Search found 769 matches

by Epytron_Omega
Tue Dec 19, 2006 2:15 am
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

well its been some time since Ive given an update for ROTE here on AFC, so here is a load of images from what Ive done most rencently.

Galactic Nebula


Another Nebula

Vivace Class and Nebula

Borg Hellbringer

Hellbringer firing its cannon


Renegade update 1


Renegade update 2

EO
by Epytron_Omega
Sat Nov 25, 2006 4:40 pm
Forum: Star Trek : Future Tense
Topic: Star Trek Future Tense Release Trailer....
Replies: 13
Views: 2558

WarrenG12 wrote:that trailer is totally sweet and awesome!!! great job on it Phantom
I second this, this is really great. I should have your ships done in due time, Im going to be working on them now.

EO
by Epytron_Omega
Fri Sep 15, 2006 12:49 am
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

Sorry everyone for it being so long since I have posted, to be honest I still cant get onto AFC normally, I have to run through a proxy site to get here, and if Mav or MaP see this, could one of you see what the problem is... it keeps saying that my IP is invalid and what not... anyway, I have shot ...
by Epytron_Omega
Fri Jul 28, 2006 4:37 am
Forum: General Chat
Topic: Out of the hospital finnaly!!!!!
Replies: 23
Views: 16547

its pretty funny... shortly after Halo comes back, Im probably going to be out of the modding scene for awhile... See the thing is, recently my right wrist started causing me some minor irritation (and by minor, it was a throbbing mess) and just today started really acting up and has gotten to the p...
by Epytron_Omega
Wed Jul 26, 2006 2:23 am
Forum: Any Games
Topic: Homeworld 2 Source code.
Replies: 3
Views: 4645

thanks Doca, this will help alot.

EO
by Epytron_Omega
Tue Jul 25, 2006 12:25 am
Forum: Any Games
Topic: Homeworld 2 Source code.
Replies: 3
Views: 4645

Homeworld 2 Source code.

Recently I purchased a book teaching me how to make a first person shooter game,but I was thinking, Homewolrd 2 has open source code, why not use that code after I finish my first person shooter tutorial to make a new trek game, like that created by Mark. What I need to know is this, do I need to bu...
by Epytron_Omega
Fri Jul 21, 2006 1:59 am
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

well this is yet another time I am double posting, and bumping the thread up, but here is why: well, its been some time since I posted anything, so here is a small update. Now I recently watched first contact again, and decided that I needed to make a sphere that did the same function as that which ...
by Epytron_Omega
Sat Jul 15, 2006 11:10 pm
Forum: Star Trek Games
Topic: Nvidia GeForce 6800
Replies: 3
Views: 1330

@ Killian, did you try and reset your game graphics when you were ingame? for instance, the game you said when you load up it goes back to 640x480, did you set it to 1280x1024 afterwards? That might do it, but Im not sure what my A1 is set at anymore, havent played it in a little while. @ Peanut But...
by Epytron_Omega
Sat Jul 08, 2006 4:02 am
Forum: Debates
Topic: Your Favourite Class of Ship
Replies: 14
Views: 17638

well from cannon I would have to say that my favorite class is the Defiant, small, agile and extremely powerful.

EO
by Epytron_Omega
Thu Jul 06, 2006 1:58 pm
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

you know that could be entirely possible, maybe even its own class... as we have to fill in some spots ya know :wink:

EO

EDIT: and on a side note, here is a WIP Vorcha MKII for ROTE as well, not to sure but will probably be rebuilding the mesh.
by Epytron_Omega
Mon Jul 03, 2006 7:35 pm
Forum: 3DS MAX, Light Wave, Milk Shape, Paintshop Pro and Photoshop
Topic: noding in 3DSmax...
Replies: 4
Views: 2326

easiest thing to do Ice is to use the point system under the Helpers menu, and then name each one to the desired name.

EO
by Epytron_Omega
Mon Jul 03, 2006 2:54 am
Forum: General Chat
Topic: My Attpempt at an ODF Editor.
Replies: 7
Views: 1663

well after months of not touching Visual Basic, Im starting on a new Editor, and hopefully Halo can help me with the coding, but here is a shot of the start of it.



EO
by Epytron_Omega
Sun Jul 02, 2006 11:24 pm
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

actually a modified textured version of the cube and a couple models not done for ROTE will be in FT.
by Epytron_Omega
Sun Jul 02, 2006 6:21 pm
Forum: General Modding
Topic: My Mod, STAII: ROTE **IMAGE HEAVY**
Replies: 78
Views: 14674

you know, thinking about it, I believe this is the fourth or fifth time Ive double posted, but any time I do, I always have something to show off, and that is the case right now... here is hte Borg Command Cube, firing its cutting beam at an enemy ship.



EO
by Epytron_Omega
Thu Jun 29, 2006 2:24 am
Forum: Star Trek : Future Tense
Topic: All New Future Tense Intro Final Shots - UPDATED June 28th
Replies: 43
Views: 8471

Awsome shots Adam, I cant wait to see the final video.

EO