Search found 119 matches

by Dell
Sun Jun 05, 2005 1:38 pm
Forum: General Modding
Topic: Giving Transport Attack Capability to Another Ship
Replies: 2
Views: 610

ad:
assault = 1
by Dell
Sat Jun 04, 2005 8:01 am
Forum: General Modding
Topic: worm hole creator
Replies: 3
Views: 679

Off Topic Sorry, but i did made just 1 post. The second musted have been made after getting the click here to view your post window or something like that you get. While a was being sended to my post i must have used my return button to get all the way back to the general modding index. Or something...
by Dell
Sat Jun 04, 2005 8:00 am
Forum: General Modding
Topic: worm hole creator
Replies: 3
Views: 679

anyone got this to work for a2? With a 2 connecting wormholes. It does make a wormhole, but it doesn't connect with the second i create
by Dell
Sat May 28, 2005 2:24 am
Forum: General Modding
Topic: Mucho, Mucho help needed
Replies: 5
Views: 1326

try playing a map under freetech and see if it works. It just a guess here, but however you did mod fulltech and tech1 files, you didn't mod the techtree files for specific maps.
by Dell
Mon May 16, 2005 4:26 am
Forum: General Modding
Topic: Creating a resource
Replies: 4
Views: 1005

In FC they aded tritanium, but that ment that latinum was to be cancelled.
by Dell
Thu May 12, 2005 4:53 am
Forum: General Modding
Topic: Orbital Station
Replies: 31
Views: 3220

For The planet. Can you also make it so that you need to research/build the shield generator. I know there's a line that gives a higher ranking to ships and stations, so those with the highest ranking are fired upon first. If you were to work with a generator, you could give unlimited hitpoints to t...
by Dell
Thu Apr 07, 2005 6:02 am
Forum: General Modding
Topic: Any Actual NX01 Ships for A1?
Replies: 15
Views: 2211

well, check in you fent.odf if you have all the weapons that are listed. Also, it could be missing a ". To be sure it's nothing else that's causing the problem. Copy your fent.odf and another ships odf to another directory. Rename the other ships odf to fent and place that one in your addon. If the ...
by Dell
Thu Apr 07, 2005 2:47 am
Forum: General Modding
Topic: New Problem(s)
Replies: 2
Views: 538

for the weapons, add a weapon that has hitchance = 0.01
and for making weapons smaller. I believe this is done by decraesing the radius in your weapons odf
by Dell
Thu Apr 07, 2005 2:44 am
Forum: General Modding
Topic: Question on Scimitars of A1 and A2
Replies: 2
Views: 655

yeah, that's bassically the same process for copying a ship from a1 to a2. Locate the weapons odf's and copy them to special weapons directory in a2. Then add the weapons main filename to the tech1 and fulltech and add also the weapon line on your ship. Depending in the weapon, you may also need to ...
by Dell
Wed Mar 30, 2005 6:11 am
Forum: General Modding
Topic: Map Loader
Replies: 1
Views: 440

If you have moved stock ships to build in a other yard (fscout from yard to starabse), then your map will definitly not load unless the map has been set with the freetech techtree. So if ya want to load a ma, ake sure you've edited the corresponding techtree file.
by Dell
Wed Mar 23, 2005 8:27 am
Forum: General Modding
Topic: Disable Shields in A1?
Replies: 11
Views: 1607

I don't think it can be done in a1.
maxHealth = <--- hull
maxShields = <--- shielding
Don't work for a1. At least that's what i've read
by Dell
Sun Feb 27, 2005 5:06 am
Forum: General Modding
Topic: I Can't Finish the Bush Mod Without This Weapon!!
Replies: 4
Views: 613

so basicly a self destruct with a small wave range??
by Dell
Tue Feb 22, 2005 12:29 pm
Forum: General Modding
Topic: upgrade pods
Replies: 4
Views: 656

haven't copied your code yet Jimmieshields, very bussy whith school and other activivties.
But probably it's caused by the construction physics.
Try to // before your physics.

The jumping up makes me think of workbees poping out of a construction ship.
by Dell
Mon Feb 21, 2005 3:49 pm
Forum: General Modding
Topic: upgrade pods
Replies: 4
Views: 656

I would suggest not to be able to move your research stations. The reas stations do build pods, but they don't move along whith the station. You see this when a reas station has build all pods and you go to map edit mode. Rotate your research station, your pods don't move along. I even think they're...