Search found 119 matches

by Dell
Wed Dec 15, 2004 7:04 am
Forum: General Modding
Topic: Looking for a new weapon
Replies: 3
Views: 573

Looking for a new weapon

I'm looking for a weapon that can restore energie like the romulan shadow class but doen't recharge shield but special energie like the borg special energie enhancer. It needs to be a beam so that i can lock on to a vessel. If you now how to do this, could you please post the content of the odf's in...
by Dell
Sun Dec 12, 2004 5:13 am
Forum: General Modding
Topic: Multiple questions concerning modding Armada II
Replies: 20
Views: 1936

you mean like dilithium moon 2000 --> 5000 or something else. Simple, go to odf->other open: mdmoon -> change the max health resourecemoon -< change amtDilithium to the same number as mdmoon You'll need to edit the maps so the moons will have full capacity. Those moons will stay on old value and the...
by Dell
Sun Dec 12, 2004 5:13 am
Forum: General Modding
Topic: Multiple questions concerning modding Armada II
Replies: 20
Views: 1936

you mean like dilithium moon 2000 --> 5000 or something else. Simple, go to odf->other open: mdmoon -> change the max health resourecemoon -< change amtDilithium to the same number as mdmoon You'll need to edit the maps so the moons will have full capacity. Those moons will stay on old value and the...
by Dell
Tue Dec 07, 2004 12:30 pm
Forum: General Modding
Topic: Special weapons won't work on some ships
Replies: 4
Views: 749

maybe. however, this weapon does work on the same time with other ships.
by Dell
Mon Dec 06, 2004 2:52 pm
Forum: General Modding
Topic: Special weapons won't work on some ships
Replies: 4
Views: 749

Special weapons won't work on some ships

special weapons appear darkend with my ingame ship. So the ship has the weapon but i can't click on the weapon button.
Any solutions??
by Dell
Thu Dec 02, 2004 2:49 pm
Forum: General Modding
Topic: weapon question??
Replies: 2
Views: 581

New question. My DS9 station makes mygame crash when an enemy goes into battle against ds9. :x I've tried to replace the weapons with that from a non-crashing base. no luck. could it be because of a missing " :?: If so i tought it would also prevent from a station to be build. Help me out guys. Plea...
by Dell
Mon Nov 29, 2004 3:34 pm
Forum: General Modding
Topic: weapon question??
Replies: 2
Views: 581

weapon question??

is it possible to mod a weapon so it only affectes like say borg and no other race? Cause i was thinking about the voyager show. Voyager developped a new weapon that was very effective against species8472-or some lookalikes-. now the borg weapons didn't harm them. In the a2 game phaser and photons o...
by Dell
Mon Nov 29, 2004 3:23 pm
Forum: Phantom's 'Idiot' Guide to Modding Armada
Topic: Ships don't show up
Replies: 20
Views: 3764

don't ya need to put the ships in tech1 and full tech instead of freetech??
by Dell
Mon Nov 29, 2004 3:19 pm
Forum: General Modding
Topic: Multiple questions concerning modding Armada II
Replies: 20
Views: 1936

have you been doing som changes in the instant action window??
else you should reinstall armada and copy your modded files to the new folder
by Dell
Sun Nov 28, 2004 8:29 am
Forum: General Modding
Topic: evolution works
Replies: 9
Views: 1248

yes, i know. and it looks better to, but AI won't activate fusion.
When playing against AI, the AI will never make the Fused class
by Dell
Sun Nov 28, 2004 4:36 am
Forum: General Modding
Topic: evolution works
Replies: 9
Views: 1248

yes it's posible to evolve to a station. species 8742 evolve into fluidic gate. it's a station and still works.
Sorry for making a new post. It should have been a replie to modular stations
by Dell
Sat Nov 27, 2004 2:43 pm
Forum: General Modding
Topic: evolution works
Replies: 9
Views: 1248

evolution works

add to the the station you want to evolve
classLabel = "evolver
evolve = 1

and to the station you want it involved in
shipIsBuiltByEvolution = 1
by Dell
Sat Nov 06, 2004 7:00 am
Forum: General Modding
Topic: fusion AI cube
Replies: 5
Views: 867

it failed. the ai stops buiding at the fusion cube command
by Dell
Fri Nov 05, 2004 9:34 am
Forum: General Modding
Topic: making harder ai
Replies: 36
Views: 2184

read westworlds big book of modding
by Dell
Fri Nov 05, 2004 5:01 am
Forum: General Modding
Topic: galaxy
Replies: 44
Views: 4086

make also a sepperate saucer and battlebridge from that galaxy variant.
so that we can seperate them as wel. I kinda hate those galaxy remakes withouth that optoin. That weapon is just what it makes a galaxy ship special.