Search found 442 matches
- Thu Feb 17, 2005 5:35 pm
- Forum: General Modding
- Topic: Replacement problem...
- Replies: 8
- Views: 1096
I aplogise for the double post but please bare with: I found the buggar! I found the ferrengi cargo ship, its cleverly hidden as zfercarg, something I thought was a refrence to the capture the flag game. Anyhow, having analysed it deeply, I'm unhappy to say there is absolutely no difference to that ...
- Thu Feb 17, 2005 5:24 pm
- Forum: General Modding
- Topic: Replacement problem...
- Replies: 8
- Views: 1096
1) Distance!-Freighters going a greater distance from trading station to trading stations increases latinum gain (but you probably already know that). What some people might not know is trading with another races trade station has a further percentage gain! Regardless of the distance, the percentage...
- Thu Feb 17, 2005 3:41 pm
- Forum: General Modding
- Topic: Replacement problem...
- Replies: 8
- Views: 1096
Bit late with my idea, but I'll tell it to you if you get stuck again: You know that number next to the ???.odf in the techtree, if you'd have changed that to 1, and had a galaxy class up and running, I'm pretty sure you'd have been able to have carried on building them..but iuts late now so doesn't...
- Wed Feb 16, 2005 9:09 am
- Forum: Star Trek Games
- Topic: Armada 3 Ideas
- Replies: 60
- Views: 21060
- Tue Feb 15, 2005 6:44 am
- Forum: Star Trek Games
- Topic: Armada 3 Ideas
- Replies: 60
- Views: 21060
Going back to the viewing of another special weapon and getting it-this is assimilation. Give a weapon, say a blank sod, then as the weapon itself, give it the classlabel of the borg tech. assimilator, voila, once its met it's requirements, it'll add that weapon to the ship complement like it would ...
- Mon Feb 14, 2005 7:28 pm
- Forum: General Modding
- Topic: E&F2 Fed Regula spacelab
- Replies: 4
- Views: 830
- Mon Feb 14, 2005 4:15 pm
- Forum: General Modding
- Topic: AI Problem...
- Replies: 14
- Views: 1826