies: 13
Views: 1190

yes i know how to do that, but that wouldn't be enough for all new ships and stations that I added
by Dell
Sun Oct 10, 2004 3:21 am
Forum: General Modding
Topic: star trek tos
Replies: 2
Views: 430

birth of the federation has a reasonabe gamma on tos ships. also on ds9, tng.
by Dell
Sat Oct 09, 2004 10:59 am
Forum: General Modding
Topic: editor map tree
Replies: 13
Views: 1190

editor map tree

In armada2 is it posible to make like a sub catogory for combatships. Like if you hit federation->combatships you get a list : [F1]shuttle [F2]destroyer [F3]cruiser [F4]science [F5]explorer [F6]war [F7]time I have succeeded in adding a list to the ef_fed.odf file but I need more slots the the one le...