Search found 89 matches

by QuantumHalo
Sun May 23, 2004 4:38 pm
Forum: General Modding
Topic: CGI Conny for my mod intro and activision vid
Replies: 2
Views: 543

Looks really quite nice... though I suggest you get some lighting setup for coolness :P

Otherwise... keep up the good work! Glad to see I'm not alone in trying to animate an entire intro singlehanded. :)
by QuantumHalo
Tue May 11, 2004 10:09 am
Forum: General Modding
Topic: She's back :D
Replies: 16
Views: 1914

I am sure glad you did this before I got around to animating the wing deployment... :P

Really nice work, but now i have to redo that intro part... again... :P
by QuantumHalo
Sun May 09, 2004 3:35 pm
Forum: General Modding
Topic: Asteroid classlabel?
Replies: 3
Views: 610

Anyone?
by QuantumHalo
Sat May 08, 2004 12:07 pm
Forum: General Modding
Topic: Asteroid classlabel?
Replies: 3
Views: 610

Asteroid classlabel?

I'm trying to make a new asteriod field, without replacing the old one, the question is short: (for A1) I can't seem to find where the asteroids SODs are mentioned in the mafield.odf. It never says anything about the SODs themselves, just various flying around factors. Anyone have any experience wit...
by QuantumHalo
Wed May 05, 2004 2:18 pm
Forum: General Modding
Topic: All modelling work from me suspended.....
Replies: 5
Views: 958

I have had this problem before. A solution to it seems to be to delete the plugin file that crashes it. Just watch the loading screen carefully and look at the last plugin name before it crashes. Delete the file. Repeat if necesary, it seems to work in mine. :)
by QuantumHalo
Mon Apr 12, 2004 4:29 pm
Forum: General Modding
Topic: final new units added to MCOM, release soon
Replies: 9
Views: 910

Just wondering.... how have you balanced the SunCrusher? I mean... it's stronger than anything else in the SW universe, and has these torpedoes which I assume are similar to the Centerpoint weapon.... has it been made vulnurable in some way? If not, I'd hate to face the Imps...
by QuantumHalo
Thu Apr 08, 2004 1:22 pm
Forum: General Modding
Topic: is deemon around anymore
Replies: 5
Views: 535

Apparently he's very busy with RL stuff, if he does appear, it's usually on the SGN MP2 forums
by QuantumHalo
Wed Apr 07, 2004 11:01 am
Forum: General Modding
Topic: genesis weapon question
Replies: 2
Views: 325

Well, the Genesis weapon is basically a combination of shockwaves. The initial explosion effect is created by the Obereth's detonation (shockwave modified to do damage and explosion Sod changed to a star. The actual planet is a romulan subspace rift weapon. The SOD is replaced with that of a planet ...
by QuantumHalo
Wed Apr 07, 2004 8:37 am
Forum: General Modding
Topic: Weapons and Energy
Replies: 11
Views: 657

Thanks people, I'll give it a try :) Will report back later with results :P
by QuantumHalo
Tue Apr 06, 2004 11:17 am
Forum: General Modding
Topic: Weapons and Energy
Replies: 11
Views: 657

Gonwee: only drains when I tell it to attack outside the weapon's range, it's fine within range CptFuture: As in making it fire less frequently? I don't really see how that would help... it has a current shotdelay of 2.0, and to drain the SE as fast as it does (roughly 1.5 secs), it would need a sho...
by QuantumHalo
Tue Apr 06, 2004 9:57 am
Forum: General Modding
Topic: Weapons and Energy
Replies: 11
Views: 657

Weapons and Energy

To make a longs story short, I'm trying to make normal weapons use special energy (SE). Now of course, I thought that this eould be a simple matter of adding a tag to indicate energy usage in the 1st weapon odf, but to my chagrin, that failed miserably. Working with Achilles for some 2 hours, I thou...
by QuantumHalo
Thu Mar 25, 2004 1:33 am
Forum: General Modding
Topic: Federation Shield Recharger
Replies: 6
Views: 536

Re: Federation Shield Recharger

The energy-shield wave is definetely possible, I did it a while ago...
by QuantumHalo
Thu Mar 04, 2004 4:29 pm
Forum: General Modding
Topic: Star Trek Armada II Resurrection, Races, Team, ETC ALL READ!
Replies: 26
Views: 2938

As I said in the other thread, you could put the Serniax in :wink: Otherwise, I would suggest NOT using a minor Voyager race... could just be my bias against Voyager, but... You COULD make an alliance of all the races that hated Voyager... I mean, they just seemed to leave so many bad impressions on...
by QuantumHalo
Wed Mar 03, 2004 9:46 am
Forum: General Modding
Topic: UNOFFICIAL Star Trek Armada III
Replies: 59
Views: 6861

I sortof support the idea, though most of my ideas have already been noted. a) Reliance on 'REALISTIC' specials, ie. tractor beam, not some weird thing that make things go boom b) Really work on the gameplay style c) Keep such a mod relatively low on races :P try around 8-10... not some huge unreaso...
by QuantumHalo
Tue Mar 02, 2004 4:24 pm
Forum: General Modding
Topic: Yuuhzan Vong Sernpidal Shipwomb
Replies: 1
Views: 584

Yuuhzan Vong Sernpidal Shipwomb

Still in WIP stages, only textured with default A1 textures. The white things are the large rock devouring snail things (untextured). Tell me what ya like :P