Search found 391 matches

by EAS_Intrepid
Wed Oct 11, 2006 10:32 am
Forum: CR : Developments
Topic: engine glow + engine glow flicker when damaged
Replies: 28
Views: 4519

i have got this working , the engine glow now flickers when the engines are offline (just got to sort the flicker speed now cause it flashes far to fast)
That'd be interesting to see!!
by EAS_Intrepid
Tue Oct 10, 2006 6:42 am
Forum: CR : Developments
Topic: engine glow + engine glow flicker when damaged
Replies: 28
Views: 4519

Looking very good.

Tried hat with my current EA Nova DN for Parallels, too. Haven't figured it out yet, but really, really nice!
by EAS_Intrepid
Sun Oct 08, 2006 11:10 am
Forum: SeaQuest Armada
Topic: SeaQuest Armada Update! October 2006 (image heavy)
Replies: 9
Views: 6149

Russian submarines from the near future:
by EAS_Intrepid
Fri Sep 01, 2006 3:48 pm
Forum: General Modding
Topic: [Babylon 5] Modders needed!
Replies: 3
Views: 793

For the ships of the League, Earth Alliance, etc why not use the models already being used in the B5A2 mod? I was one of the lead modders behind that project (focusing on game-design, ODFs and balance issues), and I personally wouldn't mind. I'm sure the actual modellers would be fine so long as du...
by EAS_Intrepid
Wed Aug 02, 2006 4:25 pm
Forum: 3d Artwork
Topic: UESF
Replies: 32
Views: 8263

Very good iOSYS, very good indeed. That catamaran design looks marvellous.
by EAS_Intrepid
Fri Jul 28, 2006 3:42 am
Forum: Debates
Topic: Capital Punishment
Replies: 65
Views: 14981

First, torture them until they go insane, then publicly hang them. Anyone suspected of being an accomplice should be interrogated and, if found to be guilty, subject to execution as well. Sorry to say that, but then your not better than the islamo-fascist terrorists. The Taliban for instance did it...
by EAS_Intrepid
Tue Jul 25, 2006 3:52 pm
Forum: General Modding
Topic: [Babylon 5] Modders needed!
Replies: 3
Views: 793

[Babylon 5] Modders needed!

Babylon 5: Age of Expansion needs modders!! My Babylon 5 mod that turned out to be a mod purely based on the Dilgar war, needs some modders to support it! So, what people do I need? - A further modeler to build the Dilgar and part of the Drazi and League NPC ships (the Earth Alliance and the other ...
by EAS_Intrepid
Mon Jul 10, 2006 5:15 pm
Forum: Fanfic/Storytime/AFC Presents the Comic Book hour
Topic: B5: EAS Enforcer Fanfiction series
Replies: 0
Views: 1609

B5: EAS Enforcer Fanfiction series

Yes, it is still alive :-) Again a short introduction: EAS Enforcer is my fanficiton about an Earth Alliance ship shortly after the Earth Minbari War. The first episodes of it will deal just with the time between 2246 (in the year the series started) and 2255. Then we go on with the developments unt...
by EAS_Intrepid
Mon Jul 03, 2006 8:27 am
Forum: Star Trek : Future Tense
Topic: The Enterprise, NCC 1701 F Sovie Evolution
Replies: 36
Views: 6154

The new 17071-F is a cool design. How do you make those textures, they are great! Oh, and BTW, the first Aircraft carrier Enterprise (CV-5), was no brand new design, it was a Ranger class carrier. This class was already for a few years in service until Enterprise was laid on keel. But CVN-65 was a q...
by EAS_Intrepid
Thu Jun 29, 2006 4:52 am
Forum: Offensive Material/Ballbusting
Topic: Gun right
Replies: 12
Views: 4194

Hm, I can see your point AFC, in defending yourself with a weapon (though I think a Soviet "Automat Kalashnikov 47" from 1947 is a little too much... But see it like this: The one breaking into your house has a gun himself, maybe having a shotgun or he bought a Swiss SIG SG-552 Assault Rifle, one of...
by EAS_Intrepid
Fri Jun 23, 2006 1:53 pm
Forum: Star Trek : Future Tense
Topic: The Enterprise, NCC 1701 F Sovie Evolution
Replies: 36
Views: 6154

Indeed it does look a little like a retexture 1701-E, but it looks really really cool! I think the similiarities of this design are definately a logic step, though your former 1701-F looked nice, too.

Dang, I have to get my A1 disc out again.
by EAS_Intrepid
Tue Jun 06, 2006 9:34 am
Forum: Offensive Material/Ballbusting
Topic: 6/6/06
Replies: 32
Views: 8681

Hm, I was wondering about something: If the world ends on 06-06-2006, does it end in all timezones at the very same time, let say 1300 GMT? Or is it then 1400 CET in Paris and Berlin? Or does it end 1300 GMT in London and 1300 GMT+1 (so 1400 CET) in Paris and Berlin? Any thoughts? Elrond, you saw th...
by EAS_Intrepid
Tue May 23, 2006 7:48 am
Forum: General Modding
Topic: OT: Klingon's Intelligence Service?
Replies: 8
Views: 1165

Interesting indeed. I am guessing they would have one as all the other major powers do, and how would they of survived their cold war with the Federation if they did. Also Intrepid, I thought they were a mirror of Japan, with honour and all that, even the actors had an oriential look to them in TOS...
by EAS_Intrepid
Tue May 23, 2006 1:36 am
Forum: General Modding
Topic: OT: Klingon's Intelligence Service?
Replies: 8
Views: 1165

Good question. Maybe the call it K.G.B. (Klingon Gossudarstwennoi Besopastnosti - Klingon Nation Security) :wink: Probably they have one, as the Klingons were a reflection of the Soviets (at least under Roddenberry). And they even seem to have some kind of Joint Chiefs of Staff, General Chang was it...
by EAS_Intrepid
Thu May 18, 2006 8:30 am
Forum: General Modding
Topic: New Mod: BABYLON 5 - AGE OF EXPANSION
Replies: 13
Views: 1576

Thank's for offering it Atlantis! Actually, everything of it is interesting for me. The campaign was supposed to start with the defense of the Orion colonies, shortly after the EA task force attacked the Dilgar in Markab space to help the Markabs. PS: Ingame screens over at majesticscificentral.com....