Search found 442 matches

by jolt
Sun Feb 05, 2006 4:36 pm
Forum: The Modelling wishlist
Topic: Freelancer?
Replies: 4
Views: 1199

If you do, I would like to be notified promptly :D
by jolt
Sun Feb 05, 2006 7:01 am
Forum: The Modelling wishlist
Topic: Freelancer?
Replies: 4
Views: 1199

Ahhh ok. Shame about the battleships. In-game, they don't really seem high poly.
by jolt
Sat Feb 04, 2006 8:28 pm
Forum: The Modelling wishlist
Topic: Freelancer?
Replies: 4
Views: 1199

Freelancer?

Out of interest, has anybody done any Freelancer ports to armada 2? I was trying to think of whether or not it was a feasable action but when I think about it, it does seem like a fairly good idea. I mean, most of the factions have a gunboat, cruiser and battleship/carrier (some races even have two ...
by jolt
Sat Feb 04, 2006 6:33 pm
Forum: General Modding
Topic: Star Trek Armada II: The Modding Contest
Replies: 69
Views: 12032

Thank you too Cylon. I'll submit both mods to a2files as soon as I sort out a perculiar problem with Syf's ship. If he read's this, I wonder if he has any solutions for all entries correct yet still not being able to build (the shipyard doesn't have it in but the in-game techtree recognises it shoul...
by jolt
Fri Feb 03, 2006 12:35 pm
Forum: General Modding
Topic: Star Trek Armada II: The Modding Contest
Replies: 69
Views: 12032

Thank you very much. To be honest, I've been itching to try it out, it just look's so...so...foah!
by jolt
Thu Feb 02, 2006 4:22 pm
Forum: General Modding
Topic: Star Trek Armada II: The Modding Contest
Replies: 69
Views: 12032

Thank you, and the ship look's like an absolute beauty, the red makes it fiery and extremely cool, unfortuenately, you're one of three entrants, and so, to be harsh, I think we'll have to lay off the contest. In short though, I'd like to ask if you don't mind me adding this to a2files and the same g...
by jolt
Mon Jan 30, 2006 2:07 pm
Forum: The Modelling wishlist
Topic: Trivergence...Mk.2 *Image, high res*
Replies: 5
Views: 1715

Indeed, if someone can build it, they can feel free to add what they want to it to make it look better. To be honest, I had pretty much forgotten about this design and the Twilight team had dropped it but i would still like it, so if anybody does still wanna make it, you know, I won't argue with the...
by jolt
Sat Jan 28, 2006 6:57 pm
Forum: The Modelling wishlist
Topic: Trivergence...Mk.2 *Image, high res*
Replies: 5
Views: 1715

Symmetrical view, so it's supposed to have two.
by jolt
Thu Jan 26, 2006 5:22 pm
Forum: Star Trek : Future Tense
Topic: Klingon Carrier, not named as of yet. (WARNING: IMAGE HEAVY)
Replies: 12
Views: 2842

Chug'Bi-Cho' Class, seem's oddly appropriate for a fne looking ship as that! (It's a made up name by the way).
by jolt
Sat Jan 21, 2006 8:43 pm
Forum: General Modding
Topic: Making new commands for ships
Replies: 10
Views: 1778

Actually, I believe it may be possible. You could have a fusion effect, it would emit a shockwave and then lots of small pods would come under one SOD, so as one selectable mass. But they'd be easy picking for any ships and they all go at the same time. Still, you can send them to a shipyard or star...
by jolt
Sat Jan 21, 2006 8:40 pm
Forum: Any Games
Topic: star wars empire at war:demo released
Replies: 9
Views: 3856

The spcs for it are a joke...in a good way: 1ghz processor (2.0 or more recommended) 256 RAM (512 recommended) 64mb Graphics card with pxiel shading (2.0) and something else not important Simply put, you shouldn't even need a high spec gaming PC to run this game. I think the major reason is the game...
by jolt
Sat Jan 21, 2006 2:46 pm
Forum: General Modding Discussion
Topic: Star Trek mod for Empire At War.
Replies: 13
Views: 6641

Well, there's always the vehicles from New Worlds? They're hardly fantastic, but they can be used as a base. Nice idea though!
by jolt
Sun Jan 15, 2006 7:23 am
Forum: General Chat
Topic: a new Star trek game by maddoc
Replies: 30
Views: 23567

Have you guys notcied the release date - September '06. That surely can't be right, right? If that is, how did they avoid leaking any information before hand, it must've been in development before now otherwise those developers have really got the essence of playing Sonic the Hedgehog.
by jolt
Sun Jan 15, 2006 7:17 am
Forum: General Modding
Topic: Star Trek Armada II: The Modding Contest
Replies: 69
Views: 12032

10 set hhmmm, sound's great. Well don't rush quality, I'd rather see less done extremely well rather than more really well done. Anyhow, you're not the modeller, not me, I'm sure you know what to do. i like teh textures though, they add a bit more "class" to these ships.
by jolt
Fri Jan 13, 2006 7:09 pm
Forum: General Modding
Topic: Star Trek Armada II: The Modding Contest
Replies: 69
Views: 12032

Yeah. some really nice ships there. Look forweard to putting them up for the contest.